In my opinion, this game has a really bad movement handling for a very long time.
I facing strange and annoying situation over and over.
For example, there is a statue in Siege dungeon at 3rd boss, and its bottom is a round stuff. I died there many times, because the character stopped to move beside the statue, like when someone stuck in the corner of a wall. Maybe the visualization shows a round stuff, but a game handle some cubic object, not know. Anyway it should work not this way.
Sometimes I just going somewhere on a mount and suddenly stuck in/at a small little branch on the ground, or in a simple flower, which has only a decoration purpose. It is nonsense. Imagine a knight in full plate on a heavy warhorse, and it cannot move, because there is a flower on the floor.
Please, rework your movement handling after 20 years, and introduce some auto avoid functions, which enable continuous movement in these situations.