Blizzard's Name Conflict Policy is Unfair

Disclaimer: this issue concerns Classic and the way Blizzard handled free transfers and later server merges and may not be relevant to Retail.


Background
I’ve been wrestling with a sense of discontent since I was forced to move from my home server, the RP-pvp server Zandalar Tribe. We were given free transfers to the RP-pve server Hydraxian Waterlords. Hydraxian Waterlords was originally on the chopping block as well, but Blizzard changed their minds on that because it would mean there would be no RP-server for Classic WoW in Europe.

This thread is not going to be about how Blizzard managed the server transfers, but the background is important because of the accusation I make; that their naming policy is unfair. Zandalar Tribe and Hydraxian were both “dead” servers. Zandalar Tribe had seen a small increase in activity since late spring. When we were forced off of Zandalar Tribe it’s not like we arrived to a new place that was bustling with activity. In fact, from the perspective of someone who had played on Zandalar Tribe, Hydraxian Waterlords appeared even more desolate. For reference, Zandalarian Tribe was 3% off completing the entirety of Isle of Quel’danas and Hydraxian Waterlords had not even gotten the badge vendor up.

My point is: I believe that Zandalar Tribe was killed off instead of Hydraxian Waterlords simply because it would be easier to move RP-pvpers to an RP-pve server than the other way around. This is the first item of what I consider to be “unfair”; many of the players from Zandalar Tribe were forced to change name, but had the fates been reversed it would have been the Hydraxian Waterlords population that would have been forced to change names. In neither case would it have been fair.

For regular and free transfers I would say that Blizzard’s name policy isn’t unfair. Because if you purchase a transfer or take a free transfer off of your server then you are actively making that choice. Most of us who stayed on Zandalar Tribe had no desire to leave Zandalar Tribe, i.e. we did not take the transfer by choice.

The Problem:
So why does this matter? Because people were tagging names en masse before Classic was even launched. The name of my main character is taken by a currently inactive character. I have no information about this character. They could be a level 1 character that’s never been touched since launch, or they could be a level 50 or something character who got tired of the game. Or maybe they are level 70 with hundreds of hours in the game who simply burned out in TBC – we don’t know. What I know is that my character is level 70 and I have 67 days of play time on said character. Seeing as I had no choice in my transfer it does not seem right – that if the holder of my name is below 70 and have fewer than my hours of playtime, that they should have priority over the name. Especially not if they are low level and if they’ve been inactive since Classic.

Another issue is that Blizzard offer zero help in this regard because of their naming policy (evidence posted below). If you go into the support window and browse until you find your issue you won’t be able to open a ticket. They’ll just say “Blizzard Customer Support cannot help you” and you can’t open a ticket about it. That policy may have been fine, but it ceased to be fine when they began with server merges.

Also, it is not like there’s no previously set precedent for handling things like this. One example is Star Wars: The Old Republic who when they performed server merges in 2012 invented a very simple rule: in the event of a name conflict, the character with the most played time got to keep the name – regardless whether they were from the original server or if they transferred to the server. This meant that people who had spent many hours on their characters had a higher chance to keep their name. This, in my view, is a much fairer system as far as server merges are concerned. And “consolidate” is a synonym of just that.

Now, another issue pertaining to classic…!

Vague Information about Name Releases:
I did manage to open a ticket by simply picking another category (appeal name change) and I spoke to three different GMs and they all gave rather vague information (ticket number: EU82822011, if a Blizzard employe actually were to read this). First piece of information I got:

For this issue, if the character is inactive for longer enough, the system will automatically release the name, so I’m afraid that Customer Support cannot free the name earlier before that.

So there’s a system in place that releases names but I didn’t really receive any information on how this system works. So I continued and was later greeted by another GM who expressed this:

In the past, Game Masters would assist with freeing up names, but as you know, we’ve since moved to an automated system. The automated system works by going through and releasing names from characters that have been inactive for a certain period of time, at the beginning of each expansion.

So I got one new piece of information here. The system executes at the start of an expansion. When I wrote this ticket I had not yet transferred off Zandalar Tribe and so I tried to argue that I could not wait until then, and asked if they could look into it like they used to in the past. I was then met by a third GM who simply stated that they couldn’t do anything and that the system handled all name releases.

But now the information provided on the customer support on their website state this:

Blizzard Customer Support will not release names at all for WoW Classic or Burning Crusade Classic, regardless of how long the account or character has been inactive.

So Blizzard decided that the best way to deal with this is by not dealing with it at all. This is really sad to see as a paying customer, and I’m not the only one that feels this way.

