Dragonflight Alpha Development Notes

Dragonflight Alpha Development Notes

DISCOVER THE DRAGON ISLES

  • The Forbidden Reach (Dracthyr Starting Zone)
  • Thaldraszus

NEW FEATURES

  • New Race and Class: Dracthyr Evoker
  • Dragonriding
    • The Dragonriding Talent Tree is now available.
    • Dragonriding now features advanced turning tech that helps the drakes feel more weighty and turning more of a decision.
    • While boosted to very fast speeds, new tech will adjust the camera’s field-of-view. This can be disabled with the “Reduce Camera Motion” option inside the “Motion Sickness” section of the “Accessibility” menu.
    • When running into objects and walls, velocity is now lost based on angle and collision duration.
    • Dragon Glyphs are hidden throughout the skies over the Waking Shores! Fly through them to unlock achievements.
    • The Dragonriding Skill Track is now accessible at the dragonriding trainer Lithragosa located in Skytop Observatory.
      • Not all skills are displayed or implemented, but the player may earn points by collecting Dragon Glyphs and spend them for progression.
    • The Renewed Proto-Drake is now customizable in the Rostrum of Transformation.

NEW DUNGEONS
Developers’ note: Throughout the testing period, character levels will be scaled when entering Dragonflight dungeons. When this happens, the amount of talent points that your character will have available will reflect the original level, not the scaled level.

  • Neltharus
  • Uldaman: Legacy of Tyr
  • Ruby Life Pools

CHARACTER LEVEL
Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 58 Dracthyr Template (The Forbidden Reach starting experience)
  • Level 68 Character Template
  • Maximum Level: 70
  • There was an unexpected issue that required us to disable Dwarves and Mechagnome player characters. New characters of these races cannot be made at this time, and existing characters will be temporarily locked. We hope to have this resolved soon.

CLASSES

  • Mage, Priest, and Rogue available for all races
  • NEW TALENT SYSTEM
    • Death Knight
    • Druid
    • Hunter
    • Mage
      • Developers’ note: The Mage trees in Dragonflight are focused on offering new talents to explore, supporting underrepresented archetypes and builds, and allowing for cross-specialization abilities. We want Mages to feel like they aren’t limited to their primary school of magic, and with enough commitment, they are capable of harnessing powerful abilities from a variety of different magic sources at once. The specialization trees are built to maintain the core fantasy of each specialization while tidying up existing gameplay through talents such as a reworked Alexstrasza’s Fury for Fire Mages, Wintertide for Frost Mages, and introducing a new major cooldown, Arcane Surge, for Arcane Mages. In addition to the talent changes above, we’re making several baseline changes to spells such as Ignite spreading via Fire Blast instead of Phoenix Flames and Flurry moving to a default instant cast, charge-based design. We’re hoping these new trees and talent designs allow you to customize your character in new and exciting ways and we’re looking forward to your feedback!
    • Paladin: Protection and Retribution
      • Developers’ note: With the Paladin talent trees in Dragonflight, we wanted to embrace the class’ knight heritage and the full breadth of its group stewardship. In the class tree, Paladins will see your utility front-and-center, and whether you prefer the fantasy of the crusader or the guardian, we hope that new options such as Seal of the Templar, Recompense, and Afterimage will help you lean into your vision. Blessing of Spellwarding has additionally been made class-wide. Protection Paladins will find a returning Eye of Tyr in your spec tree, as well as an array of options to tailor and enhance many of your signature abilities (both offensive and defensive) to best emphasize your own playstyle. Retribution Paladins will find options that integrate Consecration into their core rotation, a new vision for the returning ability, Exorcism, and other ways of obtaining Holy Power depending on playstyle in addition to new and returning enhancements to their iconic abilities.

        In this week’s build, Paladins will have access to their new Class, Protection and Retribution talent trees. While we’re still working on the Holy specialization, we wanted to bring our other specialization trees online early so we can get community feedback as early as possible. The Holy tree currently in this week’s Alpha is the existing Shadowlands’ talent tree, in addition to containing all of their other abilities. This is placeholder and not indicative of their final tree, and we will be bringing the Holy tree to Alpha as soon as its ready.

