As i still cant post in approriate forum topics, idk why, ill post about my pain here.
Currently priest healing class (which is main healer class in game) is nerfed to hell in pvp. The only usefull pvp spec was discipline (cause holy always was just a meat and very easy to kill). And now discipline nerfed so much it almost cant be used. Plus when u lower gear your game turns to hell. Discipline priest does not have any life saving abilities like Tree of life or Ascendence, priest is slowest moving healing class in game and cant escape melee zerg.
And now the only way to survive, by casting shields on yourself and penance was nerfed to rediculous 7.5 sec cooldown. Also disc become far more mana dependent, mana ends very fast. These nerfs maid disc priest totally unplayable in pvp.
Please nerf shield cooldown to at least 3 sec, not 7.5 or return Plea spell as it was in Legion or make shield amount bigger (at least 15%, not rediculous 5% of hp). And make priest more mana efficient or this class is lost for the game.
Also PvP talents of disc priest is very much affected by this major nerf. Premonition is useless atm cause it kills disc healer even faster now and Strength of Soul now so poor that it should not be picked at all, so these 2 can be now removed. Please add Greater Fade to disc PvP talents instead and any talent to avoid stuns and other cc.