City of Threads 1st Boss

Please fix this pulling in causing rogues to lose stealth. This can mean no hero talent benefit if the darkest night talent has ran out. It’s extremely annoying.

Who needs 30s after the last kill to pull the boss? Also vanish.

You can go near the purple ring in stealth before tank pull and get inside asap. Then u wont get pulled and lose stealth.

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You can get close to the boss then as tank moves in move in with them.

#learnyouclass.

Doesn’t necessarily needs to mean the rogue is at fault, could just as well be an overeager tank who pulls while the rest of the group is still miles away killing the last trash mob and the tank just thinks: oh, they will catch up faster this way!

Had even one tank kill the healer with that, because they were still low on hp from the last fight. But ey, at least there was 0 time lost between the trash pack and the boss, we merely had to redo the ladder.

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Agree, but sounds like it is a common probably.

I have to cast soul fire which is like 3 seconds or all my dots, so I also have to get under the boss asap or I’ll lose a lot of DPS

Please don’t remove the pull.
As a paladin tank, this mechanic allows me to experience a DKs death grip to yank the party into the pull.
We used to have an even better version of this in siege where the mob could hook the party from 100 yards away even through buildings. Racing ahead on purpose to aggro this mob and pull the sleepy healers across the map was so much fun.

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I like having a mana drink and getting yoinked in just before it xD