      • Known Issue: Unlearning the Crusade talent while also having the Avenging Wrath talent from the Class tree will cause you to keep Crusade and it’s override effect on Avenging Wrath. This can be fixed via relogging and will be corrected in a future Alpha build.

    • Priest
    • Rogue
    • Shaman
      • Developers’ note: With the Shaman talent trees in Dragonflight, we wanted to hone in on some core concepts that are unique to the class. Totems have long been a special thing for Shaman, and we’re giving some new options to manipulate your totems position, radius, duration, cleanse poisons, or even potentially reset the cooldown. We’re bringing back Alpha Wolf for Enhancement Shaman, spreading some Stormkeeper functionality to Restoration Shaman, and trying out a new variation of Elemental Blast for Elemental Shaman, where it replaces Earth Shock as a more expensive Maelstrom Spender. All three of the Shaman specializations have a distinct style of play, and we’re hoping the new talents allow you to focus on your important totems, utility, and style of damage or healing you enjoy.
    • Warrior
      • Developer’s note: We feel that all three Warrior specializations have excellent foundations for both their class fantasies and with regard to how fun their rotations are to play. So, our goal for the class in Dragonflight has been to evolve and enhance each specialization rather than to revolutionize or rebuild them.
        We’re trying to strike a balance between existing things you know and love, exciting new talents and greatest hits from that past such as Blood and Thunder, Odyn’s Fury and Cold Steel, Hot Blood.
        With this in mind, players should expect core rotations to feel comfortable and familiar but with a much wider variety of choice in terms of which elements they can enhance. In addition to this we’re also attempting to build in support to enable players to experiment with more varied playstyles if they desire, such as the Arms being able to heavily investing in damage over time abilities and Fury being able to double down on auto attacks.
        We are excited for Warriors to be joining the Dragonflight Alpha look forward to hearing your feedback!
      • Known Issues
        • Some talent overrides are not working correctly, and you are able to use both spells (E.G. Annihilator doesn’t replace Raging Blow).
        • Some talent dependencies and combinations are not working correctly. (E.G. Combining Titanic Throw and Improved Heroic Throw doesn’t apply Deep Wounds to all affected targets)
        • Stances are currently a work in progress and undergoing internal iteration. A large part of their goal is to guide the fantasy of each spec but mechanically, the goal for these is not to encourage frantic stance shifting. But rather switching at certain major points in an encounter, such as For DPS Warriors during a painful AOE damage phase, or for Protection Warrior that are off tanking they may temporarily switch to deal more damage.
        • A handful of talents will be getting a choice-node option in a later Alpha build (E.G. Rumbling Earth and Thunderous Aftershocks).
        • Fury has some issues with Execute related to the new player experience that causes you to have both the Arms and Fury versions of Execute (players should use the variant that attacks with both Weapons).
        • Multi Rank nodes are not always awarding full values.
        • We’re still working on the background art for the Fury talent tree, it will be added in a later build.

