Class Tuning incoming

Classes

Druid

  • Balance
    • All ability damage increased by 8%.
    • Keeper of the Grove: Ornaments of the Mother Eagle 4-piece now accumulates 3% of damage done (was 2%) and Dryad’s Favor is now capped at 10x spellpower (was 6x) and splashes 15% (was 20%) of its damage onto nearby enemies.
    • Elune’s Chosen: Ornaments of the Mother Eagle 2-piece Starfire damage increase changed to 20% (was 25%), and has a 40% chance (was 50%) to launch a Starsurge at 45% effectiveness (was 50%).
    • Elune’s Chosen: Ornaments of the Mother Eagle 4-piece Split Starsurges deal damage at 40% effectiveness (was 80%).
  • Restoration
    • Wildstalker: Fixed a bug causing the Ornaments of the Mother Eagle 4-piece bonus to generate extra Symbiotic Blooms for Regrowths cast by Rampant Growth.
    • Wildstalker: Fixed a bug preventing Twin Sprouts from generating extra Bloodseeker Vines or Symbiotic Blooms from the ones created by the Ornaments of the Mother Eagle 4-piece set bonus.
    • Wildstalker: Symbiotic Bloom and Bursting Growth healing increased by 15%.
    • Wildstalker: Ornaments of the Mother Eagle 2-piece bonus increases the rate of Symbiotic Bloom growth by 45% (was 30%).
    • Wildstalker: Ornaments of the Mother Eagle 4-piece now causes Symbiotic Bloom healing to have a 35% (was 20%) chance to trigger Bursting Growth at 100% effectiveness (was 80%).
    • Developers’ notes: The bug involving Rampant Growth was generating a large number of unintended Symbiotic Blooms, which consolidated a lot of Wildstalker’s healing power into the 4-piece and Clearcasting procs. We’ve added healing power to counteract the healing loss from the bug fix.

Monk

  • Brewmaster
    • Shado-Pan: Crash of Fallen Storms 2-piece bonus Flurry Strikes deal 10% increased damage (was 20%).
    • Shado-Pan: Crash of Fallen Storms 4-piece bonus Flurry Charge generation increased by 30% (was 50%).
    • Shado-Pan: Damage dealt by Flurry Strikes from Wisdom of the Wall reduced by 20%.

Shaman

  • Enhancement
    • Lava Lash damage increased by 15%.
    • Windstrike damage increased by 20%.
    • Totemic: Surging Bolt damage increased by 25%.
    • Totemic: Searing Bolt damage increased by 35%.
    • Stormbringer: Awakening Storm damage increased by 35%.

Warlock

  • Threatening Presence now increases the threat generation of your Voidwalker and Felguard by 950% (was 400%).
  • Affliction
    • Spliced Fiendtrader’s Influence 2-piece set bonus adjusted - Jackpot! chance reduced by 30%.

Warrior

  • Protection
    • Mountain Thane: Damage dealt by Ionizing Strikes reduced by 30%.

Player versus Player

Death Knight

  • Frost
    • Frost Strike damage reduced by 15% in PvP combat.
  • Unholy
    • Festering Wound damage reduced by 20% in PvP combat.

Druid

  • Feral
    • All damage reduced by 8% in PvP combat.

Mage

  • Arcane
    • Nether Flux now increases the damage an enemy receives from the next targeted spell by 40% (was 100%).
  • Fire
    • Meteor direct damage reduced by 40% in PvP combat.
  • Frost
    • All damage reduced by 10% in PvP.

Paladin

  • Holy
    • All healing reduced by 12% in PvP combat.
    • Divine Plea (PvP talent) duration increased to 30 seconds (was 20 seconds).

Priest

  • Shadow
    • Void Volley damage reduced by 30% in PvP combat.

Rogue

  • Assassination
    • Garrote damage reduced by 15% in PvP combat.

Warlock

  • Demonology
    • All damage reduced by 5% in PvP combat.

They gave feral 8% increased damage for ONE week, this is the most funniest thing I ever seen.

2 Likes

Many changes are just reverts, mage also got 10% pve buff.

Whoever thought that assa needed a 15% garrote nerf is out of his mind, the specc already felt the same after the buffs now you’re nerfing it?
Please revert the 15% garrote nerf asap please.

That 8% either was bugged or never happened. Bleeds were ticking for the same amount as pre patch, same for bites.

So now we got an insane nerf to our stun 20s–>30s AND dmg reduction ontop of it.

Idk which game they are watching, but it’s out of control.

4 Likes

Enjoy the war treatment.

1 Like

Arms still b tier

Good thing i didn’t even test any pvp yet. :joy:

Whole season stomped by meta, season 3 comes lets randomly nerf it. So the best dpses of season 2 gets buffed retri and arms and numerous others but the worst dps for last half year gets nerf before season even start. Makes absolutely no sense.

