It’s time to go back to 1 spells rotation, 1 mechanic per boss and neither cc nor interrupts required in dungeons ! Sounds aboot right !
I cleared normal week 2 and most of hc the following week without even watching any videos or read up on any of the encounters. Most of the mechanics are self explanatory and I don’t think I wiped on a single boss but one or two in hc. Note that I pugged these raids.
I agree world of Warcraft has issues; it has become more noob friendly. Back in the day of someone had epic equipment, you knew they were someone to be reckoned with, today you get it while leveling.
I believe people have gotten used to the system where everyone are rewarded simply for participating and with the new snowflake and politically correctness generation, you complain rather than learn the game.
Even if raiding is designed for the world first run, it’s considered elite content. If you don’t play on that level, maybe you shouldn’t. Play on the level you’re at. I tried lfr yesterday and literally 3-4 people including me had any idea about the mechanics of the fights, not even the tanks bothered to look up the 1 or two mechanics they had to worry about and we kept wiping on all the bosses until I got fed up and left.
If the content isn’t enjoyable, people won’t do it and eventually cancel their subscription, meaning blizzard will make more snowflake content and make everything even easier to please the crowd.
remember when playing a warlock and having a build revolving around spamming … shadowbolt wasnt a bad thing and didnt offend anyone… game was full of people enjoying playing together! Then the elitist jerks took over (Ion …)
I highly doubt you didn’t wipe on any boss, especially on Ras. “Self explanatory” is also a bit overstate for the raid. While everything is logical and makes sense, you are not going to get in on the run and even if you are over 9000 IQ and somehow manage to understand every boss on the fly, your group 100% won’t. So you 100% wiped, especially in the start of the expansion.
Most people should be happy about that, including yourself. Otherwise these people would not get invited into raids and get carried.
Lmao no…
Look up facts yourself.
Then tell me what other bosses and 1 raid had limited attempts if you know so much ?
Nah look it up yourself.
It was the whole thing during TBC so go ahead.
They just returned to it during that patch.
KT/VASH had no limited attempts in t5 same with t4 with kara and gruul. MH and BT same again and tier 6.5 with SwP so please tell me what had a limited attempts ? ZA was a timed event to get the mount so please tell me love to know.
I don’t perceive normal to be the super casual friends & family difficulty - Imo that should be raid finder.
Raz is a hard fight with pugs, otherwise the encounters on normal aren’t too bad imo.
I think the encounters should be a challenge and should include up to 10-15 wipes to get down. Also, as usual some encounters are just extra hard because people play in badly organized pug groups and don’t have the patience to wipe a few times and progress with the group.
Raids definitely should not be designed foe RWF, but they definitely should not be easy crap everyone just gets stomps over. It should be an achievement to defeat certain bosses and clear the raid. And if there are people that are not yet able to, for whatever reason, thats fine. Not everyone has to get everything spoon fed imo - You still have Raid Finder if you don’t want to put in the work but still want to see the content.
Also, I think the raid participation is a more complex problem. While difficulty might be a factor, I think the way M+ and PvE gearing is designed also contribute zo this. Blizzard tries to design M+ as an autonomous endgame pillar, instead of another system that exists in symbiosis with raiding. They design it in a way where you could gear well only through M+ (At least once the catalyst is there), which takes away a lot of the incentive a raid provides. Imo raiding should be the main attraction, M+ should be a nice challenging endgame system that will give you options to further enhance your character to be able to perform better in the Raid. The Raid should be where all the special items and most desired items are available however.
I can also see a problem with stuff like DBM & Weakauras, as the encounters are designed with the usage of those addons in mind. I can imagine that the requirement of installing and using these addons is also a big turnoff for super casual players.
no one is forcing you to hunt for a titanfored item. i did it because i enjoyed the content, and if i got titanforged, great. if not, next week maybe ill get.
if you dont enjoy the game, DONT PLAY IT.
whats the point of fplaying a game you dont even enjoy ?
even mythic raids dont require titanforged gear. the items heroics and mythic drop is enough to clear it. just because you want to become over-geared, thats on you.
normal is not hard, even for a pug.
but, in my personal opinion, FOR ME, raids are harder the last few years. according to the internet asmongold is a bit older than me. so if its hard for me with the slower reaction i have in my 30s, MAYBE its similar for him.
or maybe the group was bad.
or maybe he had a bad day.
whatever it is, ASMONGOLD IS NOT A REPRESENTATION OF THE ENTIRE PLAYER BASE !
classic raids are like nhc, not lfr
It’s 3 things, RWF, MDI/M+, and Arena Tournaments.
These are the things in mind when the game is being designed
The social aspect of these things is what makes them time-consuming/difficult for the average person that has 2-3 hours a day to play World of Warcraft.
If you’re on the fence and you’re looking for a reason to quit all you have to do is watch someone that does Mythic Raids; playing for 2-3 hours a day, you will never be able to so you might as well quit.
You don’t have one your repeating a streamers opinion as fact
What even is that comment lol.
The endgame is tmog? Mkay.
Well, I agree that a lot of people enjoy it a lot (Me too). But thats especially why its very nice to have certain t-mogs locked behind challenging stuff (Like reaching a certain PvP rank, or mythic raids). Its very rewarding to get something cool looking that only few people have.
Remove mythic raiding? Why would you?
You don’t have to clear a mythic raid, no one forced you to.
See, the problem WoW has in modern times is players like you. People who want to be able to achieve everything in the game, even though they might not play that much or are not as good as others or just not interested in specific types of content. Its fine to not achieve everything.
That what makes achievements so rewarding to achieve lol.
I am relatively new to wow raiding. Only started in BFA 2nd raid and played pugs exclusively and the last and only raid tier I actually cleared was castle nathria normal.