PROFESSIONS

  • Alchemy
  • Blacksmithing
  • Cooking
    • Developers’ note: Firelord Nomi is back and well versed in all of the new Cooking recipes in Dragonflight. He is located next to the other Profession Trainers in the Valley of Strength in Orgrimmar and the Trade District in Stormwind. Players can interact with Firelord Nomi to both train their Cooking skill and obtain reagents for Cooking recipes.
  • Inscription
    • Developer’s note: In this Alpha build, Inscription has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. In addition to the traditional Inscription recipes, we’re introducing a new system to Inscription: the Darkmoon Deck Box. Scribes that have fully unlocked the Darkmoon Mysteries specialization tree will be able to make Darkmoon Booster Packs that contain the cards necessary to create traditional Darkmoon Decks much like before. However, Scribes can now use these Darkmoon Decks to craft Darkmoon Deck Boxes, which are higher item level and are able to be inscribed with Scale Sigils that allow them to customize their Darkmoon Deck Box with different attributes, such as removing all Even cards from the deck, shuffling faster or only shuffling when the player jumps. We’re very interested in feedback on this new system, so please let us know how it feels once you’re able to playtest with it!
      Please note that for Alpha purposes, the Darkmoon Ace cards can be bought from Reagent Lord Herbataur. The other remaining cards will need to be crafted by Scribes.
  • Jewelcrafting
    • Developers’ note: In this Alpha build, Jewelcrafting has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. While cutting gems and Prospecting remain the focus of Jewelcrafting in Dragonflight, we’re also expanding the amount of novelty items that Jewelcrafting can craft, with new Statues, toys and other consumables. We’re also interested in feedback on the new Primalist gems and the Tiered Medallion Setting consumable, which will allow you to add additional sockets to your Dragonflight Necklaces.
  • Leatherworking
    • Developers’ note: In this Alpha build, Leatherworking has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. In addition to feedback on the recipes and consumable items from Leatherworking, we’re also interested in feedback on the new Equip and Set effects that can be found on multiple crafted Leathworking pieces.
  • Skinning
    • Developer’s note: In this Alpha build, Skinning has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. While the core gameplay of Skinning remains largely unchanged for Dragonflight, we are adding a new consumable that aims to give Skinners a new form of gameplay: Creature Baits. Skinners will be able to create and place Creature Baits to lure elusive creatures out of hiding.
      Please note that for Alpha purposes, the cooldown on Creature Baits has been removed so that players can use the item and give feedback. These items will have a medium length cooldown in their final version, which can be reduced by Bait Crafter Specialization traits.
  • Specializations
    • Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.
    • Developers’ note: For the purposes of Alpha we’ve added a consumable, Professor Instructataur’s Top Secret Guide, on the Associate Professor Instructaur vendor that gives players 50 Specialization points. Below are a few Specialization paths:
    • Alchemy
      • Potion Mastery — Improve at crafting potions and related alchemist stones, gaining +1 Crafting Skill per point in this specialization.
        • Batch Production — Master the art of producing potions more efficiently, gaining +1 Multicraft per point in this specialization.
    • Blacksmithing
      • Weaponsmithing — Improve at making weapons and large tools, gaining +1 Crafting Skill per point in this Specialization.
        • Long Blades — Improve at making long bladed weapons and tools such as swords, glaives and sickles, gaining +1 Crafting Skill per point in this Specialization.
    • Inscription
      • Archiving — Improve at the art of archiving various texts, gaining + 1 Skill per point in this specialization.
        • Darkmoon Mysteries — Improve at understanding the complex mysteries behind Darkmoon Cards, gaining +1 Skill per point in this specialization.
      • Rune Mastery — Improve at the art of Inscription and utilizing various reagents, gaining +1 Skill per point in this specialization.
        • Understanding Flora — Improve at milling various herbs in the Dragon Islands, gaining +1 Resourcefulness per point in this specialization.
    • Jewelcrafting
      • Faceting — Improve at cutting gems, gaining + 1 Crafting Skill for all gem cuts per point in this specialization.
        • Fire — Improve at cutting gems with fire, gaining +1 Crafting Skill for all fire cuts per point in this specialization.
      • Enterprising — Improve in the business of jewelcrafting, gaining +1 Crafting Skill for miscellaneous crafts per point in this specialization.
        • Prospecting — Improve in the delicate task of prospecting to increase yield and efficiency, gaining +1 Resourcefulness when prospecting per point in this specialization.
    • Leatherworking
      • Chain Armor Crafting — Improve at making mail armor, gaining +1 Crafting Skill per point in this specialization.
        • Intricate Chain — Improve at making intricate chain armor for the hands, feet, shoulders and waist, gaining + 1 Crafting Skill per point in this specialization.
      • Primordial Leatherworking — Improve at Primordial Leatherworking, gaining + 1 Crafting Skill when crafting elemental, bestial, and decay Leatherworking patters per point in this specialization.
        • Decaying Grasp — Improve at crafting decay patterns, gaining + 1 Crafting Skill per point in this specialization.
    • Skinning
      • Bait Crafter — Improve your skinning efficiency, gaining +1 Finesse while skinning in the Dragon Isles per point in the Specialization.
        • Elemental Infusion — Hone your eye for detail, gaining +1 Perception while skinning in the Dragon Isles per point in the Specialization.
      • Tanning — Improve your capabilities at gathering general materials from creatures, gaining +1 Skill while skinning in the Dragon Isles per point in the Specialization.
        • Leather Mastery — Bolster your knowledge of leather skinning, gaining +1 Skill while skinning leather creatures in the Dragon Isles per point in the Specialization.
  • Known Issues
    • Existing Specialization trees will be wiped for this week’s Alpha build. Players will need to re-learn their specialization paths, which can be expedited by buying Specialization points via the Professor Instructataur’s Top Secret Guide consumable on the Associate Professor Instructaur vendor.
    • Leatherworking: Feral Hide Drums cannot be crafted. This will be fixed in a later build.
    • Jewelcrafting: Prospecting Ore does not currently differentiate between different Quality, resulting in the same prospecting output regardless of Ore Quality. This will be fixed in a later build.
    • Skinning: A few of the Specialization trees are missing description text. This will be fixed in a later build.

