It’s rather interesting that it’s taking this long to implement basic adjustments for these two dungeons. People have been complaining about this “extreme difficulty” since the PTR.
Actually, “extreme difficulty” is the wrong phrase. The real issue is that these dungeons were never properly tested for things like enemy health pools and damage output.
This just highlights a recurring problem: when it comes to the PTR, developers really need to listen to player feedback, apply those changes, and then rigorously test the adjustments themselves .
I know it’s wishful thinking, but hey—a player’s gotta have some hope, right?
I’d also like to see the 2nd boss in Gambit changed. It’s either perfectly smooth or a nightmare. The adds getting scary a little slower would change the fight for the better imo.
It’s just felt so odd. We have to go seriously out of our way to find enough count.
That said, if they’re removing some casters from around the shards, we’re probably still going to end up pulling the whole courtyard
Guess it’ll depend what the removed mobs were worth. Probably not 10%, to be fair. Probably work out as 1 less pack overall or something. Which will still help.
Players who pay to play the game and probabbly know it better by now than the devs…What’s even the point of PTR besides fixing bugs if they ignore feedback is beyond me.
Lord knows those halls changes should of come much, much sooner.
The sheer amount of trash you had to kill was frustrating, so here’s hoping they fix Dawnbreaker next although I’m not getting my hopes up on that one.
The Public Test Realm (PTR) has always been a cost-effective method for developers to test the game. It leverages millions of players to identify issues, test patches, and stress-test servers, effectively serving as a massive, crowdsourced quality assurance department.
However, the core issue is that many players don’t use the PTR for its intended purpose. Instead of testing, they use it to preview new content, race to find the most efficient end-game strategies, or—most problematically—to discover glitches and exploits. For cheat creators, the PTR is a perfect environment to test their programs without consequence.
This means the modern PTR reality is far from what developers initially envisioned. To realign it with its original goal, Blizzard needs to place a much stronger emphasis on gathering and incentivizing constructive feedback.
Think about it: when you watch a streamer or content creator on the PTR, do you ever see them click the “Report Bug” button? I never do. There needs to be a more structured system that encourages—or even requires—meaningful feedback. For instance, if a player consistently submits empty or nonsensical bug reports, their PTR access should be revoked.
The PTR should be for testing, not just for playing.