I jumped into vault of the incarnates normal blind and cleared it perfectly fine and found most of the encounters really really easy. Currently at 7/8 HC only playing pugs and on a personal level the encounters really are not bad, the mechanics are pretty self explanatory and there isnt anything overly difficult going on beyond finding a decent group but thats pugs in a nutshell.
Classes in wow also really are not that difficult, like sure some are more complex than others but having decent dps while also doing mechanics is perfectly doable if you actually try. Much better to have your performance reflect your skill rather than bad players being carried by stacks and stacks and stacks of passive effects and borrowed power.
I dont think the raid in its current state or classes in general are too difficult. I just think a large part of the community want rewards for minimal effort and when they actually have to learn to play their class they get upset and complain. At least thats the type of people you see constantly in pugs
I dont know about you but it seems clear to me that he just shares the same opinion?
Nope he’s a parrot
I don’t get it. Which spec has a “difficult” Rotation?
Which boss fight in the current Xpac is difficult?
I can’t take asmongolds point of view serious anymore, he puts in ZERO effort in understanding basic mechanics of his class or doesn’t even look up the boss abilities in the journal.
He basically just wants free loot.
If everything becomes to easy, why even bother playing? Just buy a geared character on ebay.
Sorry to be the a-hole that is going to speak against the majority of the playerbase. But I think Raiding is fine, in fact, I think raiding should be more difficult in the Future. And before you go Pointing finger that I am a “hardcore full time WoW Player”, i’m not… I only cleared VOTI on Normal so far with my Guild, but my guild has recently cleared heroic and we now are moving on to do Mythic.
So let me explain my reasoning for being happy/wanting the raids to be more difficult.
- Raiding to me feels like a challenge, sure you go do a M+ which to me is only half a challenge, it’s more difficult with the affixes Every week but I enjoyed it!. But Raiding is a challenge, that required teamwork, hours of talking mechanics, that a group of players need to follow. Mostly guilds. And Raiding to me has been so satisfying. I was there when my Guild Defeated Normal Razageth the first week raiding was released. I didn’t join raiding yet since I felt my Discipline Priest was not up for it yet… But the enjoyment we all got even me, watching the raid leader stream on discord, of just beating a Boss almost wiping, on the tuesday, the last attempt before the Guild would give up (since we raid for only 3-4h each raid difficulty). Watching it go down after so many mechanics it’s satisfying.
The week after I joined in the healing Squad. And although struggling. We cleared it in 2 different days. And we’re going for Heroic next the same week.
Last week same thing. They cleared normal within 2-3h and started clearing Heroic. By thé end of the week even attempting Mythic.
Most of us work a full time job. But we still manage to do so… We spend a lot of time playing WoW and time spend just pays off. Knowing the mechanics pays off.
- Raiding is a experience, a process of falling and rising. As started in my first point. But I personally think the majority of the playerbase cannot play the game of doesn’t know how to play the game OR is relying to much on add-ons. Just take M+ as an example. How many times I see healers with a dispell for removing a DoT. Just instead trying to outheal the DoT… This is the same issue I experience in Raiding, even more! I often get pissed about easy raids like Sylvannas Windrunner at Sanctum Of Domination. Which in my opinion is a Well designed fight. Often ruïnes at thé last phase because I would be the only one removing Dots. Often ending with over 30 dispells in the encounter. While the other priests, evokers and other healers who can easily remove DoTs. Just having around 5-10 dispells. Often I would see Mages or damage Druids being 3th in dispells just because healers cannot of Will not dispell.
In M+ the same counts for interrupting. DH, Hunters, Mages, Rogues… So many classes that have interrupts yet going into a M+ with random pugs is just always yelling they need to dispell/interrupt. Being in a Guild doing the same content goes flawless even if it’s just 3 People from the Guild out of 5.
If Everybody knew their class more it’d be more Fun!
- The era of meta-slaves when WoW Brings the old talent tree to customize characters. Have different builds and playstyled yet the playerbase being to ignorant when it comes to the meta. Disc Priest however one of the most Fun and complex healers. Barely anyone plays it! And if you are one getting invited takes way more time then if you were to be Persevation Evoker. Heck, even hope you don’t get kicked after being invited because you are playing a certain spec!
Meta-slaves affects how many players do raid. It affects how many players quit trying to do end game content because it takes them way to much time to find 1 thing to join if they have high Ilevel on their mains but it would take less time on the alt which they like playing less that has less Ilevel.
Meta-slaving ruïns the community! If People Often give other classes the chance to do M+ (which helps with gearing up for the raid) instead of only the meta. More players would be gearprepped to join raids sooner!
- If a raid is too easy, you would clear it and never do it again. If a raid is to hard you would quit. Typical WoW mentality, even in M+. How many times players quit at thé last Boss on a M+ because times ran out instead of finishing it, is insane. WoW’s community has a lot of cry babies on the one hand. To many ppl not knowing their class or mechanics or affixes on the other… Thundering is a pretty easy affix once you understand it. But Holy moly, how many times i need to chase someone down AS A HEALER because either nobody moves during thundering, everbody moves like chickens during thundering or ppl just F up the affix… It’s insane! I think instead of pointing finger that everything is to hard. I think most of you should try to learn to deal with it!
In summery. I think the problem lies Within the playerbase, not the devs. I Think People are just once again complaining to early… I hope you all still give M+ and Raiding more chances and that in a few weeks you all will agree that raiding is just a curve that you have to follow. It’s a process of falling and getting up, learning and improving. And in my opinion meta-slaving kills the game, not the difficulties in Raids. Just give it more time, be patiënt and stop complaining