USER INTERFACE AND ACCESSIBILITY

  • New HUD UI — Get ready for a fully updated and customizable Heads Up Display (HUD) User Interface (UI) that’s been created with contemporary displays in mind, designed to be effective, attractive, and accessible.
    • Unit frames are now in a new default location near the player.
    • Edit Mode
      • Added the grid checkbox and slider
      • Added Player, Target and Focus frame
      • Added stance bar
      • Added “Snap to Right Side” to the right action bar settings
      • Added Pet Bar
      • Added Possess Bar
  • The Barbershop services are now free of cost.
  • Equipment sets, guild bank, and macro icon selection can now be chosen with a drag and drop from certain sources (items, spells, mounts, battle pets, macros).
    • Known issue: Macros do not display their spell icon when the question mark icon is used.
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Hello everyone! Here are this week’s updates to Dragonflight Alpha:

NEW ZONES

  • The Forbidden Reach (Dracthyr Starting Zone)
  • Removed: The Azure Span

NEW DUNGEONS
Developers’ note: Throughout the testing period, character levels will be scaled when entering Dragonflight dungeons. When this happens, the amount of talent points that your character will have available will reflect the original level, not the scaled level.

  • Neltharus
  • Uldaman: Legacy of Tyr

CHARACTER LEVEL
Developers’ note: This week we have removed the Azure Span zone to allow alpha testers to focus on the Dracthyr starting experience in the Forbidden Reach, the two new level 60 dungeons, the profession changes, and the talent revamps. With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state.

  • Level 58 Dracthyr (The Forbidden Reach starting experience)
  • Level 60 Character Template
  • Level 60 Max

CLASSES

  • TALENT REVAMP
    • Shaman
      • Developers’ note: With the Shaman talent trees in Dragonflight, we wanted to hone in on some core concepts that are unique to the class. Totems have long been a special thing for Shaman, and we’re giving some new options to manipulate your totems position, radius, duration, cleanse poisons, or even potentially reset the cooldown. We’re bringing back Alpha Wolf for Enhancement Shaman, spreading some Stormkeeper functionality to Restoration Shaman, and trying out a new variation of Elemental Blast for Elemental Shaman, where it replaces Earth Shock as a more expensive Maelstrom Spender. All three of the Shaman specializations have a distinct style of play, and we’re hoping the new talents allow you to focus on your important totems, utility, and style of damage or healing you enjoy.

PROFESSIONS

  • Cooking
    • Developers’ note: Firelord Nomi is back and well versed in all of the new Cooking recipes in Dragonflight. He is located next to the other Profession Trainers in the Valley of Strength in Orgrimmar and the Trade District in Stormwind. Players can interact with Firelord Nomi to both train their Cooking skill and obtain reagents for Cooking recipes.
  • Specializations
    • Developers’ note: In this Alpha build, Alchemy and Blacksmithing Professions now have their Specializations enabled. Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession. For the purposes of Alpha we’ve added a consumable, Professor Instructataur’s Top Secret Guide, on the Associate Professor Instructaur vendor that gives players 50 Specialization points. Below are a few Specialization paths for Alchemy and Blacksmithing:
      • Potion Mastery - Improve at crafting potions and related alchemist stones, gaining +1 Crafting Skill per point in this specialization.
        • Batch Production - Master the art of producing potions more efficiently, gaining +1 Multicraft per point in this specialization.
      • Weaponsmithing - Improve at making weapons and large tools, gaining +1 Crafting Skill per point in this Specialization.
        • Long Blades - Improve at making long bladed weapons and tools such as swords, glaives and sickles, gaining +1 Crafting Skill per point in this Specialization.

