Shadow Priest Baseline Abilities
Shadowform: Assume a Shadowform, increasing your spell damage dealt by 10%.
Shadow Row 1
Mind Flay: Assaults the target’s mind with Shadow energy, causing Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 18 Insanity over its duration.
Shadow Row 2
Vampiric Touch: A touch of darkness that causes Shadow damage over 21 sec and heals you for 50% of damage dealt. Generates 5 Insanity.
Devouring Plague: Afflicts the target with a disease that instantly causes Shadow damage plus additional Shadow damage over 6 sec. Heals you for 50% of damage dealt. If this effect is reapplied, any remaining damage will be added to the new Devouring Plague. Costs 50 Insanity.
Mind Sear: Corrosive shadow energy radiates from the target, dealing Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
Shadow Row 3
Death and Madness: If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.
Mind Bomb: Inflicts the target with a Mind Bomb. After 2 sec or if the target dies, it unleashes a psychic explosion, disorienting all enemies within 8 yds of the target for 6 sec.
Psychic Voice: Reduces the cooldown of Psychic Scream by 30 sec.
Misery: Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.
Searing Nightmare: Instantly deals Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare’s damage is increased by 100%. Only usable while channeling Mind Sear.
Silence: Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Fortress of the Mind: Mind Flay and Mind Blast deal [5/10]% more damage and generate [10/20]% more Insanity. Two Rank Talent.
Shadow Row 4
Vampiric Embrace: Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.
Unfurling Darkness: After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals 1,291 Shadow damage immediately. This effect cannot occur more than once every 15 sec.
Vampiric Insight: Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Last Word: Reduces the cooldown of Silence by 15 sec.
Dispersion: Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec, but you are unable to attack or cast spells. Castable while stunned, feared, or silenced.
Shadow Row 5
San’layn: Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.
Hallucinations: Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat.
Shadowy Apparitions: When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical strikes will cause two Apparitions to be created.
Void Eruption: Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt.
Monomania: While channeling Mind Flay or Mind Sear, the periodic rate of your Vampiric Touch and Shadow Word: Pain on your current target is increased by 100%. Mind Blast gains 1 additional charge.
Psychic Horror: Terrifies the target in place, stunning them for 4 sec.
Intangibility: Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown.
Shadow Row 6
Psychic Link: Mind Blast deals [30/60]% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards. Two Rank Talent.
Auspicious Spirits: Your Shadowy Apparitions now deal 15% increased damage and generate 2 Insanity.
Hungering Void: Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time. Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 sec, or 2 sec if Void Bolt critically strikes.
Surrender to Madness: Deals Shadow damage to the target and activates Voidform. For the next 30 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 30 sec of using Surrender to Madness, you die.
Damnation: Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague.
Void Touched: While not in Void Form, Mind Flay has a [5/10]% chance to allow you to cast Void Bolt. Two Rank Talent.
Shadow Row 7
Shadow Crash: Hurl a bolt of slow-moving Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. Generates 15 Insanity.
Ancient Madness: Voidform increases your critical strike chance by 30% for 15 sec, reducing by 2% every sec.
Malediction: Reduces the cooldown of Damnation by 15 sec.
Void Torrent: Channel a torrent of void energy into the target, dealing Shadow damage over 3 sec. Generates 60 Insanity over the duration.
Shadow Row 8
Mental Fortitude: Healing from Vampiric Touch when you are at maximum health will shield you for the same amount. Shield cannot exceed a certain value, based on Talent Rank. Two Rank Talent.
Insidious Ire: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals [20/40]% more damage. Two Rank Talent.
Mind Devourer: Mind Blast deals [5/10]% increased damage and has a [10/20]% chance to make your next Devouring Plague cost no insanity. Two Rank Talent.
Shadow Row 9
Sanguine Teachings: While shielded, Vampiric Touch and Devouring Plague deal [5/10/15]% additional damage. Three Rank Talent.
Unleash the Shadows: Vampiric Touch critical strikes have a [5/10]% chance to create a Shadowy Apparition. Two Rank Talent.
Rot and Wither: Mind Flay and Mind Sear damage has a 5% chance to extend Vampiric Touch and Shadow Word: Pain by [2/4] sec. Two Rank Talent.
Abyssal Knowledge: Monomania also increases the critical strike chance of Shadow Word: Pain and Vampiric Touch by [5/10/15]%. Three Rank Talent.
Shadow Row 10
Idol of N’Zoth: Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void. Each time Echoing Void is applied, it has a chance to collapse, dealing Shadow damage to all nearby enemies until no stacks remain.
Idol of Y’Shaarj: Shadowfiend causes you to gain a benefit based on your target’s current emotional state.
Void Apparitions: Shadowy Apparitions have a 10% chance to become infused with the Void, dealing 20% additional damage.
Living Shadow: Consuming Vampiric Insight causes your shadow to animate after a moment. For 10 sec, whenever you cast a spell, your shadow will cast a similar spell.
Eidolic Intuition: Vampiric Insight has a greater chance to occur.
Idol of C’Thun: Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec.
Idol of Yogg-Saron: After conjuring 50 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for Shadow damage.
Now that some of the stuff we get access to has been revealed, I can say that I’m excited for a lot of what they’ve come up with; Idols in the later rows especially look interesting, and an actual reason to use Mind Flay in Monomania: Masochism is back, no/low cooldown on Mind Blast?, and we all get access to Disc Mind Blast that prevents damage, etc. One thing I’m a little skeptical about is, unless I’m misunderstanding something, we have to pick Mind Sear to gain access to Silence, Dispersion and Psychic Horror, not sure how that fits in, since it’s at least a few points pvp people pretty much have to spend, that pve can outright ignore. Also, if we don’t pick Devouring Plague is our insanity resource just dead? or perhaps we’ll be seeing some passive effects that interacts with the insanity bar.
But what are you all’s thoughts? Personally I’m excited to see what people put together with all these things.