Casual player's thoughts - titanforging is FINE

Unfortunately when it comes to games design in an mmorpg you need to think about more than just the immediate “feels good” when an item drops. For example, it feels really good being able to fly around the world, but giving players access to flying has negative side effects to the social aspects of the game. Same with things like Sharding in the world. It feels good being able to run around the map and always be guaranteed to get access to quest mobs or herbs/ore without someone else stealing them. But Sharding also has a lot of downsides that in my opinion outweigh the benefits.

The point is that just because something “feels good” doesn’t necessarily mean it is good for the game. I can’t think of a single reason why Titanforging is good for the game, can you?

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please watch the vidoe i posted, i cut on that point a little bit =D

bringin in new players would be a good reason from what ive heard

That’s not the argument being made here. The argument was “I paid the same amount as someone else, therefore I deserve the same reward, regardless of skill or time investment”. This has never been the case in any game, in the history of gaming, so why should it apply to WoW?

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i am interested where to gear past 950ilvl?,and i have finished all of the storyline did warfronts did all of LFR did some world bosses i have nothing else to do except mythic dungeons now and i cant get past keystone +2 FML :unamused: did underoot 6 times joined a pug for it we wiped it that much FML.

I agree half of it . You are missing some important point. If they can get higher tf from lfr than normal/hc why would people bother with harder dif? I agree that there should be a cap for tf /wf for every dif. If lfr drops 340 it should max tf to 350. For normal it should tf 365 and for hc it should go 380. So the next dif makes it meaningful to push. You shouldn’t be able to get an item which surpasses next difficulties ilvl and they should make those sockets and extra stats baseline.

this is a common problem i am seein and you seem like a prime example of someone being caught up in the middle of this problem…

look for a guild, ask for people to help you out getting those keys, watch guides on those dungeons, as a mage a huge part of the success lies on your shoulders due to the nature of the dungeon dungeon (underrot, temple).

Open up your own key groups, fail and learn… try to find out why you failed and be willing to admit your wrongs and improove.

this is how you get good at the game, you either learn by failing or from watching someone do it right…

ye for you the gearing path would look like this :
-pushing keystones as far as you can, prefferably the ones with the most desireable loot table.
-pushing raid content as far as you can. (you wont get invited to any raid part? open up your own, watch videos on how to kill bosses and what to pay attention to)

this is so exciting to know you have all that to do infront of you, im kinda jaelous.

all i do is log in, feel empty… if i decide to go in a pug grp i only get frustrated about how people dont know what to do and i actually dont need the content anyway…

godspeed bro. take your time and enjoy

Except that is exactly what is happening. On this character I got to ilvl 350 just from doing world quests and warfronts. From there the only place I can get decent upgrades from is heroic raids or +5 Mythics. I am not nearly skilled enough on that character to do that level of content. Sure I could probably go into those places and muddle my way through but only because I have done it many times on my main. Now imagine a brand new player, just hit level 120 and gears up similar to me. They haven’t got the knowledge to overcome their lack of skill and will be totally screwed the moment they step into a +5 Mythic.

Yes there is an ilvl curve but the way gear is freely given to players, along with Titanforging, means that players are being skipped immediately to the middle of the curve instead of starting at the beginning.

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people who actually get that high titanforged from lfr have usually only one item of that quality, it won break the game.

basically what i was pointing out : it is important to leave the more casual playerbase having their luck based rng since they are not playint the game very seriously, chances are low you will ever encounter them and their lucky drops anyway. does this make sense?

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This is absolutely and ONLY true when it comes to around 350 ilvl and below, and this is a big and well known issue, good post

No, it means that the curve is just not steep enough as you’d like, but it very much exists.

The only difference to what you are describing compared to what you “envision” is that your main should have a 10K dps difference with the more casual player instead of a 5K. That’s it. No other parameter changes. Content still has the same breakpoints where an individual player has to take a decision whether they are willing to commit more of their time to learn more and thus participate in harder content.

But titanforging does not invalidate those breakpoints like so many of you like to go on about.

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I know but somehow you make it seem so easy i always envy high geared players like you cause you make it sound so easy and is a breeze while i have a problem with understanding BFA mechanics and Legion seems easier in comparison.

See, if that were true that would be totally fine. While I don’t really understand players who want 370ilvl just to do world quests, that is none of my business and they can do as they please. The problem is that a lot of players are getting high ilvls and are then going into content they aren’t prepared for, thinking that their gear will carry them through.

More seriously players do get frustrated because they encounter these players on a regular basis.

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If you want to blame anything for that, blame boosters, not titanforging.

You’re in silvermoon, just pay attention to trade chat for 10 minutes and see for yourself who inflates gear the most.

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Boosting is a symptom of the broken gearing system, not the cause of it:

See my reply to this thread for a full answer on why I believe that.

its like you are reading from an old post of mine xD

I can easily say they are not getting 1 single titanforge and it happens way more often then people think and like someone else said this character i’m currently posting reached ilvl 355 without doing any raid , pvp or dungeon content. I currently started to do some pvp cuz i got really bored from my main and reached 361. Let’s assume this was my main . I want to push something harder and i’m checking the dungeon journal for rewards. I see normal drops 355 and hc drops 370. I check my ilvl and see that normal raid doesn’t reward me anything or any dungeon below +5 ( which i didn’t even do lfr yet or even m0). I want to get better gear and apply into some +5/7 group or hc raid. Obviously i will cause some major problems cuz i have no idea what i am doing there. Everything i faced yet is rewarding me +340 gear min and some of them rewarding me even further while i should be at ilvl 300 doing some heroic dungeons or m0’s.

Not really. Boosting has been inflating player gear since long before the systen was “broken”.

It wasn’t as prevalent in vanilla and TBC, but it became a very consistent part of life from wotlk and onwards. Had plenty of cases coming to meet people who had more gear than what they deserved.

But do you know what the real difference was? Proper content was more sparse. The only reason people keep coming to touch with these “they have more gear than they deserve” people is because M+ have become actual end-game content compared to only raiding.

Raiding has a much more thorough filtering process which was usually handled by our officers instead of ourselves. That filtering when it comes to M+ has to be done personally and some people don’t want to bother (or don’t actually have the time) and will keep on pugging.

So, obviously, when you get yourself much more often to the equivalent of a Sarth 3D pug which is getting nowhere because people can’t avoid a damn lava wall, you will get frustrated and something has to take the blame.

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meh im not entirely sure about the ban part, im not sure you can cure the boosting disease at all without destroying the only thing left for players to do besides the main raid at all. thats a difficult one and i dont know if there was a simple solution to that, but about the pay to win part… most people are too hesitant to play wow because of the 13 bucks a month, so the ones actually paying for tokens and bying boost off of that are not doing themselves a favor, since they are not playing the game in a way that brings them long term satisfaction. they may get the gear and raid a few times and then stop playing cause its booring, there is nothing to strife for and they cant get the content done anyway…

It makes competitive raiding a joke rng bag of memes.

I’m still doing mythic plus to this day in the hopes I get a 395 harlans/galecallers/plume. There are raiders in my guild who got stuff like that months ago. They’ve never had to worry about getting that because they’re so lucky that they got the best piece of gear possible in the game right now from a coinflip.