Ding fourth level 60 and here are my thoughts

I for one like the grind better than doing same handful of daily quests in one spot day after day like it was before wq’s.

  1. Questing was way too easy and dumb

  2. I hated all the forced escort quests that were in between the (kill=10, loot=10, collect=6) quests.

There was no freedom.

  1. I had no sense of danger anywhere until my first mythic0, and even that was because group didnt know tactics or press interrupt.

  2. I have already very little interest continuing due to these forced anima/soul ash grinds. Got PTSD from azerite farm in legion and bfa

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That comes wth callings though?

Really liked levelling. I thought I’d be a Night Fae initially, but the Necrolord quest really clicked. Secutor Mevix is now my favorite character!

i think the problem with the questing is that none of the questlines are resolved in the zones because the rest of the story is locked behind the covenant campaign

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Questing in WoW always sucked. It’s not any different this time around.

There are just a few types of quests, even though you need to do hundreds of them in order to hit level 60.

-Kill quests. Pretty self explanatory duh
-Boss kill quests. Basically, kill one slightly stronger mob. This mob is just a HP punching bag, it’s not more threatening than regular mobs. You simply dps it 5 times longer than a regular mob.
-Loot quests. Another version of kill quest. It is basically a kill quest, you need to loot corpses.
-Use quests. These are usually another type of kill quests, you have to use an item on the corpse. The item usually has an annoying cooldown on it to make it more tedious
-Interact quests. Click on things in the world, that’s it. Also kill quests because these objects are located in zones densely populated with mobs.
-Escort quests. Travel along a npc and kill few enemies. A kill quest that is particularly annoying to do. Everyone loves escort quests.
-Vehicle quests. Mount a vehicle and AOE down a large number of mobs. They die in one hit.

And this goes on, on and on. There is no variance at all. Every one of those stupid quests plays exactly the same and they compose 90+% of all your quests that you have to do.

Even prior expansions had some variance to break the tedium:
-PROPER group quests. A mob that really requires 5 players to defeat and cannot be soloed. There is a variation of Ring of Blood in Maldraxxus but that’s the only group quest in the entire expansion.

-Dungeon quests from Legion that awarded a HUGE amount of experience. Like, 10 times the regular quest (on top of whatever you get inside the dng). This gave incentive to queue dungeons. Also those quests were required to get pillars of creation part done.

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