Which is open to abuse. Frankly every single dungeon has to be remade - the amount of trash, abilities, damage. As well as every single affix, except vulcanic. I’m telling you, as a person who used to push 3.5k-3.7k raiderio during Legion, I can’t find a single week where I enjoy M+.
If someone leaves because you pulled additional pack after you’ve completed the necessary % saying “f*ck you wasting my time”, how is that the games fault?
In my eyes that person is just a prick.
Let’s also add that group was advertised as chill, we are not pushing score, ect.
I agree the affixes need some attention, because while they may have been fine in legion they have been brought over and in some cases left alone or buffed to the point of stupidity like bursting is just bad at this point.
Bursting, Sanguine, Teaming + Fortified (that combo SHOULD NOT EXIST), Explosive, Bolstering (in many dungeons with mixed mob pack, it is retarded), I’m not even gonna start on how stupid Reaping is, with casters shooting people through walls.
If the attitude of i pay for the game, I want to do what I want and play how I want was gutted and left on the side-walk. It wouldn’t be a issue but as of current game people just dont care for other players in progressive PVE.
If your a “elitist” you dont stretch out past your community/guild cause you cant risk the random just being beyond dead weight, like 8k dps on fortified week dead weight on a +10.
On the otherside of the coin your a “casual” you just play how you want, go at your own pace. Clear LFR with your talent/spec of choice without really much dwelling on it and probably little to no class knowledge? (this doesn’t apply to all, but this is the generic stereotype I’ve come across more often than not.) And thats why pugging is a absolute nightmare for both sides of the coin cause one side of people don’t even care for the idea of progression and the others have their own pre-made groups already
With the current loot system, if the guy left and the Dungeon completes, he still gets gear. This was done to prevent trolling and abusing the kick function at the last boss. 3 friends do a key, they kick the 2 players right when the boss dies so they can loot everything themselves. Ironicaly this system also prevents replacing people once a M+ starts.
And you can punish frequent leavers really easily with a system that punishes repeated offense (i.e. stacking debuffs). It won’t stop people from leaving but it can definitely reduce significantly the abuse of leaving dungeons scot-free and no one who leaves the dungeon every once and then will suffer heavy repercussion. Or even lowering the leaver’s keystone.
The only ones who should be finding a problem with a system that punishes repeated leaving and ruining other people’s keystones are the ones who play a part in the problems.
Read my entire comment, then put a bit of stretch on the word “repeated”. Leaving is NOT a problem. ABUSING the lack of punishment IS. And that can be spotted even by a 5yo toddler with the right tools because nobody who leaves due to occasional issues is going to leave on a frequent basis. And forget about the disconnection part, if you get kicked repeatedly because you get disconnected often, you’re the problem there for knowingly playing a mode that runs on the clock with awful connection. Once is okay, twice too and further is already pushing it too far.
So tell me. Do you really believe there are going to be that many who get the short stick of a system that punishes repetition rather than ocassional offenses? Do you really want me to believe people get kicked or leave that frequently they’re going to be punished along with the intentional leavers?
Ridiculous is pretending to discard any solution to a problem because of an hipotetical (and i really need to stretch that word, because literally what describe all of your counterargments) disadvantage for which there is no basis to believe it’s going to outweight the advantages the solution brings. Ridiculous is pretending problems are solved just by leaving them be. That kind of attitude just contributes to let problems pile up to a point of no return rather than solve one problem at a time.
Half of my pugs, they can’t pass the first hard Trashpack in Fortified, or boss in Tyrancial. What should I do, stay and waste potentionally 3 hours of my already short free time to game? No thanks. I told you the issues are with the game! The BFA dungeons are not made for pugs, they are made for MDI.
Yes! And definitely Yes!
I gave you the BEST solution, in my opinio. Remake the dungeons and affixes! Do not meddle with player interactions for the faults of the game!
What faults of the game? That some affixes are difficult?
Game is what the game is, even though not perfect.
However if people leave the group because you are slow or do mistakes, that isn’t the games fault.
If that were true you would be rank one mage which, after checking your Rio, you aren’t.
Just in case you take this as an attack against you what I mean is: how come other people are able to compete higher keys when you say some affixes are unplayable?
When I say “unplayable” I do not mean - unplayable for 100% of the M+ players. I tought you were smart enough to get that. I ment Unplayable for the large amount of the players. M+ in Legion was so successfull, because it had casual community, middle ground and omega hardcore (I was somewhere between middle and - omg +23 Seat of Triumvirate gogogo).
BFA in comparison is only made for the MDI. Not everyone is MDI material, 99.99% aren’t. Pugs have to deal with a Legion +10 affix in a +2 forward, as well as an addional 4th affix at +10. On top of that, Sanguine, Teaming, Bursting, Explosive and Grievous are all harder. Add increased trash and trash mechanics. And you wonder why there are less players, higher % leavers and increased toxicity in pugs?
The little to no AP also discourages overgeared people to do lower level keys as well, even further decreesing the % success rate of keys.
And there are 4 other players who potentially want to finish that dungeon whose time will be wasted because you left and they have to do a dungeon all over again. Furthermore, it’s THEIR keystone, not yours, that is being used. So, whose time will we sacrifice? The time of 4 players or the time of 1? Tough choice.
You want to make the run shorter? You have a chat, use it. Try to tell people what to do, try to guide them so they screw up. You don’t want to do that? Well, then accept the punishment that comes from it and leave half the runs, in which you say people can’t get past the first pack. Just don’t expect others to have their times and keystones freely wasted just because you feel entitled to opt out any time because you don’t want to waste your own (oh my, wasting time in a game made for literally that purpose, what a twist).
And if you don’t want noobs, it’s as easy for you as you tell it’s easy for those who don’t want to get leavers: go with guildies. Just leave people who wants to go PUGs play the games without having a minority ruin the runs of the rest. And it way far less problematic to deal with a noob with a dealer. A noob can give some problem at first but, at least, that can be solved by helping him to do his role right. A leaver just leaves and there’s nothing to do to it. Because people will have to deal with horrible people in PUGs doesn’t mean it’s possible to try to make the system so that the worst cases are less horrible.
But, anyways, reading your replies makes me see you’re part of the problem at hand, which makes clear why would you oppose these kind of measures.
Then say hello to the Hatter, Alice. Because that belief is, at best, ludicrous. And not only that, even with that case, a progressive system can be TUNED to go around the problem.
So the best solution to the problem is a solution that doesnt address the problem… at all? How’s that any different? You might change affixes and dungeons all you want and, as long as people can ruin other’s keywords scot-free, the problem will stand.