1 Like

Garbage changes by garbage company as usual

They probably missed the email of the Ret employee before they consolidated and submitted these changes to the public lol

Pure incompetence

2 Likes

I appreciate the dmg buffs for enhancement shaman, but I wish they would have reduced the CD on spirit walk or the CD of a defensive ability.

2 Likes

https://youtu.be/i-4u6gn1r4U?si=xgWpWPxFtCBmnmT3
This is the answer

do i get it right. feral got nerfed, but ret dmg is unchanged they got a buff aswell LOL

no good 4 set anymore, ms nerfed, maim cd increased, lol, just lol, blizz wants everyone to play a ret lmao

1 Like

Not my hpally sadeg.

1 Like

Its true that retri was best dps of whole season 2 across all modes and yet they gave it massive buffs anyway for season 3 and then just announced some random class tuning patch notes to nerf demo lock with flat 5% nerf but no mention of retribution anywhere to be seen. Idk how these tunings make any sense at all.

The buff on enha was the sole justified buff they have made in over half year and the only sensical tuning and deserved buff atleast. For everything else they could not be more wrong, in what universe retri needed buff for season 3 or demo needed nerf, just completely confused what are they even doing.

Yeah I remember this and I remember who said it and my answer is :dracthyr_no1: :dracthyr_no2:

They can keep neglecting warlock and treat it like trash but I’m not abandoning my locks for this, I’ll quit the game eventually if they dont do nothing for this blatant wintrading in blitz or fix healers in shuffle so ques stop being 30min.

Also dont understand why would they nerf any healers, I dont play hpala but the least the season needs is any of the healers nerfed at all.

And buffed for season 2 aswell and became the best dps of all modes and then even more buffs for season 3 so I have to agree that it sure seems like there is some massive favoritism here for overtuning retri and then even keeping buffing the one favorite that is already op. In no logical way I can see how it is sensical to overtune it and let it remain king for half years and then even buff it more for next, completely outrageous.

The most idiotic part of Blizz and Warlock relationship is that locks tell blizzard that we have issues in mechanics of our specs, and blizz keeps pushing the bad design decisions like Malefic rapture or chaos bolt spam and when blizzard hit fans developers just increase the damage of some ability for a half of the season.

Those idiots now doesn’t know what to do with the Tyrant. Every xpac after his initial release in BFA tyrant had an annual change of his burst mechanic - how he increases his damage. And now they just dropped him. Now demo has weakest “Burst” Demon across all warlock specs.

Demo been lowest dam since forever, its a damp spec and only try control and wiggle long enough to kill something in dampen. Its design is weak cause every spell is casted and all its counters like arms/fury and other melee have been buffed through s1 to s2 and now to s3 while locks have gained zero buffs worth the entire expansion for pvp and now they even nerfing demo.

Destro will be stomped in shuffle there is no purpose to play it, affli will be stomped in shuffle there is no purpose to play it, demo will be possible but severely harder than anything else and you will go 3 melee lobbys one after one and they will all sit on you every round and you wont be able to do a single thing till deep dampen if even then and your dmg will be lowest even if you would be free casting for some reason that the melee wouldnt know that they can just sit on warlock. So the nerf or any nerf on warlock makes 0 sense to me. Anything that is not buff for warlock at this point of expansion for it being stomped by everything for whole expansion makes no sense to me.

Arms walks to you and hits you 2-3mil overpower to head followed with 5mil mortal and 6mil execute all frontloaded and instant, ww rolls to you and glues to you and kills everyone in two globals in stun, retri enters any arena and presses buttons and is top dam whether he knew to play the spec or were new to it. Meanwhile lock will juke every spell so he can get 1 cast out and he will always be lowest dam and focus each round and die if the healer is not any good, but sure lets nerf demo when its from the weakest class in the game.

And on top of that we still have the same bugs since the start of TWW. Litteraly half of my abilities now doesn’t give me shields, and blizz is just ignoring this.

I would suggest play mage or mm if wish play range and have warlock as alt, I’m not maining warlock to any season untill blizz stops neglecting the class. It’s too much work trying win vs every warrior found in every single shuffle hard countering your class and yet being buffed each season constantly while your class will not gain anything that helps you and now it even gains nerf as some cosmic joke. Mage will counter war and even pala to some degree. Dont play lock unless you want to tilt at this game like I have done since start of expansion trying play my favorite class while everything else is being overtuned except my class gaining a single buff for pvp. Retri is apparently even allowed to gain buffs for season 2 and season 3 and remain as the best dps pvp even though it already has been the best since s1.

without a doubt there is

this happens when someone what plays this game itself have atleast more than 20% of the blizz share and is biased

1 Like