Everything is a problem
Nerf everything
send welfare gear to inbox
give everyone KSM
Remove all mechanics
buff all classes to do 15k dps
Everything is a problem
Nerf everything
send welfare gear to inbox
give everyone KSM
Remove all mechanics
buff all classes to do 15k dps
well i see you got full melee 1 warlock i dont see a shadow priest survival hunter bm hunter DH dps or rogue assasin or subtelly list goes on
We can not really fit more people in our group We got 4 dps since that is great for when 1 player is not around. But we got that survival hunter covered.
And Full melee is overall not seen as something positive in SL M+.
point proven some specs donât fit the meta mythic ride.
Community perception goes far, unfortunate. Our group is doing totally fine on full melee and with survival hunter and demo lock (and nobody seems to like rets and arms either).
still proves my point that you arenât allowed to play the spec you want in higher keys anymore.
What do you mean by ânot allowedâ and what by âhigherâ keys? Most specs seem to go pretty high by my personal perception.
exactly that you arnât allowed to play unless you are fire mage or balance druid.
But the highest demolock has also some +20âs timed. How is he doing that when he is not allowed?
The best survival hunter has timed up to +21.
To me that is high enough. I am probably not reaching those M+ levels in season 1 anyway.
none you or me has played with.
tyra and fortified are lazy stuff imo, combined with other affixes thereâs stuff you just canât work around
I just wanna enjoy playing the game again with my main and many alts without burning out, the devs have clearly something else in mind.
you cant becouse fire mage and balance druid are the only two speccs that dont have a capped aoe.
In all honesty Iâve agreed with your points several times
And lemme just say. Failing a key isnât being carried. If your not intending to time the dungeon no one needs to be âovergearedâ enough
A 108 death run isnât being carried. Itâs just doing something for fun. If your willing to spend multiple hours running a key you can do it undergeared thatâs just how it is.
Spending 2 hours dying to a singular boss on repeat isnt rly carrying someone. They provided a key I couldnât of possibly gotten. But we were all dying repeatively not just me.
My point is the comparison.
This expansion Iâm burning out of chars before reaching +15 let alone being near geared for one.
In legion I did the whole process with the worst class in the game.
Itâs evidence of the damage SL has done to the pug community more then anything else
At the end of the day itâs what SL promotes.
Donât bother worrying about timing keys, donât bother caring about succeeding in keys. To find 5 players who will willingly sit in a dungeon for a ridiculous amount of hours each week to maximise the vault reward.
The fact Iâd go that far for a untimed key kinda proves the problem in itself, the contents not rewarding and is irrelevant to the process of gearing.
The key level is all thatâs relevent you donât need to Time, thereâs rarely a reward for timing it and the loots bad to begin with.
Thatâs my issue with the gearing process
Ive lost incentive to care if I succeed at the content.
Only the participation reward for being persistent with the content.
I geared and maximised myself before every run in legion and BFA. I climbed to +22s and more during BFA.
Whatâs the point of me doing that now. Why do I care for timing a key? The loot hasnât gotten more meaningful. Being successful at the content has lost its meaning entirely.
The design is so conflicted.
They make M+ hard. Permanantly scaling, they build dungeons to be a eSports and more. They make loot rare intentionally.
Then incase the players fails in that same content let untimed keys give you the real progression rewards.
The design contradicts itself and it pleases nobody because it doesnât cater to either side of the playerbase. It just screws every player over slightly differently.
Wanna be a strict m+ player? Best mythic raid.
Wanna show off to others? Canât because they get the same end reward to you.
Wanna be the best geared player? Canât because they just get the same stuff as you for being worse at the content.
Wanna be casual? Canât because all content takes too long to get anywhere in.
Our solution?
Valor points but you need the 15 achievement.
While you get gear 6 ilevel higher then that for doing a +14 untimed with no achievement
The logics insane
And to back that up.
JDot a big m+ player and a very skilled one isnât happy with this system either. Because it still means heâs forced to use raiding as a way to progress for the content he wants because m+ still lacks a entire progression gearing ability even with Valor.
Unholy DKs and to a degree outlaw rogues also donât have capped AoE tbh
yap can blizzard address thisâŚ
Cant blame u for forgetting em though. No one likes melee this time round
blizzard needs to nerfs unlimited stuff like blizzard and flames strike etc like watt the fei dog is wrong with not adding 5 targets to blizzard and flames trike tbh every other spec has it capped to 5
well u have to remember.
Warlocks arent capped.
boomkins arent capped
Mages arent capped
Shadow priest arent Capped
its not a case of 1 or 2 Caster being uncapped, all the casters arent capped. being uncapped isnt what causes either boomkins or mages to be overpowered. if u look at their damage outside their burst CDs theyâre doing less damage then every other class out there.
the problem is
boomkins synergy between BoAT legendary and Convoke puts out HIIIIGH numbers and what makes fire mages even better is combustion doing equal if not more damage while being on a much lower CD.
Shadowpriests and warlocks both also arent really capped.
Searing Nightmare, Mind Sear and base DoTs are all very much uncapped.
Then we go into melee
Unholy DKs are both not capped. im not sure on WW but i dont think theyâre capped yet either.
when weâre talking capped Damage, weâre talking Warriors and Paladins. which fury warrior has Always been capped. and maybe some of the Speccs to classes rather then entire classes.
Now, the idea behind AoE Caps, is that for example they hit more targets but for Less Damage individually. which means on 5 and below other classes will just out DPS them.
for example, it was shown pretty well unholy DKs didnt top meters outside pulls bigger then 5. annd the average group is certainly not pulling more then 5. whielk i agree aoe caps are irritating and tbh it should be one side or the other (preferably no AoE Target caps at all). i dont think this is classes major issues currently.
the game by nature throughout content fits Specific Damage profiles
Currently the damage profile that fits best is Burst orintated builds, a Type of damage both the Fire mage and Boomkin excel at. ontop of this, u have to take into consideration that drums were nerfed making a BL Class More Demanded then it was which was already alot and boomkins bring ALOT of utility compared to other choices.
When i weigh up everything both these classes bring its quite obvious that if their Damage is also in the top range theyâll become quickly required and theres several moments they do prove so useful
from Boomkins having a Root lasting 45 secodns for first boss in PF to a AoE Silence for the packs of casters in NW. and Mages bringing obvious tools to help tanks kite while providing both a group buff ontop of TW
theres a larger breakdown u have to consider⌠for example Outlaw rogue can do great DPS. but theres Reasons its not seen as âamazingâ. the problem or meta defining things arent down to Some classes being unavble to do certain affixs or having a target cap.
Every Specc in the game has timed a +22 so far if not higher at this point, its Very rarely the case and with these complaints iâll pressume ur not that high in yet realistically Damage Profiles, Survivability, Utility it what defines the meta.
For example rogues in BFA. until Season 4 they were forseen as Mandatory however swiftly Lost Popularity on 8.4 onwards because their shroud was no longer vital and with the obscene high scaling from corruptions u saw Certain Speccs that were doing well just sink and others predicted to fall only get stronger.
the TLDR here is basically
Target caps from a Gaming stand point is a bad thing and overall a Simplification to the games choices, however is not the reason these classes are currently excelling above others.
Unholy DKs and to a degree outlaw rogues also donât have capped AoE tbh
But theyâre not as bursty as a mage or a boomkin, and this meta is all about big burst phases.