Yep, benthic gear is silly. World content should never be stronger than mythic raiding gear.
For starters, progression through the tier is far less noticeable because many of our gear slots are taken up with benthic (and other similarly overtuned things like highborne compendium). On top of that, theres crafted gear.
People talk about benthic and how it allows for ‘player set goals’ yadayadayada, but it does that at the cost of removing goals within the raid tier.
The system is also extremely alt unfriendly. Since benthic tokens are boa, those with multiple alts were able to acquire all their bis benthic sockets within the first few weeks (and similarly, save pearls on their mains to upgrade them).
This means that even outside of raid, the socketed benthic items outclass 430 mythic+ gear. In the case of slots like wrists, they can even match the output of 440 cache items.
Whether it is catchup gear or alternate progression, the fact this grindable world content gear outclasses the highest rewards from the two pve platforms - raid and mythic+ - on their highest difficulty, is absurd.
I like the general idea of benthic gear, but it’s just way too over the top. It should have been more akin to the timeless isles gear. That system worked perfectly fine. Or, if they wanted to include effects, they should have approached it the way they approached other ‘interesting’ gear, by inckuding drawbacks such as lack of secondary stats, in a way that allows the item to be slightly overbudget within nazjatar, but not outperforming gear 25-30 ilvls higher, like it is now.