People always adapt to the ‘current stuff’ so they can’t imagine how it could be different, and defend status quo.
It’s like people have no imagination on how things could be better.
I realize that there’s some kind of need to deal with healers - sure. But that doesn’t mean Blizz couldn’t at least try and experiment with all kinds of ideas. Instead of philosophy, then we’d have concrete evidence that we can point to and say “Look, this doesn’t work!”
It’s not a matter of ‘stuns’ vs. ‘no-stuns whatsoever’.
You can tweak and adjust things.
Let’s say stuns were NERFED to a logical level. You could still stun a healer, but you can’t just stungank someone easily anymore.
After being stunganked by a rogue so many times I was about to tear my hairs out (they just won’t touch rogue’s CC at all, it seems, and it’s alway so OP and it can stab you to death so quickly, and there’s nothing you can do - at least as shaman).
Many people have experienced that the CC is just too much. It’s not that it’s not needed at all, but it’s not tactical, it’s just bruteforcing someone to death when they can’t even do anything.
This doesn’t seem fair, it’s not a good or tactical game mechanic, it doesn’t require intelligence, skill or knowledge, it’s just brutal beating up of someone helpless. It’s basically a form of bullying a helpless victim.
Especially when horde group is almost always more powerful than ally group (this still hasn’t been fixed for some reason - why does this kind of favoritism exist in a game that should be fair and equal?), it’s very frustrating to be ganked by something you can’t do anything about, be it an OP melee group zerging everything or an OP rogue that just keeps you in stun while your HP almost instantly disappears.
(and don’t tell me rogues aren’t OP anymore, I realize they have probably been nerfed a bit, but clearly not enough - NERF THEIR CC at least properly so they can’t just cap flags with 7-second stun when you have already trinketed one stun - what’s the point of giving ANYONE 14-second stun ability when you die in 2 seconds (or less)?)
My ideas about CC have been numerous, and other people have had really good ideas about it also. Blizz doesn’t seem to listen.
Here are some ‘CC variations’ that might improve the game:
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Have diminishing returns, PROPER DR - if something stuns you, you can’t be stunned again for however many seconds (experimentation here would be interesting).
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Your stun is the same for everyone, it’s precious, valuable asset that you REALLY have to think about when or how to use it - making the game more tactical. You can’t use your only stun again for a really long time when you use it, so you have to be completely and utterly intelligent about it. Players having to be careful when to use a stun would enhance the tactical nature of the BGs a lot.
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Multiple stuns would not work - if one stun is applied, another player’s stun has no effect whatsoever, so you can’t just keep someone in stun - when the stun is over, it’s over
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A group couldn’t gank you - if a group stuns you, you’d have some kind of ‘lessened damage’ or something - it’s just unfair to be beaten by a big group like schoolyard bullies beating a nerd. It’s just not right. At least you could reflect the stun back to the whole group or something, so even they would have to be careful. Or a group stunning someone would remove everyone’s stun ability for a long time, that participates in the beating up. Some kind of ‘punishment’ for such a group could happen, making it again more tactical.
There are SO many problems with imbalance in BGs, shamans being really weak, rogues being really OP, melee having too much power against casters (at least warlock and priest), but then OP firemages also having too much mobility and chase ability - how often can you really escape a firemage? Probably as often as you can survive a rogue. It happens, but it’s pretty darn rare unless you have super good mobility, etc.
I was ganked by a rogue in Gilneas, I used glider from graveyard to LH, and the rogue was still -instantly- at me. This needs to stop, rogues don’t need to be THAT fast, for crying out loud. Blizz nerfed speed a lot, but not ROGUE speed for some reason. Why is it so hard for them to just make rogues the same level as any other class? It’s like they can’t help wanting to keep it OP somehow.
Make rogues have a weakness that makes it possible to AT LEAST escape a rogue when it starts stunganking you, or damage it or CC it or something.
Anyway, back to the topic at hand… there are many ideas about CC nerfing and changing how stuns and everything works, I realize it would change the whole ‘healer’ dynamic, but why not also experiment with that a bit?
Why even have healers in BGs to begin with? It’s not a dungeon or raid. Just let all BGs be without healers, then we’ll see who punches the hardest, and who punches first…
I would love if skill was more involved in BGs instead of gear, but some people seem to be very afraid of that ever happening, and Blizz has lost its vision that it once had (remember when they made actual GOOD choices, like PROPER PvP vendors, PvP gear trumping PvE gear always in duels, BGs, fights, etc… these were good things)
Anyway, there are lots and lots of good ideas that could refresh the stale and stuffy BG scene a lot, if there was enough will, Blizz could use the whole ‘brawl’ thing (and bring it to lower levels, too - there’s no real reason for keeping it level 60 when they still allow covenant powers in lower brackets anyway) to EXPERIMENT with all kinds of good ideas for different types of BGs.
In some BGs, you could maybe fly? In others, you could have no CC whatsoever. Some BGs would not allow healers to join. Another BG would have 100% equal gear for everyone, and stats wouldn’t even exist, so everyone’s punching power would be the same, and every class would have an instant punch that does the same, exact damage. Then we’d see whot he best players are instead of who grinded raids the most or whose daddy is the richest.
Anyway, there have been tons of good ideas, this post is only about just poking people’s brains a bit so they can start thinking outside the box and brainstorming all kinds of stuff, it’s not about listing all possible ideas, just throwing a few ideas into the mix. and hoping someone will get inspired by this.
Still, why not experiment? BGs are so awful now anyway, you can’t really lose anything by experimenting with ideas like nerfing CC, DK pull (and such things) and rogue CC abilities and stealth. AND SPEED.