Hello! Here are this week’s notes for Dragonflight Alpha:

DISCOVER THE DRAGON ISLES

  • The Waking Shores

NEW FEATURES

  • Dragonriding
    • The Dragonriding Talent Tree is now available.
    • Dragonriding now features advanced turning tech that helps the drakes feel more weighty and turning more of a decision.
    • While boosted to very fast speeds, new tech will adjust the camera’s field-of-view. This can be disabled with the “Reduce Camera Motion” option inside the “Motion Sickness” section of the “Accessibility” menu.
    • When running into objects and walls, velocity is now lost based on angle and collision duration.
    • Dragon Glyphs are hidden throughout the skies over the Waking Shores! Fly through them to unlock achievements.
    • The Dragonriding Skill Track is now accessible at the dragonriding trainer Lithragosa located in Skytop Observatory.
      • Not all skills are displayed or implemented, but the player may earn points by collecting Dragon Glyphs and spend them for progression.
    • The Renewed Proto-Drake is now customizable in the Rostrum of Transformation.

NEW DUNGEONS
Developers’ note: Throughout the testing period, character levels will be scaled when entering Dragonflight dungeons. When this happens, the amount of talent points that your character will have available will reflect the original level, not the scaled level.

  • Ruby Life Pools

CHARACTER LEVEL
Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state . After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Maximum Level: 62
  • There was an unexpected issue that required us to disable Dwarves and Mechagnomes player characters in this build. New characters of these races cannot be made at this time, and existing characters will be temporarily locked. We hope to have this resolved soon.

CLASSES

  • NEW TALENT SYSTEM
    • Mage
      • Developers’ note: The Mage trees in Dragonflight are focused on offering new talents to explore, supporting underrepresented archetypes and builds, and allowing for cross-specialization abilities. We want Mages to feel like they aren’t limited to their primary school of magic, and with enough commitment, they are capable of harnessing powerful abilities from a variety of different magic sources at once. The specialization trees are built to maintain the core fantasy of each specialization while tidying up existing gameplay through talents such as a reworked Alexstrasza’s Fury for Fire Mages, Wintertide for Frost Mages, and introducing a new major cooldown, Arcane Surge, for Arcane Mages. In addition to the talent changes above, we’re making several baseline changes to spells such as Ignite spreading via Fire Blast instead of Phoenix Flames and Flurry moving to a default instant cast, charge-based design. We’re hoping these new trees and talent designs allow you to customize your character in new and exciting ways and we’re looking forward to your feedback!
    • Paladin: Protection and Retribution
      • Developers’ note: With the Paladin talent trees in Dragonflight, we wanted to embrace the class’ knight heritage and the full breadth of its group stewardship. In the class tree, Paladins will see your utility front-and-center, and whether you prefer the fantasy of the crusader or the guardian, we hope that new options such as Seal of the Templar, Recompense, and Afterimage will help you lean into your vision. Blessing of Spellwarding has additionally been made class-wide. Protection Paladins will find a returning Eye of Tyr in your spec tree, as well as an array of options to tailor and enhance many of your signature abilities (both offensive and defensive) to best emphasize your own playstyle. Retribution Paladins will find options that integrate Consecration into their core rotation, a new vision for the returning ability, Exorcism, and other ways of obtaining Holy Power depending on playstyle in addition to new and returning enhancements to their iconic abilities.

        In this week’s build, Paladins will have access to their new Class, Protection and Retribution talent trees. While we’re still working on the Holy specialization, we wanted to bring our other specialization trees online early so we can get community feedback as early as possible. The Holy tree currently in this week’s Alpha is the existing Shadowlands’ talent tree, in addition to containing all of their other abilities. This is placeholder and not indicative of their final tree, and we will be bringing the Holy tree to Alpha as soon as its ready.

      • Known Issue: Unlearning the Crusade talent while also having the Avenging Wrath talent from the Class tree will cause you to keep Crusade and it’s override effect on Avenging Wrath. This can be fixed via relogging and will be corrected in a future Alpha build.

