Seasonal affix was fiddly and lead to fails, but scaling felt very nice. We were progressing from +2 onward. As it should be.
the affixes are still there in new m+ . starting with +2
they are not gone
the affixes are still there in new m+ . starting with +2
they are not gone
I never said they were gone
Iâll be honest I still despise affixes and timers so I might still not give a damn about +2, but I will likely give it a try with an open enough mind that if I have a fun time I might change my mind on that.
Yes, you ignored the objective things and instead projected your own subjective feelings and opinions on 50% of the playerbase, and then cried about being called dishonest for it. God tier argumentation skills.
Also go to the first reply you posted in this thread and try to tell me with a straight face that youâre not reacting emotionally.
well its kinda objective fact if he checked the statisticks on raider io.
50 % of people were not able to progress past 10 - they now wont be able to complete m0 if they dont have gear / crests from 2-9
those people are now effectiely gated compeltly from doing m+
now add to this crowd the crowd who were doing 11-15 over whole season only after they got upgrades from 2-10 .
those peopel wont be able to progress either in new system .
and yes - people who did +20 and higher will do just fine.
untill they decide to level up new alt - unless they have friends who are willing to carry them and boost them while they underperform .
Whoosh.
Thatâs what people are doing and hence why this game has lost so many players.
Worst idea ever. Who asked for this?? All my frustrations in M+ is only about affixes not the amount of levels for max loot?? wtf lizard
Then this new System will actually be good for you. Where before you got with M7 your first Affix beside the Timer and skaleable enemies now M15 adds the first Affix.
Meanwhile the second harder Affix that came already with M14 will with the new System only annoy people that play M20 or beyond.
50 % of people were not able to progress past 10 - they now wont be able to complete m0 if they dont have gear / crests from 2-9
thatâs your observation not a data . people will have the gear over time and people who only do low keys dont rush them anyway.
those people are now effectiely gated compeltly from doing m+
no they are not. if anything theyâll have a better place to practice to do higher levels so they can get KSM by themselves but ofc. boosters may not be happy about this.
untill they decide to level up new alt - unless they have friends who are willing to carry them and boost them while they underperform .
right now itâs not possible to carry people either, group are empty no oneâs doing below +10 keys.
Seasonal affix was fiddly and lead to fails, but scaling felt very nice. We were progressing from +2 onward. As it should be.
Yes, but M+2 was very easy. It was just that keys got harder per keylevel than now. Blizz isnât making the new M+2 very easy. They just scale it to M+11-12. It is just a minus -10 keylevels.
Yes, but M+2 was very easy. It was just that keys got harder per keylevel than now. Blizz isnât making the new M+2 very easy. They just scale it to M+11-12. It is just a minus -10 keylevels.
affix changes affect difficulty so i dont think itâs directly a 10 level cut
The easiest way to understand the changes IMO is to look at the reward chart at towards the end of the article. It shows both what the dungeon level and rewards are in S3 and shows what they will be in S4.
right now itâs not possible to carry people either, group are empty no oneâs doing below +10 keys.
I literally did (started) 3 below +10s last week (finished 1).
I donât have an issue with looking at the number. I have an issue with looking at that number and assuming it means it was too difficult for half of the playerbase. And youâre now doing the exact same thing. Having that number is one thing, knowing why it is that number specifically is a completely different thing. Itâs jumping to conclusions based on assumptions.
Letâs use an analogy. Iâll give you a made up statistic and you tell me if you see the flaw in it:
- statistic: 80% of car owners never went and finished a lap on a race track
- conclusion: 80% of the human population have repeatedly tried and failed to drive a car to the finish line during a race
Do you think the conclusion is reasonable?
I literally did (started) 3 below +10s last week (finished 1).
i mean there arent enough players. as i stated above i tried to help out a friend and we couldnât even form +6s a month ago and that was in prime time & earlier in the season. it takes too long to form groups at those levels which makes their journey even more tedious
I had no problem last weekend. But it is your experience so i am not going to doubt it.
It depends on spec and linked IO. If I dust of my VDH and do keys I wonât even need to link my main to get a +4 going.
If I want to play Havoc Iâll be linking my main and begging people for an invite to their +4.
There is 0 effort includet to get the actually âbest gearâ anyway.
It was âhardâ the first week. Complicated in the second and easy in the third.
If you dont want to put in the efford you buy a WoW token, Convert it into gold and buy a boost from a Community.
0 Efford is not a valid argument. M+ is EASY till 20 and will always be âeasyâ if this season woudnt have so much âoneshootâ mechanics that will just kill the group you could clear 20 with ilvl 450 since âDPSâ is not the issue this season.
You just need enough HP to survive the ânear oneshootsâ (aka the ilvl for more max hp) and everything is fine.
There is literally no reason to have a timer in the âgear progressionâ phase of M+. Add a Ladder, Leaderboard, Archivments and maybe a full transmog Set per dungeon (each piece droping at higher m+ lvl) and you still have enough reasons to try to go higher.
I think thatâs a bit of a strange attitude. There is every effort to gear up and get bis gear. Ask anyone who has run a particular dungeon or raid umpteen times to get a drop.
They are refusing to acknowledge that significant percentage of the playerbase is simply not interested in m+.
good changes, too bad it still means we have to play awful awful dungeons like rise, nokhud, halls of infusion for a full season. no thanks.
They are refusing to acknowledge that significant percentage of the playerbase is simply not interested in m+.
Whatever the reason is they arent getting to high keylevels; there are quite some casual friends and family players around who just dip in the low levels of M+ . I am not going to talk bad about that.