Here are some things that I’ve tried to do on my own:
I’ve reached out on three different server discords. I’ve attempted to contact the player who holds my name in game but they’ve been 100% inactive for as long as I’ve checked. I even sent a mail with an item included just in case they were logged in at odd hours, but the item returned to me along with the message. From where I stand there’s not much else I can do. I already felt very uncomfortable having to do all this, but I do it because I care.

The charm of Classic is that our characters become unique, and I imagine people on roleplay servers grow especially attached to their characters as they develop a story together with other players. Having to retcon important pieces of this experience is, well, devastating. So I implore Blizzard to review this policy and perhaps do something about the name-situation we have in Classic. It is too late to try a solution like SWTOR’s, but having some form of name release upon WLK would be very appreciated.

Some of the stuff you quote is for retail where names are released after two expansions as long as the whole account is inactive during those two expansions, one login on the account resets that clock, they don’t even have to buy gametime.

In Classic it’s first come, first served with names and as you say, they will not release them, but why should someone else’s claim be better because of the length of time they have played than the player who has the name already?

One last thing, posting here will not do anything and will not get forwarded to anyone who can change this decision. You can only make a suggestion ingame using the picture linked and highlighted below and get anyone else you can to make one too. You will also need to shorten your post to 500 characters to send one.

Imgur

One last thing, it’s not “your name”, it belongs to whoever has it, well technically it belongs to Blizzard but you get the idea.

The first two quotes I’m quoting is what I was told by the GMs in my interactions with them.

You speak as though this should have been a given. It was only very recently changed in their customer support.

Sure. So tell me: why does retail even have a system that releases names? What is the purpose of it? And give me a good reason as to why something similar should not be in Classic.

You’ve never seen something suggested on these forums be implemented in the game? While I don’t have any high hopes that I’ll get much traction here, I think I’m arguing my case reasonably well and it’s better to try than do nothing.

No, it has been this way since the start of Classic.

Because retailers are whiners and retail has been going a lot longer than Classic, it’s obviously a deliberate decision not to allow it in classic.

I know for a fact it’s about RETAIL not Classic, even before Classic launched they said they would not release names.

I have but the Blues who post here say to make a suggestion ingame.

If you mean “It’s my precious and I wants it!” then it’s not a good case. Stealing from other players is not reasonable.

If that’s your genuine answer then I think you put more thought into considering what socks to wear than you do when you write replies on these forums.

You just said Blizzard own the names, so how is it stealing?

Anyways, cheers for the bumps but I think I’d rather have 0 replies on this thread than your input.

I have to correct you here as it was their policy since atleast May 2020 to not free up Classic WoW names. It was amended to include TBCC+ but since it falls in the Classic realms policy this doesn’t matter.

I’m also quite sure the Classic no name free up policy was in place ever since the start.

You’re free to suggest things through the ingame button or another appropriate place on the forums. You can also move your thread through the pencil button, but the Support forums isn’t the place for suggestions unfortunately.

That link leads to “Account Hacked”. The article I’m referring to is the one called “That Name is Taken” and the quoted information from my original post was not included in that article up until recently. To be sure I checked it by throwing it into the waybackmachine, and the latest bookmark does not include that information.

That said, I did you the courtesy of posting your linked address in the waybackmachine too and the latest bookmark does include the information. At some point the link must’ve broke, because I’ve not been able to find that particular information at all throughout summer.

… also, one would think that the GMs would be aware of these rules and not miscommunicate in such a manner. It should have been very obvious that we were talking about Classic since the topic revolved heavily around the matter of the consolidation of the servers.

I would argue that this is about customer support, even if the overall “spirit” of my post leans more towards a suggestion. This is about something that customer support used to help with but was then automated. Perhaps it made sense to not have such a system in Classic vanilla and Classic TBC, but by now there are likely a ton of inactive and occupied names, especially considering the merges. The only thing that makes this an impossibility for Blizzard is the wording in their policy.

The support article numbers must’ve changed since then, but my post then wasn’t edited so the quote remains correct. It still says “Inactive Character Name” before it was changed into a different support article atleast.

Edit: Reduced some sentences.

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They seemed to have altered the link since it was put there two years ago.

Unless you say specifically they would assume it’s retail.

It’s about adding something that isn’t there and you are suggesting they add it. Customer Service may deal with it but these forums are Community Support.

We are not saying it’s not possible, we are saying Blizzard have stated that they will not do it.

Ahh, the old “You can only post if you agree with me” attitude.

