Class Tuning Incoming - 8 October

We’ve developed a set of targeted tuning adjustments intended to address a few small performance issues in group content and PvP.

The following changes will take place with scheduled weekly maintenance in each region.

Classes

Death Knight

  • Frost
    • All ability damage has been reduced by 3%. Does not affect PvP combat.

Hunter

  • Beast Mastery
    • Dark Ranger: Black Arrow damage reduced by 8%. Does not affect PvP combat.
    • Dark Ranger: Bleak Powder damage reduced by 8%. Does not affect PvP combat.
  • Marksmanship
    • Dark Ranger: Black Arrow damage reduced by 6%. Does not affect PvP combat.
    • Dark Ranger: Bleak Powder damage reduced by 6%. Does not affect PvP combat.

Mage

  • Arcane
    • All damage dealt reduced by 3%. Does not affect PvP combat.

Priest

  • Discipline
    • Atonement healing increased by 15%.
    • Atonement healing is now increased by 75% outside of raids (was 100%).

Rogue

  • Fatebound: Fixed an issue that caused the damage bonus provided by Fatebound Coin (Heads) to be 8% lower than the displayed value.

Player versus Player

Death Knight

  • Blood
    • The 11.2 Deathbringer Class Set damage bonus to Empower Rune Weapon is now 33% effective in PvP combat.
    • The cooldown reduction from Insatiable Blade is now 40% effective in PvP combat.

Druid

  • Restoration
    • Reactive Resin healing increased by 80%.
    • Fixed an issue that caused Rejuvenation and Regrowth to benefit from Soul of the Forest when applied from the 11.1 4-piece set bonus.
    • Fixed an issue that caused Overgrowth to cast Regrowth’s initial heal when Nature’s Swiftness was active.

Hunter

  • Beast Mastery
    • Packleader: Ravenous Leap damage from Huntermaster’s Call reduced by 30% in PvP combat.
  • Marksmanship
    • Rapid Fire now deals 10% more damage in PvP combat.
    • Aimed Shot now deals 10% less damage in PvP combat.
    • Black Arrow deals 15% less damage in PvP combat.

Mage

  • Arcane
    • Leydrinkiner now repeats its damage at 35% effectiveness in PvP combat (was 70%).

Monk

  • Mistweaver
    • Enveloping Mist healing increased by 15% in PvP combat.
    • Soothing Mist healing increased by 15% in PvP combat.

Paladin

  • Retribution
    • Dawnlight damage decreased by 15% in PvP combat.
    • Sun’s Avatar damage decreased by 15% in PvP combat.
    • Healing Hands now reduces the cooldown of Lay on Hands by a maximum of 30% (was 60%).
    • Fixed an issue that caused the 11.2 Herald of the Sun 2-piece set bonus to not be properly reduced by 33% in PvP combat.

Shaman

  • Enhancement
    • Stormstrike damage increased by 45% in PvP combat. Does not apply to Windstrike.
    • Lightning Bolt damage increased by 20% in PvP combat.
    • Lightning Bolt, Chain Lightning, and Tempest damage from Thorims Invocation is now 50% effective in PvP combat (was 70%).
    • Doom Winds now increases the chance for Windfury to trigger by 100% (was 200%) in PvP combat.
    • Feral Spirits now increase Physical and Elemental damage done by 5% in PvP combat (was 10%).

is that a buff to m+ disc or ?

Ridiculous. I don’t even have an opinion.

One of these days, Enhancement shaman will be buffed. Today is not that day though.
I have been benched the entire tier because i one-trick Enhancement shaman. Blizzard has only done two seperate class tuning mid-season. One of these days, i will be allowed to play the game i pay for…

5 Likes

Maybe im blind? but i can’t really see any arms colossus single target buff or arms slayer aoe buffs? I think there must be a mistake in your post Kaivax.

2 Likes

Its so frustrating… now you’ve find a finally some players as Mistweaver Monk to play with some higher Keys and then BM gets nerfed to the ground. Its ok to get the Meta DPS in M+ a bit down, but then get the other 2 Meta Healers also down or Buff all the others. I dont understand your logic, you cant play the game if you’re NOT meta ( and if you want to play alone sometimes ).

nah does not work like that. its a slight slight buff to m+ i hear, and obviously a large buff to raid.

Outlaw rogue damage at the moment is very low in every kind of content and we received not a single buff since the patch was out.
Also according to your dear raid logs outlaw rogue st damage and boss damage is the worst in the game and we’re competing with tank on big pulls, being omega pathetic during boss fights in Mythic+. Maybe some patch notes have been forgotten :slight_smile:

Atonement is currently 33 % of Damage Done. They buff it by 15 % so it is round 38%. 38 * 1.75 = 66.5. So its a little 0.5 % buff. Nerfing disc heal in m+ by 13 % would make no sense.

1 Like

That’s not how math works.

Before buff:
Raids: 100
m+: 200 (100+100%)

After buff:
Raids: 115 (100+15%)
m+ 201.25 (115+75%)

For all intents and purposes m+ is unchanged (a very small buff)

3 Likes

Why no nerf on vw disc dmg in pvp, so nobody will heal the game unless they play vw disc then. Nice so longer ques for all. Still no buff for locks either pvp, kinda meh. So only dh and other melee stay strong.

3 Likes

Where is Shadow Priest?

too fundamentally useless to fix with a hotfix

Others than Frost… are any of those classes going to be used in MDI? If not… now we know the reasons why many are missing.
Players are preparing for months to compete… we don’t want to give the edge to another class now, do we?

Enhancement shaman pve buffs hello? I’m malding as ele

1 Like

Boomkin???

time to play tompolar now. :skull_and_crossbones: :pensive:

In trash can , and don’t get your hopes high .in midnight the shadow priest gameplay is yukh and meh at best

Play buffpolar

1 Like

Mr. developer does it make sense for you that Void disc does over 1 Mil DPS as healer in PvP and is this Indeed by Blizzard?

You nerft Mistweaver damage too be almost zero

And then this disc damage exist twice as good as MW ever was, explain yourself

That doesn’t help in dampening if Void Disc does the same damage as a DPS

3 Likes

these devs omg, bro nerf when it was needed not after a month when finally everyone adjusted to it. nerf arcane by 3% srsly? when there overall damage is already pathetic compared to other classes. What is the point of nerfing anything at all now when its too late? just buff other classes instead of nerfing by so big numbers randomly.

1 Like