PROFESSIONS

  • Jewelcrafting
    • Developers’ note: In this Alpha build, Jewelcrafting has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. While cutting gems and Prospecting remain the focus of Jewelcrafting in Dragonflight, we’re also expanding the amount of novelty items that Jewelcrafting can craft, with new Statues, toys and other consumables. We’re also interested in feedback on the new Primalist gems and the Tiered Medallion Setting consumable, which will allow you to add additional sockets to your Dragonflight Necklaces.
  • Leatherworking
    • Developers’ note: In this Alpha build, Leatherworking has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. In addition to feedback on the recipes and consumable items from Leatherworking, we’re also interested in feedback on the new Equip and Set effects that can be found on multiple crafted Leathworking pieces.
  • Specializations
    • Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.
    • Developers’ note: For the purposes of Alpha we’ve added a consumable, Professor Instructataur’s Top Secret Guide, on the Associate Professor Instructaur vendor that gives players 50 Specialization points. Below are a few Specialization paths:
      • Jewelcrafting
        • Faceting — Improve at cutting gems, gaining + 1 Crafting Skill for all gem cuts per point in this specialization.
          • Fire — Improve at cutting gems with fire, gaining +1 Crafting Skill for all fire cuts per point in this specialization.
        • Enterprising — Improve in the business of jewelcrafting, gaining +1 Crafting Skill for miscellaneous crafts per point in this specialization.
          • Prospecting — Improve in the delicate task of prospecting to increase yield and efficiency, gaining +1 Resourcefulness when prospecting per point in this specialization.
      • Leatherworking
        • Chain Armor Crafting — Improve at making mail armor, gaining +1 Crafting Skill per point in this specialization.
          • Intricate Chain — Improve at making intricate chain armor for the hands, feet, shoulders and waist, gaining + 1 Crafting Skill per point in this specialization.
        • Primordial Leatherworking — Improve at Primordial Leatherworking, gaining + 1 Crafting Skill when crafting elemental, bestial, and decay Leatherworking patters per point in this specialization.
          • Decaying Grasp — Improve at crafting decay patterns, gaining + 1 Crafting Skill per point in this specialization.
    • Known Issues
      • Existing Specialization trees will be wiped for this week’s Alpha build. Players will need to re-learn their specialization paths, which can be expedited by buying Specialization points via the Professor Instructataur’s Top Secret Guide consumable on the Associate Professor Instructaur vendor.
      • Leatherworking: Feral Hide Drums cannot be crafted. This will be fixed in a later build.
      • Jewelcrafting: Prospecting Ore does not currently differentiate between different Quality, resulting in the same prospecting output regardless of Ore Quality. This will be fixed in a later build.

USER INTERFACE AND ACCESSBILITY

  • New HUD UI — Get ready for a fully updated and customizable Heads Up Display (HUD) User Interface (UI) that’s been created with contemporary displays in mind, designed to be effective, attractive, and accessible.
    • Unit frames are now in a new default location near the player.
    • Edit Mode
      • Added the grid checkbox and slider
      • Added Player, Target and Focus frame
      • Added stance bar
      • Added “Snap to Right Side” to the right action bar settings
  • The Barbershop services are now free of cost.
1 Like

Take a look at this week’s updates to Dragonflight Alpha:

DISCOVER THE DRAGON ISLES

  • Thaldraszus
  • Removed: The Waking Shores

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state . After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 68 Character Template
  • Maximum Level: 70
  • Dwarves have been re-enabled.

CLASSES

  • NEW TALENT SYSTEM

    • Warrior
      • Developer’s note: We feel that all three Warrior specializations have excellent foundations for both their class fantasies and with regard to how fun their rotations are to play. So, our goal for the class in Dragonflight has been to evolve and enhance each specialization rather than to revolutionize or rebuild them.
        We’re trying to strike a balance between existing things you know and love, exciting new talents and greatest hits from that past such as Blood and Thunder, Odyn’s Fury and Cold Steel, Hot Blood.
        With this in mind, players should expect core rotations to feel comfortable and familiar but with a much wider variety of choice in terms of which elements they can enhance. In addition to this we’re also attempting to build in support to enable players to experiment with more varied playstyles if they desire, such as the Arms being able to heavily investing in damage over time abilities and Fury being able to double down on auto attacks.
        We are excited for Warriors to be joining the Dragonflight Alpha look forward to hearing your feedback!
      • Known Issues
        • Some talent overrides are not working correctly, and you are able to use both spells (E.G. Annihilator doesn’t replace Raging Blow).
        • Some talent dependencies and combinations are not working correctly. (E.G. Combining Titanic Throw and Improved Heroic Throw doesn’t apply Deep Wounds to all affected targets)
        • Stances are currently a work in progress and undergoing internal iteration. A large part of their goal is to guide the fantasy of each spec but mechanically, the goal for these is not to encourage frantic stance shifting. But rather switching at certain major points in an encounter, such as For DPS Warriors during a painful AOE damage phase, or for Protection Warrior that are off tanking they may temporarily switch to deal more damage.
        • A handful of talents will be getting a choice-node option in a later Alpha build (E.G. Rumbling Earth and Thunderous Aftershocks).
        • Fury has some issues with Execute related to the new player experience that causes you to have both the Arms and Fury versions of Execute (players should use the variant that attacks with both Weapons).
        • Multi Rank nodes are not always awarding full values.
        • We’re still working on the background art for the Fury talent tree, it will be added in a later build.

