Diabolist is bugged and is pulling mobs that aren't in combat bricking keys

Recently picked up demo and having a blast but genuinely stunned to see the state of bugs in this game right now. 3 times in Magisters Terrace after the first boss in the corridor I am running through the middle with the rest of my group and my demons have just gone and pulled trash the other side of the room nowhere near aggro range.

Looking in the warlock discord and the US forums this has been reported by many others, some say it’s a bug with our Occuli, others are reporting a weird interaction with sub rogues and it happening more with one in the group (my experience too). People are also reporting it pulling stuff through walls (I too have experienced this, did the gate skip in the last segment of MT, max distance portal, dismissed tyrant and waited for dogs to be gone before taking gate, get up to the boss room no combat great, resummon my felguard and out of nowhere mobs have pulled through the FLOOR the second my felguard reappears)

This needs addressing ASAP, according to some of the information available alone blizzard had claimed to “fix” this, but the bug is far from fixed and is very much still prevalent and totally capable of depleting your keystone.

Reports have stated this occurs in multiple instances, not just MT but MT is one where I myself have experienced it almost every run hence my mentioning it. I have submitted an ingame bug report, and would urge anyone else experiencing it to also report it through any means possible to help visibility.

I’ve offered up apologies to my pug groups and have had many stating that it’s not the first time they’ve had demo locks ninja pulling and fortunately thus far have been understanding, but it wont be long before we just get left out of high keys when people start realising the danger of having a warlock in the group.

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In MT specifically it happens at the first boss because your imps (and possibly other things) cleave to nearby targets through the wall. It won’t kill them, but they will stay in combat when you kill the boss, and your minions will just charge them.

Can avoid this from happening by not having the tank go near those sections. Just have it tank at the entrance wall and have it follow the walls clockwise, should be killing it fast enough before reaching the wall with the adds.

It was the occuli that were pulling things IIRC. It was supposed to have been fixed, a while back.

I’ve only seen it happen once in MT and that was weeks ago. I’ve been in there a lot since and it’s been fine.

I’ve not had it happen in a decent amount of time, even when it was claimed to be bugged. I only have the issue with passive cleave pulling things at times.

I’ve had Grand Warlock Alythess just randomly started fire bombing some adds not in combat just before forgemaster garfrost in POS. It ended up bricking they key since we did a relatively large pull before him, and she just started casting into the adds to the left of that platform that were not in combat….. sucks. Edit: This happened last night in my +14 26/06/2026
Magisters terrace is a big issue with the mana wyrms behind the wall in the first bosses room too.

Sadly this is just the state of demonology thanks to it being a pet class.
For once we are not the only ones pulling packs thanks to pets though, as hunters and even mages have had times where thier summoned pet pulled something.

There are plenty of quick solutions that blizzard can impliment but they refuse to fix it quickly, instead holding it unless its actually fully game breaking.
They wont fix a issue that happens 1-5% of the player base, even if that issue can make them quit the game.

The worst part is demonology has and always will be fun to play, but you have to keep track of where your demons are at all times because they can just start pulling side packs thanks to aoe.

P.S GOTTA LOVE THOSE MOBS THAT JUMP OUT OF THE PACKS THOUGH! :joy:

so all of uss that have been gearing an lock for m+ cant use them now, cause they are depleting keys, billion dollar company, fiks ure game.

the pet suddenly just launches at targets that’s not even close to be in the pull

( Destro )

Can confirm this happened to me yesterday while playing a seat. Whenever i was spawning “ Mother of Chaos “ it would shoot random targets, targets that wasn’t even within my range, haven’t queued a m+ since…

*EDIT*

Demonic Oculi does also ninja pull

Happened today with a sub rogue in party, in MT 4 times in a row. Can confirm it is the diabolist apex talent summons that pull mobs even out of range.

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