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No, but when you ask a question and get a childish, tantrum-ish response I don’t think there’s any real point in continuing to attempt a discussion. You’re free to try and answer the same question yourself.

[Edit] The question isn’t rhetorical, and I suppose Dottie did say that “retail has been out longer than Classic”. However, Classic has now also been out for quite a while, and the server merges that we saw in TBC classic is something that we’ve never before seen in WoW. Untold numbers of inactive characters were moved from closed servers to new locations, and if these character remain inactive all they’ll do is occupy available names on their destination servers.

But if you can give a good reason as to why such a system shouldn’t be in place, go ahead. I’m not averse to contrary views.

But you have had your official reply in those tickets you have made. I can only find one question mark in your first post and you answer it yourself. Blizzard opened the Classic Vanilla realms before the actual launch so people could reserve names.

I’m not sure why you can’t accept the answers you have been given and the correct way contact Blizzard on this?

Just so you know I am not against the idea if it’s the same as retail because we are soon in our second expansion, just the fact that you think you are entitled to that name, even though you know nothing about the person who has it and are demanding Blizzard change their policy so you can have it.

That were wrong, as we’ve discovered. In your last post you said:

Fine. Classic WLK was mentioned. The servers I was talking about were the Classic servers. There can be zero doubt that we were talking about Classic. So those answers were wrong.

I see. So if I had had no stake in this whatsoever the argument would have been stronger.

Your rhetoric is very hostile, you know that? Words like “selfish”, “stealing”, “entitled”, “demanding”. This issue is important to me and I was willing to go along with what the GMs had told me until I learned that they actually won’t do a name release in Classic. The other reason I’m making this thread and why I go through such lengths to describe my issue is because I think that the way this was handled was unfair. You seem to disagree.

So let me ask you: if an inactive player in retail loses the name of their character because they’ve been inactive for two expansions to someone new to the game, is that unfair? Is that theft?

And what do you think of the solution used in the example from Star Wars: The Old Republic that I mention in my original post. Was that system unfair? Did players from closing servers “steal” from players on their destination servers?

If your answer is no to both these questions then why do you accuse me of being selfish, entitled, wanting to steal etc.?

The only unfair thing I can see is that you were given information about retail and you assumed the information was about Classic.

Personally I think it is not nice to get a name taken from you, but since it is happening on one part of the game it should be in both.

This is not SW:TOR so their solution is not applicable here, and I don’t play that game so I don’t know what they did or didn’t do. But if the other player with the name in WoW had more time played than you and they used that system that SW:TOR used, would you be happy with it? I don’t think so.

You are just trying to find ways to get the name and are picking solutions that you think will get you it.

It’s not about the gameplay it’s about server merges. SWTOR’s servers functioned in very much the same way WoW’s servers did. It is entirely possible to talk about features in other products that fall under the same category.

So here is what they did:
They were going to merge servers. This differed from how WoW handled server transfers because WoW initially just opened transfers without any expressed intent to shut servers down. SWTOR opened transfers with the intent of terminating servers.

The server merges were executed in a very similar manner to how WoW did. The server that was being closed was given a new destination server. Except SWTOR was more hands-on and did not allow players to transfer freely to wherever. The only server that actually got to choose where to go was the RP-pvp server. People playing on that server got the choice between a pvp server or an RP server.

So it’s not exactly the same but it’s pretty damn similar. I criticize WoW for how they handled the transfers and eventual consilidations, but that’s not really what this thread is about.

I would have been very happy if they had had such a system in place (or any system – just something that makes it so that a level 1 character created before Classic launched doesn’t get prio over someone who has spent literal weeks of playtime on a character), but losing the name would still sting of course. But I wouldn’t have thought it unfair.

Let’s assume for a second that the character holding the name is a low level, forgotten alt. I have some of those myself, and if I lost the name of such a character then I would not be upset at all. Better that the name is used by a character that is actually being played.

I understand you don’t like the policy, however posting about it here will make no difference. The only way EU players can try to tell people who could change it if they wanted, is to make a suggestion ingame.

Fair enough. A suggestion has been made.

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Lots of things are unfair about naming. Explicit wordplay is mostly fine as long as the words also mean something else but implying I love to smell little girls is too far.

This thread is about the name conflicts as a result of the forced server transfers, and perhaps tangentally about the number of inactive players being moved from dead servers to live servers only to occupy names. The argument I’m making is that Classic could benefit from having an automated name release process like the one we see in retail, rather than the current hands-off approach.

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Yeah I know I just wanted to vent about having to change my name