Fighting galactic and cosmic giant threats with superpowers
Or
Smack some defias dudes hiding in the bushes
Fighting galactic and cosmic giant threats with superpowers
Or
Smack some defias dudes hiding in the bushes
Both.
i do both on table top and have fun with both.
Because first my character is bad and some thief and small ennemies are fine, then i get more and more level, and could be able to fight demon lord and similar ennemies.
i have no fun to directly have a high level character doing high level thing
and i donât have fun remaining a low level. Need to progress.
The mistake here is to force to chose, when there can be both⌠and wow was about both, old characters began with Vancleef, Arugal, string-princess.
but time pass, character grow, and they canât stay at low level.
The problem ? 20 years⌠do a campaign for just 4 years and the âdefiasâ will be a long forgotten thing. and ? still had funâŚ
Even if we stop the âcosmic menaceâ we wonât fight back to useless thief because even with a reset, character will again grow and become strongher and aim for greater dangerâŚ
Some of the absolute best gameplay Iâve had in Wow, was as a low lvl Warrior fighting Defias Knuckledusters in Dagger Hills. Classic Westfall. So many good memories. I donât ever go there anymore, since the remake. I miss the old places. But yeah, these cosmic themes are too fantastic for me. The story gets a little far-fetched. I also never wanted to be a champion. Itâs a roleplaying game, I donât want the game to tell me who I am.
Only if it comes embedded with microtransactions /sarcasm
Ever since TBC released there were people complaining that theyâve recently defeated an Old God and now theyâre struggling with boars, so clearly there is a need for big cosmic threats.
I donât much like it personally, but without some kind of narrative reset I donât see a way back to killing low level threats.
yes
/need to be 10 characters long thing that I need to add to be able to post
Somewhere in between those things is my sweet spot.
I definitely lean more towards âterrestrial threatsâ.
Always depends on how itâs written in both cases⌠Mass Effect is a good example of well written terrifying cosmic threat.
Smacking defias dudes.
Galactic threats should exist as plot devices that justify the next generic alien invader that we smack, but that alien invader should not be that much more powerful lorewise than any of the regular human-sized champions of Azeroth.
Idk, I guess fighting the good fight and adventuring I guess. I also find it funny that Iâm prolly only one who will know what opâs name means as its Finnish slang for something. Funny, much congratulations.
I like both, but the problem with the cosmic stuff is Dr Who syndromeâ you write it that way and the battles are so universe saving that it just feels silly once youâve rescued everything from the ultimate doom 6 times.
Even more silly when the next expansion goes from that to âfetch 10 carrots for my stewâ
iâm low fantasy, thatâs relatable.
high fantasy is cool but⌠it easily becomes tasteless, in my opinion.
a dab of high fantasy, in the distance, with a full meal of low fantasy is the best. then you get everything: you know thereâs grand wizardry in the background, and mighty warriors of untold glory, but right now you gotta deal with these two lowly rogues in your face!
Cosmic stuff.
The bigger the better.
I think Blizzard do better when they get to crank everything up a notch, so to speak.
You know, grand orchestral music, epic vistas, imposing villains, and larger than life stories, is generally something Blizzard gets right. Largely because improvements to technology makes them do better.
I donât think Blizzard are very good at creating the simpler scenarios where the emphasis is on atmosphere, the story is about a particular message, and the appreciation of it all lies in the subtlety of the details.
Blizzard does entertainment more than they do art.
I agree, itâs a video game so bigger the better. We are paying for entertainment to distract ourselves from ordinary life so I also prefer it grand. Big and not mediocre so to say, massive sword sticking out of the ground in the horizon creating shadow over azeroth and such, I dont mind doing boring mundane things like fetching 20/20 buckets of water for a quest now and then but the bigger picture still need the grand stuff we dont have irl.
I disagree, but I like how you present your opinion.
I feel both are important to feel your character growing. The little threats at the start and then go toward the bigger ones, but I definitely wouldnât want to just deal with little threats, I donât feel much fantasy in that. If I had to pick either or, Iâd go for the bigger threats narrative.
Luckily WoW has both to pick from depending on how you want to play. You can definitely just chill and mine in Elwynn and still beat up boars on one char and then jump into raiding or mythic+ on another. Just depends on every personâs immersion.
as far as i go it depends on depth and vibe. If both are good, i am fine with either. Just donât become generic and predictable to the point you know how almost every character interaction and dialouge and story plot is going to play out.
I prefer having consequences of our deeds. We saved the literal oblivion (Shadowlands) and creation, but we still get rez sicknessâŚâŚ..
Both.
But with context.
I would like both ends to be consistent. To have an effect and to be told in ways that reflects on the world overall. I donât necessarily NEED to like the consistency, nor does it NEED to always contain things that I as a person only likes. Just that both needs to feel thick with potential rather than flat skinned.
I donât want to know about Bill the Backstabber as a 300pt. exp mob.
Neither do I want to know about Starsasmamrchrch the Conqueror Emperor Eternal through the JJ Abrams style of âMystery Boxâ storytelling either.
Both are extremely boring without substance or something fleshed out to pick up on.
I prefer bushes.