Balance annoyances

Please can Druids use Wild Growth and Rejuv without losing their Moonkin form? They’re squishy enough as it is. I’d also request the armor bonus be boosted by a little, maybe to 150%
There’s a whole laundry list of other improvements, but I’d honestly be happy with just these two.
Interested to see what other people would like, or any other Balance feedback.

Cheers!

I don’t pvp serious enough(only bgs). so i can’t speak for Growth and rejuv, it would ofc be nice.

Something very annoying is our lvl 25, 35 talents rows.
Lvl25 Row

  • Tiger Dash, probably nice. Wouldn’t know because i only use Wild charge.
  • Renewal is a heal, on a movement row?quite annoying.
  • Wild charge, i am literally never gonna change from Wild charge, because of how strong and iconic it is. To play druid without it, not an option.

Lvl35 Row

  • Heart of the Wild, yet again a heal/dps talent on a CC row. Quite annoying, i feel like we need an extra talent row for healing.
  • Moonkin talents is a mess as a whole.

And then for Damage talent rows, not really an annoyance but feedback.
Level40 Row

  • Soul of the forest: increases haste by 5%+3 sec on eclipse
  • Starlord: increases haste by 9%
  • Incarnation: adds 15% haste in incarnation+twice duration.

Very strange talent row, definitely needs some work in my opinion. It feels Unintuitive, Only Incarnation feels like it has a impact on performance.


Also, Rejuvenation should be baseline. It feels very strange not to have it if i were to pick bear/cat affinity.

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