Mage and boomys also rely on tank coordination alot more also. people ignore both these classes can lose alot of their potiental in pugs
what u see i nthe MDI is done with Customized armour. gearing u dont even have access to, its also run on a intentional lower key set which is set to +18 which their gears designed to overgear.
this allows HUGE pulls increased scaling and perfected CD Rotations.
this is why so many are dissapointed or feel their mages are “bad” when they invite them during pugs expecting this huge numbers yet never see them,
It doesnt work in low keys and it doesnt work in most pug situations in reality.
The whole exclusion problems and more are far more player fault then people want to beleive, yes there are classes that defintly need help in the M+ Enviroment that isnt even deniable, but people who beleive only 2 or 3 classes are capable in the enviroment is simply wrong.
i have seen tons of classes excel multipel times over, from Massive Survival hunter damage in fortified weeks, to big arcane mage damage in Tyrannical Weeks.
I’ve over time simply just invited everyone… and i can say now. i’ve timed far more keys with Paladins and things in my group then i have “meta classes”. because rerollers rarely understand What makes the class strong… just they are considered strong.
the idea of pugs is making up for lack of communication/coordination with overgearing and Meta specc requirements. thats just how pugs function… they’re not a determination of what actually works in M+. they’re built off entirely player perception.
But then you would have to buff their damage as currently its damage would be far too weak for such.
Which if then went onto normalised 5 target pulls would push these classes even further ahead.
Their cleave damage sucks to trade off their no cap there’s no need to remove it. It’s fine for different classes to be better at different things.
At the end of the day. You won’t take mage out of the spot. No nerf ever will. In raw numbers logs prove mages aren’t that overpowered in the long term and their overall damage doesn’t show them having a massive lead.
Mages are taken in m+ because they bring utility mandatory to success hence why we take even frost mages and arcane mages and don’t mind it all that much in mid keys.
Your targeting the wrong thing. It’s a 5 man group and in that group you need
A CR
A BL
Some form of slows /cc
Hex/sheep’s
In some affixs also shroud.
Plus to squish relevent buffs and more into that comp.
Then affixs favor different damage profiles in themselves.
Stacked ontop of does the week and dungeon favor AoE or ST
If your correct people wouldn’t take these classes into top a massively ST and cleave based dungeon.
Yet they are.
It fundamentally kinda proves mages aren’t brought for AoE alone, alot of classes have uncapped AoE and it’s more some speccs
Mages have more use between instant abilities one of the shortest interupts of casters, lack of hard casting. Supply a int buff, while providing bloodlust. Permanant slows, sheep and roots.
well i for one can’t understand why blizzard removed the 15% damage Reduction to shadow shadow form they feel like a sloppy noodle takes more damage taken than mage or druid or warlock or paladins 10% movement speed passive but hey what can you do
all i’ve seen since 4.3 are nerfs, remove self sustain no fun allowed. nerf bubbles down from 30 sec to 15 sec while mages get 3 bubbles that does 40k absorbsion which can stay of for 1min. because that is class balance dispersion heals no more because we shouldn’t have that no fun you aren’t allowed we are blizzard we decide your talents for you. Cascade to fun and to op no no we remove it, heres shadow crash which does no damage.
Ohoh ice block should do a lay on hand heal and you should have 2. no 3.
Shadow took one of the best reworks to date and is a power house in ST while does need help in Aoe but it’s also uncapped aswell.
It’s also one of the speccs being betted on being a top specc in tier 2.
And because blizzard announced they aren’t making major changes between patchs. We know that it will get a hard nerf in a later patch.
Also that 3 X absorb shield is at the cost of 17% DPS in a pve enviroment. So it’s not really relevant to a pve discussion
I have 8 60s including a Boomkin and shadow. And in pug environments I found spriest far more consistent. As boomkins depend on the right pulls being made to take advantage of its burst.
Boomy defiantly bursts higher but it’s damage in-between bursts is lower to compensate. Which means it requires the ability to burst
mage does 30k aoe on adds 1 abilit heres mind sear 1k dmg. Blizzards soliton, But my god we should buff shadow Prism legendary that does 0% damage and kills the priest for using shadow word death because nice game design
still proves my point that if blizzard cared at all anymore and not about cash and trying to be a streaming site web mobile game. They should give us the rework they said they would do but only did for fire and balance druid.
Like paladins auras falls of each dungeon or bg’s or zone or load screen you enter. 60 dollars here’s a store mount too
You can’t nerf classes based on a mode which isn’t even real gameplay. That gear they use isnt realistic or achievable. And how much better geared they are to the content isn’t a realistic expectation.
That would be putting cash before the customer you can’t balance the game around it’s esport when it’s esport isn’t even a true show of the real game.
It’s on the player to recognise they shouldn’t be basing their comps on MDI
There’s a good reason rogue wasn’t used in the MDI yet is apart of every group in the top 20 keys.
There are quite some classes/specs that are doing 20’s and higher though. Define “can play” please. You got to understand there never will be perfect balance. There will always be meta and group comps that do better than others.
How can only 2 classes play it? When over this conversation I’ve given you tons of other examples where other classes aren’t capped
Why do you feel mages and boomkins should be the only capped casters in the game?
Your asking for nerfs based on things that have happened in a custom mode of wow.
If I hack the game and rig my spell 500% higher should the entire spell be nerfed on the grounds of my dmg? Prolly not
Same for custom mode world of warcraft.
You nerf based on what they’re doing in live servers.
Rogues are in every group at the highest key yet you refuse to include them. Same with DKs
Keys are currently
DK / rogue / mage
Yet your targeting boomkins for what? Their raid logs which is heavily PI cheesed?
Kyrian is actually their BiS not convoke for m+ so nerfing convoke wont affect how good they are.
They aren’t even used in the top teams either.
I’m not defending anything im merely stipulating the contexts your intentionally leaving out
I’m a warlock main, I only stand to gain out of either class falling in m+. There’s no benefit to me defending those classes. It’s just dishonest to further encourage this player perception of how good these classes are.