We’ve seen a great deal of feedback from players about how they hope to continue upgrading the look of class set items, which has been possible since patch 10.1 by upgrading items to the point that their required crest type changed. In Midnight, there will only be one crest type per item track, and we agree that this is functionality worth keeping in the game, so we’re changing how it works.
In Midnight, we’re maintaining that functionality with a clearer trigger: reach the highest level of power within a tier, and you unlock the next tier’s appearance.
Class set and raid weapon appearances will now change after the item has been fully upgraded to 6/6 on its upgrade track.
6/6 myth track, catalysed to tier, in every slot, would simply be out of reach of most players - and that’s exactly what this change is supposed to avoid happening.
As it is now, hero-track items will be enough to collect the myth-track appearances. Difference is that instead of needing a mix of runed and gilded crests, hero will exclusively use runed all the way.
I’m not super sure how necessary this is ngl, but it certainly seems to do no harm so happy for whoever it’s aimed at
Trying to get LFR mogs is awful. However many people share your armour class, that’s how many people roll need.
OTOH… this may be the absolute end of higher geared players carrying LFR. Back in the days of personal loot, I’d go on a good alt, tank LFR, and be like 3rd on dps and rarely clear the raid without an item. Now there’s a very good chance I’ll walk away with nothing but a festering annoyance about the 2 hours lost. In Midnight… there’s no reason to go at all.
Every LFR gonna feel like Tuesday night. May god have mercy on all who queue.
I sort of feel that putting back personal loot for LFR (and maybe even as an option the RL can set and signups must consent to) would remove the need for this change.
But hey, I get to play WoW less so… I guess that works out?
And thank you(collectively ) for taking it on board.
I do agree with the folk saying the original impact was probably something that shouldn’t have made it to the wild - caused quite a lot of (well, let’s say) concern, even factoring in the “It’s alpha, wait…” caution - but, for me, ultimately taken together with the Unlocking Lower Variants system coming in this is now a near-flawless improvement. A good balance between Blizzard’s aims and what a good chunk of the player base put a substantial amount of time in to.