Blood DK should have bleed dispel

I think for tank it would be great boost for survivability and thematically fitting. It could separate button or combined with vampiric blood (pressing it clears all bleed affects).

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Seems a bit off, to try to shore off a weakness that is not really a thing for BDK.

While I can see the logic behind that BLOOD death knight can control and stop their own bleeding, I don’t see the value it brings for BDK as a spec in the game. Especially since BDK is already one of the tanks that handle DoTs the best.

BDK thanks to being a (albeit weaker than historically) selfsustain tank that heals the damage taken by the bleed. As long it (the total DTPS, dot+all) doesn’t kill you in a tick or lasts longer than your vamp blood, you already counter it thanks to Death Strike and Blood Shield.

It is kinda like putting whipped cream on icecream, sure it might make it ‘even better’. But at what point do we agree that it is simply too much of the good stuff?

Tried AA first pull ? Darkheart ticket bats or other dungeon bleeds ?? bleed mixed with melee kills you.

Bleed is most dangerous dot BDK can get because we dont have any mitigation from it.

I have and are aware, my point stands for what it is. Also, you are wrong about mitigation. I already mentioned Blood Shield and Death Strike, that both gets amped by Vampiric Blood. If you argue that the question is not about EDTPS, but pure DTPS, then we also got Iceborne Fortitude and Will of the Necropolis.

All above help mitigate the threat of the DoT that a bleed is.

Just how DTPS vs HPS works for BDK, means that EDTPS is actually really low, even with less raw mitigation effects. Even if example the warrior, got a lot lower DTPS from Shield Wall and Defensive stance, the effective HPS requirement the healer got to cower will be higher Vs DoTs like bleeds, than that to cower the EDTPS gap for the BDK.

TLDR: Compare BDK to how a warrior will handle that DoT. It is night and day in how easy BDK got it. Not only for themselves, but ease for the healer as well.

If the focus add on AA first pull dont die before your DRW opener, into Vamp Blood and finally IBF runs out. Then you will get overwhelmed. Especially if you pulled in stingers that at this point is hyper enraged.

Yet, how you handle that comparably, is a much more chill and easy to deal with manner. Where other tanks kite to avoid the DoT overwhelming them, BDK simply runs through its CDs.

I understand that in +14 AA its easy, but try tank bigger keys when you cant just ‘‘death strike it’’. You can outran bleed, but it would big plus for blood just to remove it. When tank stand still dps love it. Also from that +14 run i see you died from bleed two times :smiley:

I am not saying it wouldnt be ‘a nice thing to have’ nor that it wouldnt be helpful. I am saying BDK that already handles those kind of effects quite well with their kit and how they work, dont really need it.

If the DoT has to be reset at 5, once, so we talking the 19-20 level for BDK. This is why you bring the aug. Having the BDK try to kite it out through a grip or movement is extremely risky, as BDK with no uptime coverage will bleed out in secconds from a 3-5 stack. EHTPS is only effective if Death Strike gets to keep going.

With AA as an example, as I stated, it doesn’t matter much if it is a 10 or 20, if the focus add isn’t dead, you will have a bad time. Once it is dead you go from 5 to 3 stacks (cap). The danger is basically gone from the bleed effect overwhelming you outside of CDs.

Also, the jab of “you say just death strike it”, is fundamentally not what I am saying. As I clearly pointed to CD management.

The melee killing you problem is not really part of this issue, it is another whole discussion about our Apex Talent and DRW importance. Where how safe you are, how well the pull will go, all hinges on good chains of the proc that doesn’t overlap that also got solid parry RNG. Those deaths would happen with or without the DoT, as what gets you are the stingers tearing you apart. This can be lessened by not pulling in stingers for that pull, and keep them for the boss or after the herd has been thinned out.

If the mobs get white sync’d through a CC effect, white swings just get extremely scary for BDK thanks to how the devs never tried to solve this issue, while they keep on weakening BDK strenghts.

Honestly, any additional utility should be good at this point. BDK is the most useless tank at the moment.

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