Chrono-Mage Concept

The Chrono-Mage is a master of time, capable of supporting their allies as well as impairing enemies and hindering the magic of their enemies.
(Healer)

Level 3: Frost Nova
Level 7: Blink

Level 10:

Sand Blast: Deal Damage (70% of Spell Power) to an enemy and interrupting the enemy if they are casting.
(0s CD +GCD)(2.75s cast)(2% Of base mana)

Mounting Sand: (Passive) Interrupting a spell increases Spell Power by 10% for 10s, this effect stacks. (Rank 2 at lvl 65) at 50% or greater increased Spell Power your Temporal alteration becomes instant cast.

Temporal Alteration: Return the health of target ally or enemy to what it was 2 seconds ago.
(0s CD +GCD)(2.5s Cast Time)(10% Of base mana)

Level 14:

Hex of Aging: Reduce the maximum health of the target (by 200% of Spell Power) and reduce their movement speed and haste by 20% lasts for 5 seconds. (20s Cooldown)(Instant Cast)(15% of base mana)

Level 18: Polymorph
Level 22: Conjure Refreshment

Level 24:

Drain Mana: drain 7% of the targets mana per second, gaining it for yourself. Using this on a friendly target transfers your mana to them instead. If interrupted by an enemy, cooldown set to 30s.

Level 26: Ice Block

Level 27:

Temporal Barrier: Gain a shield equal to 20% of your maximum health. The enemy that breaks the shield has their haste reduced by 50% for 4 seconds. Lasts 60s
(25s cooldown)(Instant Cast)(4% Of base mana)

Level 30:

Psychic Acceleration: Channel, increasing the haste of an ally by 50% for 8 seconds.
(Cooldown 10s)(Channeled)(3% of base mana per second)

Level 32: Slow Fall
Level 34 Counterspell

Level 36:

Bubble of time: Create a time bubble for 10s. All that pass through it Return to the location they were 7 seconds ago. If they then return to the bubble, the effect is repeated. Not affected by paradox.
(60s CD)(2s Cast time)(10% Of base mana)

Level 40

Dimensional Fortitude: For 10s your spells can not be interrupted and effects on you can not be dispelled. (Is not affected by paradox)
(1 min Cooldown)(Instant Cast)(10% base mana)

Level 45:

Molecular Acceleration: Increase the target’s Base health regeneration by 10,000% for 7 seconds.
(30s Cooldown)(Instant Cast)(20% Of maximum mana)

Level 50: Invisibility

Level 54:

Stasis:(Passive) your ice block lasts up to 50% longer and can not be dispelled.

Level 65

Time Warp

Improved Time Warp:(Passive) You are no longer affected by Warp Sickness. Additionally time Warp can be used in arena at only 20% effectiveness.

Level 72: Spellsteal (No cost)

Level 78:

Mastery:Paradox : Bubble Of time and Temporal Alteration also Return your Cooldowns to what they were at the moment to which you are returned.

This is only a rough outline of the specialization, not taking into account the talents, Azerite traits or PvP talents. However I wished to make this greatly requested class fun and diverse to play. I don’t know how well of a job I’ve done as I just brainstormed it right now. I would like to hear your thoughts on the concept however. I do not claim it’s perfect but these are my initial thoughts on it.

2 Likes

I dooooon’t think a support class, which you clearly are trying to create here, really works in World of Warcraft with its three defined roles that are tank, healer, and dps. They’ll either be required in a group because of the strength of the stuff they provide or absolutely non-viable even for something as simple as a normal raid because they bring literally nothing to it.

Honestly, I intended this spec to fill the healer role, having a strong heal over time with “Molecular acceleration” and anti-burst with “Temporal Alteration”.

Also, I feel that classes should be balanced more around utility and that which makes them feel unique and therefore would and should not excel in All areas, a philosophy many classes could benefit from these days imo. Having solid class identity and each fulfilling a different role is better than having everyone be viable everywhere separated only by the damage or healing they can output.

Either way, I wanted this time mage Concept to feel unique while also keeping the mage class fantasy, providing certain things that no other class can (Such as… Mana drain or Psychic Acceleration). Would mages switch to this type of healer, I don’t know. It is unique however and the potential for busted combos is not to be underestimated.

So if you have 7k spell power you will reduce health roughly by 7700, bad design.

5 secs of channeling and i lose 35% mana as healer? sounds op

looks quite interesting.

ok, but you can still be stunned

another OP suggestion

Most of your ideas are nice, but on way lowered CD, make CDs *2 and it’s okay.

Thanks for the feedback and yes… I agree paradox and mana drain are likely OP, as far as those others go, this is as I said a rough idea of the class and tunings hardly final.
Also, Hex of aging stacks with the mounting sand passive, resulting in a quick burst of unhealable damage alongside it’s other effects. I meant the maximum health reduction to end with the effect I don’t know if I made that clear enough. Permanently reducing max HP would be busted and bad design, like this it’s just damage really.
Regardless, I have made some changes to the things you pointed out… except paradox, although making some changes on other spells would help balance it a tad.

Someone’s a after a job :wink: I would love to a healer off spec (so much easier and quicker to get into groups). Utility is all well and good but it would have to enough heals to cover a m+ adventure.

3 Likes

Chrono mage has to be a healing spec, as Chromie already demonstrated.

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