Add a small holy damage modifier for consistency, but divine purpose is 100 times cooler than only holy damage.
Also, you might not even have to nerf the holy damage mod, since mastery is the worst stat for ret by quite a bit.
Add a small holy damage modifier for consistency, but divine purpose is 100 times cooler than only holy damage.
Also, you might not even have to nerf the holy damage mod, since mastery is the worst stat for ret by quite a bit.
… How would you scale it so it doesnt become an OP stat? If one could get it up to 30-40% proc rate the chanses of back to back spenders are fairly huge and makig most other attacks feel even less good to press.
Btw, is mastery all that much worse then the rest as i thought that most stats are fairly close, just that mastery generaly scores the lowest? And im not even sure thats the case tbh as every place i look at says a diffrent prio and also the very frustrating “actually just sim it, why are you asking me?”… in a freaking guide.
The same way they managed to scale enhancement shaman mastery.
It’s not a big deal. Just tune it properly.
Mastery is generally on the lower end of value, but depends on the build.
So its not
as you said.
And in what way would they tune a proc chanse that scale with a stat? By limiting the % chanse to be very low no matter what making mastery more worthless then it is now, or have a cap that also makes mastery have a cap?
Dont play enhance so no idea what their mastery does or how it works with the rest of their spec. Do they also have 1 single and 1 aoe attack tied to mastery that does most of their dmg?
Edit: Yes i get that our mastery is very boring, its a lesser version of Versa but Paladin has never been a very inspired class that tries new things and gets new stuff. It gets the basic of the basics. However i can only see DP mastery as a nightmare to balance, just like the comming 3rd evo spec will be. Shamans and Paladins in general had spots for that role prior and that has long been abandoned for the balance issues they brought.
Enhance has a chance to proc stormstrike each time you use your abilities, and the mastery adds a significant proc chance to it.
I don’t see why you would think it’s a nightmare to balance, drop the % damage modifier a bit, add divine purpose with a baseline of like 10% increasing with mastery.
I don’t see the problem.
Oh… didnt know SS was anywhere near the dmg spectrum of FV. Our entire tree has several bonuses to buff the dmg of FV, so i guess Enhance is built the same?
Don’t be passive aggressive/purposefully obtuse. It really pisses me off when people pull that kind of crap, and pretend they know more, when they really don’t have a clue wtf they are talking about.
Enhancement mastery has been like this for a very long time, since legion, and in legion stormstrike was most of your damage. And guess what, it worked just fine. It wasn’t a “tuning nightmare” As you are trying to make it out to be.
And we still have the physical build, where stormstrike does considerable damage, also it generates maelstrom weapon, so it’s actual power is higher than just it’s damage.
And the same is for divine purpose, it would be a far cooler mastery than just holy damage.
if you weren’t being purposefully obtuse and that was a legitimate question, sorry.
Stormstrike does not deal as much damage as fv overall, at least not anymore, it does do significant damage with physical, but definitely not 30% of the total damage, unless you also consider the maelstrom weapon procs, and if you consider that too, the actual impact of stormstrike is very high.
But thats not longer the case? Kinda weird why it changed while it was fine and does in no way make it comparable to FV dmg still.
Lets put it this way by making up numbers as i have no clue what dmg SS usualy do.
FV 100-150k crits
SS 50-75k crits? <— even if this would be their biggest hitter i dont see a problem with this kind of dmg procing often
FV however is another issue and yes i do see a problem with it. Then comes the other issue with our oher attacks, when we dont use FV it would feel like a dps loss when using other attacks.
Might be now SS does do 100-150k crits but when facing Enhance dont think i ever took note what attack hurt rather then them using what feels like 30 attacks in 2 sec.
Sorry that my way of responding pissed you off… well not really.
Sigh… SS is not even a spender, its the builder of the spec on the same place as our Blade of Justice in the tree on a 7 sec CD. You arguemet was a lie from the start.
If you actually wanted it to be more like the shaman mastery it would have been Art of war/Righteous Cause that should have been baked into mastery + the dmg increase, not Divine Purpose!
Im done here.
You just ignored the argument.
This will be the last time i reply to you.
1: Enhance mastery has been like this for a long time, since legion.
2: In legion stormstrike was a spender, and dealt about 30 to 40% of the total st damage
3: It’s irrelevant whether or not it’s a builder right now, the damage contribution it does to the rotation is very significant, especially for physical.
4: The damage per hit is IRRELEVANT, what’s important is the damage it contributes to the rotation
5: Your argument doesn’t make sense from the start, there is no justifiable reason why divine purpose as a mastery would be a “balance nightmare” People just assert stuff with absolute confidence, while they have no facts on their side, they don’t explain why it would be difficult to balance, and they don’t understand wtf they are talking about
6: I didn’t lie to you, you just don’t know wtf you are saying.
Now, either you understand that, or get out, seriously, start using that brain, or just be gone.
I told myself i wouldnt open this topic anymore but curiosity won over me
This is a half truth and i see a pattern here with you, Mastery didnt change but the attack did in a fairly huge way.
Just ask yourself why this changed. I can only assume here but ill insert my initial argument here “it was a nightmare to balance”
No its not irrelevant nor is ours physical… now if it was physical IS irrelevant!
Its very much relevant and if it cannibalises the rest of the rotation its not a good design.
Oh the irony
why fix that aint broke ?
Because it can be improved.
There are way too many masteries that just increase your damage by a %, that’s a really boring way to design something. And for ret there is the perfect candidate to make mastery a little less boring, and that’s divine purpose.
Aside that, bodhi, this was the last straw, you’re on ignore, you clearly don’t know wtf you are talking about, and you failed yet again at logic, and you failed to understand the argument. So i will not waste 1 more second with you after this.
Hahaha ok, so dissagreeing with your idea broke the cammels back?
The ammount of lies in this post to make your idea seem valid.
4.What logic have you provided other the insults and stating things are irrelevant?
You just state they are with zero comment as to why they are that. Thats not using logic thats just trying to hammer in a point that you think you have, you really dont.
You dont even seem to grasp that Rets currently are a builder spender class and has been, from what it looks like based on your attitude, longer then you have been alive.
What is the general concept of a Builder spender spec and what happens when the spender doesnt need the builders to be spent?
There are ofc exeptions to the points above but thats the general gist of it.
I even gave you a example that BoJ reset could have been baked into mastery instead, hell even HoW but NO! It HAS to be DP!
And then you threw a baby fit and blocked me and i find it hillarious! Have fun reading this and never replying! xD
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