I honestly doubt if the Blizzard development team even understands how Discipline works. In fact, I’m almost certain you don’t. How can you justify nerfing damage and buffing spot healing for a spec that is entirely fundamentally built around dealing damage to heal?
This is an absolute failure in design. It’s pathetic how out of touch you are with your own game. What was the logic behind this? How do you even arrive at these decisions? Are you guys for real?
If the goal was to balance Raid healing, the solution was simple: nerf talents like Expiation and Death’s Torment. Instead, you chose to gut the entire Atonement mechanic. We already have a healer that relies on Flash Heal. it’s called Holy Priest. What is the point of designing a second Holy Priest?