I think Blizzard will just keep WoW afloat for as long as possible, and continue sailing into the sunset, so to speak.
And that’s honestly fine, I think. At the end of the day it’s a 20 year old game that’s being played by veterans who likely enjoy it for what it is - so why change it? Why rock the boat and risk losing what you have, just to try and get more? Blizzard will choose stability over opportunity. They’re a business after all.
And even if Blizzard wanted to be bold and make huge changes, could they change WoW so much that it would suddenly become a compelling choice for gamers, compared to all those awesome modern games they have in their Steam library? I doubt it.
Hopefully Blizzard have some strong projects in development, because regardless of how well WoW does in the future, then Blizzard desperately needs a new and modern portfolio of games.
Id like to go back to the content level we had at TBC.
16 dungeons, loads of raids, HCs meaning you could focus for gear and maybe get a rare piece with gem slots, professions being able to fill missing gear slots. Stats being more interesting and character building. Removing seasons and seasonal fomo and removing competitive game play.
I think they need to sit back and ask themselves what is warcraft? Is it an RPG first, is it a lobby game to suit a playstyle, should content be separate from each play style. I know people dont like feeling forced into a playstyle but it all should be cohesive as it is after all and MMORPG.
Yeah, I don’t necessarily disagree, stability is probably what they’ll go for. But I do think there’s a difference between keeping something afloat and keeping it meaningful (doesn’t have to be the second coming of Wrath).
I’m not holding my breath, but I’d rather see them take a shot than let the game fade into background noise.
I read the title and just imagined everyone who plays WoW running around the park in their underpants with sticks chasing butterflies to collect their wings for a potion.