I can see how progression raiders would have little interest in playing a āforeverā version of TBC or Wrath - indeed it defeats the very nature of progression.
Speaking as a non-progression raider (in truth I find raiding rather boring, I enjoyed running the occasional Khara at the weekend back in 2020, but couldnāt do it every week Iād get fed up.) Iād have no problem at all āsubbing foreverā on a static TBC or Wrath server, as my priorities and the things I want from the game are entirely different.
This wouldnāt mean Iād log in every day of my life - Iād still take long breaks to avoid burnout, but Iād always return.
Then again, Iām in a minority. For most people on these boards WoW is a raiding game, raiding defines, limits, and encapsulates their entire WoW experience, and if asked to describe WoW their answer would be āthe game where I raid.ā
Would that mean static TBC/Wrath servers would be dead servers?
Well that depends on how you define ādeadā.
Era PvE servers are not ādeadā (save perhaps for the one remaining RP server that is not part of the PvE cluster) thereās still plenty of players playing, but I believe that weāre all so used to the idea of megaservers with hundreds of thousands of players crammed into the servers like sardines in a tin, that any server without login queues, or massive crowds in the starting zones are now considered ādeadā and not worth playing.
As for the PvP cluster - my understanding is that Firemaw et al are pretty packed with players, but I canāt speak first hand as I donāt play on those servers.
Personally I wouldnāt give a damn if there were only a relatively small number of people on my āTBC/Wrath foreverā server - but thatās just me - as I said, my interaction with these games differs from most people - I treat it mainly as a questing and levelling experience.