None of the classes seem to have a decent rotation anymore either. You’re usually spamming 1 button waiting for a cooldown on a weird timer that doesn’t fit with your rotation to come up. A lot of the damage on the classes in this game doesn’t feel like it makes sense and doesn’t feel good to do. Very Spammy.
After Cata things moved more and more away from sustained and more towards only doing any damage in cooldowns or at high dementia. Remember getting big crits (on any spell) and then having deep wounds tick away. That gave you the feeling of doing a good amount of damage. Now you can get builds where you’re spamming one button over and over and then another, instead of a 1, 2, 3, 4 rotation, which felt better. You still had to maintain certain buffs/debuffs and procs from Talents/Gear set bonuses.
On live for the free 3 days rn wondering why I would pay for a sub, when half of the identity and fun gameplay of classes has been taken away.
Look at Disc too. That was one of the most fun specs in the game at one point. Now it just feels really clunky. Why would they ever remove the: PW: Shield > PoM > Renew combo? It was one of the most satisfying feelings as a healer to see your teammates hp pop up.
For defence on Warrior you lost Resil with Sword and board, Reflect, Intervene, Enraged Regen, Retaliate(offensive) to force things off you, Shield Block, passive healing from Talents on being the victim of a Stun/Crit.
It honestly feels like for some lines of the Talent tree they just dumped a random spell in and didn’t have any over arching plan to point the rotations in a certain direction. Passive/Instant spell choices are the proof of that. You’re either spamming the buttons you already have more, or adding one extra spell to your rotation.
I mainly play WoTLK on a private server because of this. I’ve been leveling as Blood DK on live, and it just feels so aimless in terms of any sort of rotation, and so much less satisfying than: DnD> Icy Touch > Plague Strike > Pestilence. At least had that had some organisation to it and wasn’t just: DnD >Blood Boil > Blood Boil. :^]
The smaller damage numbers visually makes your damage and healing ambiguous too, so it’s hard to tell what’s worth doing without the help of a DPS metre. This makes the lack of sustained healing/damage outside of cooldowns feel even worse. The classes have just lost that feeling of impact, and gained a load of vague looking spam numbers outside of big cooldowns.
Another thing about the stacked abilities is how lazy it seems, and how boring it is to use.
In conclusion, when playing most of the classes I play on older content, the older versions feel more satisfying to play.
It’s strange to me how the visuals and effects all progressed massively, but the gameplay of certain classes just seemed to fall apart. Blizz have acknowledged they may have pruned too much, but a lot of the problems I’ve raised have nothing to do with that. You could have made more satisfying builds with less abilities for sure. The artifact traits also feel out of place, as some of them don’t even aesthetically fit with the class/spec you’re playing. It all just feels a little aimless sometimes. They have so much potential to make interesting rotations with ramp up, procs and more.