Classic REALLY needs dual spec

I don’t see any reason not to have Dual-Spec available in Classic. It should’ve been baseline since Vanilla.

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I assume then, that you’re blind?

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Would be way cooler with tweaked talents and gear, making all specs viable.

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Tank shammy!

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What are you trying to say? Is it game breaking to ask for it so that you can quest as DPS and heal for dungeons without creating a 1h unnecessary travel?

Viable how? That could ruin the system that’s up across the board.

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Is it necessary to be a DPS spec for questing, or heal spec for dungeons?

Rhetorical question: no. You can do both in either spec, that’s how vanilla was designed.

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It’s not “necessary” as in you’re being forced at gun point. But it is necessary if you want to quest efficiently at the same time as play a build you want to in dungeons to cut the group finding experience.

So yes… it’s necessary because the “design” wouldn’t be made that way if they thought of dual spec earlier than WotLK which they didn’t. But now every game 2022 is “BOOM BOOM Next”. We’re faster and we’ve already played these parts countless of times. Why not add that quality of life TO Vanilla? There’s nothing that would break the vanilla experience.

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Viable as in allowing eg druids and priests to have DPS abilities at a level where it is something you would bring to a raid.
Or balancing out the talent trees for rogues, hunters and locks etc so that there is not only one single spec that can be brought to raids.

In essence making all DPS specs competitive so that they are on par. Sure there will likely always be one option that is considered better than others but they could at least give balancing a try.

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Nothing hard on making gold for respec, dual specc is unnecessary.

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It certainly isn’t hard to make gold for a respec. It’s really easy to get gold. I’m not arguing for the price tag.

You wanna become a Healer for PvE/PvP but Healers can’t quest as fast as a DPS.
What do you do? You can’t find dungeons fast enough if you’re dps and you can’t quest fast enough if you’re healer.
What do you do?

It’s a quality of life thing… forget the gold. There’s no reason not to have Dual Spec. It breaks nothing but adds a ton.

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U sure you are playing the right game?

Not everything should be made easier it is already face roll compared to 2005

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In what way does adding a Dual spec make the game “easier”?
Do you become more powerful?
Do you one shot raid bosses?
Do you automatically unlock epic flying mount at lvl 10?

All it does is make the game more fluent. Now… why wouldn’t you want that?

They could add this then bump up the difficulty in raids or whatever to make the game less “easy”.
“easy” has nothing to do with Dual spec… it’s just a quality of life thing in a game where travel takes ages…

You find a grp for dungeon as a healer while you’re questing but you’re in DPS spec. Dual spec into healer and accept summon. Done… No harm No Foul.

They could make the purchase of Dual spec capability cost 100g or maybe even higher if you wanna attach “difficulty” to it.

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There are a few things you should consider in this topic.

  1. Classic talents are not that large part of your „output” like in later expansions. Gear is much more important than talents.
  2. Dungeons are not competitive, only the completion matters
    → everyone who has tank/healer abilities can easily fill tank/healer role in any dungeon (even in max lvl dungeons) on any talent, and the group just going to do fine. (just gather both heal/dps gear)
  3. Every healer class has at least 1-2 hybrid talent options/builds to be viable solo and heal in the same time, even raid wise, because gear and consumables gives you much more character power than talents, and in many cases you lose some output from healer talents, but gets some support talents from your other talent tree. Totems, shadow weaving, aura/buff bonuses, druid gets 20% int etc.

What you lose if you add dual spec?

Many talents and talent builds gets out of the picture (for example the above mentioned hybrid talents, because they gonna be useless. You just going to have a full raid spec and a full solo spec. This means that you don’t really gonna have „talent choices”, you just decide that u go dps or heal. This takes a lot from the game for those ppl who likes to optimise their talent/gear for their personal playstyle, and theres gonna be only „template” characters in the game.

Why they added dual spec in WotLK?

WotLK talent trees were very different from classic ones, they added a lot of character power increase talents into the trees, and you didn’t have enough talent points to build proper hybrid builds (they added more necessary talent you had to put in your main tree than talent points (including the bottom talents in a tree, in classic many bottom talents are not “must have“ talents)). So basically you could just choose between specs and not talents.

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Alternatively; they could make it cost 50g, and you have to pay it every time you swap your spec.

Sure, why not.

If I could pick one change, this would be it. But where do the changes end? That’s the problem when you throw changes like this live, people will keep asking for more and more and soon enough people will start to dislike what the game has become, but yeah, if one change could’ve been made to som/tbc, I’d have picked dualspec.

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NO! and NO and NO and again NOOOOO!

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I need 10k, so give me 10k please.

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