Cataclysm Classic Hotfixes - 10 July

Please double-check the chance of an ilvl 395 item dropping after it has already dropped from another race. There are suspicions that the chance of receiving the item is becoming too small


Was Ulduar mobs (specifically Algalon) hotfixed aswell?
Last week he was doing about 35k dps to tanks with cooldowns! - Doing the last few Herald of the Titans runs before we are no longer level 80 but it has been impossible in the last few weeks!

For horde players it’s currently impossible to begin the questline that ends with “Never Again!”. An item called “Diabolical Plans” that starts the quest is supposed to be on the loot table for certain demons in Ashenvale which it sadly isn’t. Could you please resolve this? Thank you.

Fix the professions for boosted characters.
After using a PAID service, my character is literally broken.

They “working on it”. At least bot saying so. Better refund

May 15, 2024

Cataclysm Classic

  • Darkmoon Faire Island is now set to open on May 26 through June 1.
  • The Stratholme Main Gate entrance should now place you in the correct location when queued through Random Dungeon Finder.
  • Exhaustion, Sated, and Temporal Displacement will now be cleared from pets when they are cleared from their masters.
  • Mage
    • Fixed an issue where dispelled Ignite effects were increasing the damage done by future Ignites. Dispels from the Glyph of Polymorph and duels ending will also now clear the damage done.
  • Rogue
    • Fixed an issue with Deadly Momentum that caused its increased critical chance to be consumed by auto attacks that did not benefit from that increased chance. This is a true-to-reference 14-year-old bug, but was clearly unintended, so we fixed it.
  • Shaman
    • Fixed an issue with Healing Stream Totem where it was not benefitting from the Shaman Restoration Mastery ability Deep Healing.
  • Warlock
    • Fixed a problem with the values shown in the Warlock Molten Core talent. It will now correctly state that it reduces cast time by 10/20/30% at 1/2/3 talent points.
  • Warrior
    • Deep Wounds damage will now be reduced by effects that reduce damage taken by a percentage.


What is point to moving Darkmoon earlyer this time? Blizz skipped previous darkmoon w/o warning, so scribes allready got some damage,crafted some Noble decks for sale and now they wasted.
This time they got less time to mill for cata decks then was planned, Darkmoon is allways first sunday of month, where is logic behind descision to move it ?

Can we get Warglaives transmog fixed please?

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Deep Wounds damage will now be reduced by effects that reduce damage taken by a percentage.

This change makes sense, but what about Fury warriors? They feel like they’ve been secretly nerfed and practically disarmed this expansion. Even at the end of the expansion, grinding for Titans Grip gear doesn’t feel rewarding with Fury’s mastery nerfed so much it feels unplayable. Is it fair? While other classes with high damage and multiple PvP options like Paladins, Rogues, or Ferals are accepted, Fury got nerfed overall via mastery. It’s not just about having the worst burst cooldown, but also lacking PvP abilities, crowd control, and escape options. Arms dominates both PvP and PvE, making it the smarter option. Let’s not force Fury enthusiasts to switch to Arms for a better experience.

We have many options; let’s not disappoint Fury enthusiasts.

Good afternoon, hope the Dev team are excited for Launch! I know I am.

Just watched Crixs video and i just want to weigh in about Archeology. 13:18 for anyone who’s curious. (Can’t post the YT link, just search Crix)

I agree, Arch is good for people wanting to chill. But it’s the only thing worth doing in PrePatch to prep for raids, especially for people like myself who played all of Wrath and started prepping for Cata when you announced it.

Why add bad luck protection when it doesn’t matter - after raid officially launch and we can access the normal raid weapons, which are equal in power level.

Please change this - even if its on launch. Something tiny, like a 0.05% increase to the drop chance per solve would go a massive way. That way you get to keep the casual aspect for everyone chilling and the people with 1500+ solves // literal days of playtime can be on the same playing field as anyone with good luck. Adding this would mean the spare time we have after levelling, it’s worth us carrying on being in the open world digging!

Either way, I hope you have a great weekend and enjoy launch! Thanks for reading - Hick

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Hotfix your brainz

This is not a bad idea at all: adding increased chance per solve of a specific race seems a good way to balance things

Or knowing the wonderful community of Classic would convince even midcore and casual guilds to enforce getting the epics since “they’re guaranteed and if you didn’t get one you’re clearly not committed”

#fixarchaeology. In your rushed game people wont even get better weapon till second phase, unless sidereal v2 gets added but once again… major grinding

Don’t wanna be that guy but if you don’t get an upgrade during Phase one (and effectively all weapons are outmatched by the 25 HC version) would the sweatlords, parsers and GDKPs even allow you in Phase 2?

May 16, 2024

Cataclysm Classic

  • Hunter
    • The Ancient Hysteria effect from Hunter Corehound pets will now clear properly after encounters end.

Can we get Warglaives transmog fixed please?

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this is clearly laughing at the face of players.

Do you have any proof your drop rates are bugged and need a fix? Or is it really just the same “Bad Luck Protection?” What next? Guaranteed drops on raids since the schedule is tight and you’ll need top DPS for Phase 2?

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