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Frost
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Developers’ notes: We’re making some cosmetic and clarity-related changes to Glacial Spike so that players can easily find Frostbolt in their spellbooks. We’re also adjusting the 4th rank for Hand of Frost to help make Ray of Frost feel like more of a moment and help ease the decision point on its best use-case while we also look to distribute the power of the 2nd charge elsewhere. We’ll be monitoring the throughput impact of these changes and make adjustments as necessary.
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Icicles has been updated – No longer generates rapidly out of combat.
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Glacial Spike now has a duration of 60 seconds (was unlimited).
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Apex Talent: Hand of Frost (Rank 4) – No longer grants an additional charge of Ray of Frost. Now causes Ray of Frost to generate 8 Hands of Frost over its duration (was 4). Ray of Frost damage increased by 30% (was 25%).
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Please, for the love of God, DO NOT MAKE THESE CHANGES.
Even though I was initially sceptic about Frost Mage in Midnight, the current playstyle is way better than I expected.
Removing the 2nd charge or RoF will severely affect the current playstyle. There are currently a dozen+ things that can cancel your RoF in dungeons alone. Can’t imagine how many more are coming in raids. Having 2 charges at least allows you to still have decent damage throughput in case your first cast gets cancelled.
Having a single charge will make the spec feel blunt. Your entire offensive cooldown period lasts for about 5-7 seconds (2-3 sec cast and a few ice lances) and it just feels unrewarding. Let us have 2 charges for the love of God.