Vision of Perfect, Grimiore of Supremacy and Haste corruption stack is making Destruction Warlock excessively powerful and here is why.
GoS allows for each Soul Shard spent to increase Chaos Bolt by 4% for 30 seconds. Now before Haste corruption there was a finite amount of Soul Shard that could be spent to amplify Chaos Bolt damage. However since Haste Corruption, the Soul Shard generation has increased by 30-50% depending on the persons haste leveling, in-addition the Soul Shard spending has increased 30-50%. Meaning that the benefit of GoS drastically scales with Corruption.
Now this wouldn’t be that much of a problem as Infernal is 30 seconds every 3 minute, however Vision of Perfect is the last of the stacks that tips how strong the combination between these 3 aspect of the Warlock class into overdrive.
Vision allows for any Warlock spell activation to proc an infernal for 35% of it’s duration i.e 10.5 seconds. Now unlike other classes, Vision for Warlocks doesn’t extend the duration of their Cool-down but actual duplicates the cool-down, so rather than extending the duration of Infernal by 10.5 seconds, they get a second Infernal for 10.5 seconds. Now this itself presents a problem has Infernal currently does
(50% spell power) * (88) / 100) - every 2 seconds.
Subsequent Vision procs means that this damage is increased by 100%
Now when you look at a baseline Chaos Bolt which deals 240% spell power, if you was to get 3 or more Vision procs at any one time, you’re doing the same dps as Chaos Bolt, every 2 seconds for 10.5 to all players around the Infernal. Which is some pretty insane DPS.
Now again, this isn’t a huge problem on it’s own because Chaos Bolt doesn’t hit that hard when GOS and Focused Chaos aren’t stacked.
Now here is the problem.
When you combine Haste Corruption, Grim of Suprem and Vision of perfect you create a perfect "s**tstorm* resulting in an insane amount of output that leaves very little room for counter play.
Infernal with Grim of Suprem means every soul shard you spend increases your chaos bolt damage by 4%.
Vision has a chance to proc per spell cast to summon an infernal for 10.5 seconds which can duplicate and as such increase shard generation even further.
Haste Corruption now massively amplifies to soul shard production and spending
Haste Corruption now massively increases the proc per minute of Vision due to the cast rate of spells.
GOS is now stackable higher during Summon Infernal and/or even during Vision Infernal.
This is producing vastly too much damage, some of which is completely counterable due to the amount of crowd control a warlock brings, team play in-addition to the sheer speed a warlock can now cast.
However this becomes even further problematic that the more damage output a destruction warlock does, the harder he becomes to kill as 8% of his total damage regenerates his shield. Now given 8% of his damage is now dealt 30-50% faster, that means his shield regenerates 30-50% faster creating an even further power gap that a warlock pumps out too much damage while additional becoming harder to kill.
that being said I understand that Corruption is the “main expansion feature” at this point and you don’t want to outright nerf one AMP or seems you don’t want to turn off corruption in pvp. However i would make the following suggestions to prevent Destruction from being too strong.
- Grim of Suprem can now be stack a maximum of 10 stacks (40% damage)
- Vision of Perfection Infernal does not benefit of Grim of Suprem
- Soul leech now restores at 4% damage dealt down from 8%