PROFESSIONS

  • Inscription
    • Developer’s note: In this Alpha build, Inscription has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. In addition to the traditional Inscription recipes, we’re introducing a new system to Inscription: the Darkmoon Deck Box. Scribes that have fully unlocked the Darkmoon Mysteries specialization tree will be able to make Darkmoon Booster Packs that contain the cards necessary to create traditional Darkmoon Decks much like before. However, Scribes can now use these Darkmoon Decks to craft Darkmoon Deck Boxes, which are higher item level and are able to be inscribed with Scale Sigils that allow them to customize their Darkmoon Deck Box with different attributes, such as removing all Even cards from the deck, shuffling faster or only shuffling when the player jumps. We’re very interested in feedback on this new system, so please let us know how it feels once you’re able to playtest with it!
      Please note that for Alpha purposes, the Darkmoon Ace cards can be bought from Reagent Lord Herbataur. The other remaining cards will need to be crafted by Scribes.
  • Skinning
    • Developer’s note: In this Alpha build, Skinning has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. While the core gameplay of Skinning remains largely unchanged for Dragonflight, we are adding a new consumable that aims to give Skinners a new form of gameplay: Creature Baits. Skinners will be able to create and place Creature Baits to lure elusive creatures out of hiding.
      Please note that for Alpha purposes, the cooldown on Creature Baits has been removed so that players can use the item and give feedback. These items will have a medium length cooldown in their final version, which can be reduced by Bait Crafter Specialization traits.
  • Specializations
    • Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.

    • Developers’ note: For the purposes of Alpha we’ve added a consumable, Professor Instructataur’s Top Secret Guide, on the Associate Professor Instructaur vendor that gives players 50 Specialization points. Below are a few Specialization paths:

    • Inscription

      • Archiving — Improve at the art of archiving various texts, gaining + 1 Skill per point in this specialization.
        • Darkmoon Mysteries — Improve at understanding the complex mysteries behind Darkmoon Cards, gaining +1 Skill per point in this specialization.
      • Rune Mastery — Improve at the art of Inscription and utilizing various reagents, gaining +1 Skill per point in this specialization.
        • Understanding Flora — Improve at milling various herbs in the Dragon Islands, gaining +1 Resourcefulness per point in this specialization.
    • Skinning

      • Bait Crafter — Improve your skinning efficiency, gaining +1 Finesse while skinning in the Dragon Isles per point in the Specialization.
        • Elemental Infusion — Hone your eye for detail, gaining +1 Perception while skinning in the Dragon Isles per point in the Specialization.
      • Tanning — Improve your capabilities at gathering general materials from creatures, gaining +1 Skill while skinning in the Dragon Isles per point in the Specialization.
        • Leather Mastery — Bolster your knowledge of leather skinning, gaining +1 Skill while skinning leather creatures in the Dragon Isles per point in the Specialization.
    • Known Issues

      • Leatherworking: Feral Hide Drums cannot be crafted. This will be fixed in a later build.
      • Skinning: A few of the Specialization trees are missing description text. This will be fixed in a later build.

USER INTERFACE AND ACCESSIBILITY

  • New HUD UI
    • Edit Mode
      • Added Pet Bar
      • Added Possess Bar
  • Equipment sets, guild bank, and macro icon selection can now be chosen with a drag and drop from certain sources (items, spells, mounts, battle pets, macros).
    • Known issue: Macros do not display their spell icon when the question mark icon is used.
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