Epic BG's Need Fixing

Hi.

I rarely ever post anything on the forums but i feel I need to put this as simply as possible.

Epic BG’s need sorting out.

IOC is a 99% lose rate if you don’t get workshop at the start of the game.

WG is a 99% lose rate if you lose the first push due to the ranking system and whichever side is defending has the advantage

Horde have a big advantage in AV due to the IB choke point compared to the 2 angles they can take SH GY.

I’ve played hundreds of epic bg’s and its the general feeling throughout the community that these are the most basic of problems. The AV problems isn’t too bad compared with the IOC and WG one though.

How to fix it simply? I would propose just removing the ranking system entirely in WG and have all ‘bases’ neutral at the beginning of every game and allow building once the bases have been capped. This would stop people afking out after the first push and would create more unique outcomes in the game.

IOC Needs a nerf to the demolisher/siege engine damage vs players as they are only used to defend the Hangar. A damage increase versus gates may force them to be used in different ways instead of the usual hangar defense.

I also feel that if the Oil Refinery and Quarry had a further 5% damage buff on each base (20% increased siege damage per base) then it would make them more attractive to defend and attack.

I think these basic changes would effect the dynamic of the 2 bg’s tenfold and would help stop the inevitable outcomes of the bg’s in their current state. Like I said, currently IOC is won with WS and not without it and WG is lost if your team fails on the first push.

Looking forward to hearing some ideas

Thanks for reading.

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The main problem is that currently the only viable strategy is to zerg in 1 group, because damage and CCs are out of control and a zerg group can steamroll any defense in a matter of seconds.
Personal skills or group tactics doesn’t matter, since defense cannot hold up long enough to buy time to the rest of the team to focus on objectives.
The only thing that can hold up a zerg team is an another zerg team.

If the outcome of the game narrows down into a single 40v40 battle at the beginning, then everything depends on pure luck: whichever group has more healers, better geared players or less lag will win regardless long-term tactics, all they need is to stick together in one group.

So until Blizzard doesn’t decrease pvp damage drastically to a level where a smaller group can hold up a zerg team for a decent amount of time, small optimizations on epic BGs will not make any difference.

Probably epic BGs will not change (including Russian plaque) until the next expansion, because devs need to re-design the whole fight mechanism for all classes and they can’t do it right now, since all pve fights are optimized for this crazy amount of damage.

Kind of my point exactly. The only reason its 40vs40 zerg in IOC at the start is because WS is mandatory to win. The only reason its 40vs40 zerg at the start of WG is because the whole team needs to rank up in order to build vehicles.

Nerf WS and remove the rank system like i suggested and then it will open up the BG’s in the beginning as people will go off in smaller groups to control different areas of the map.

If this makes sense?

IoC workshop?? wtf do you mean? Its all about controlling the hangar nowadays. The siege melts like butter

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depends whos driving the seige, and its protection last passenger I had wracked up 46 kills, but is open to elements on the hill. Ws still controls the game, not that it rules out otherways of winning, but allows you to wipe horde if ally gate down first.
Russians prefer ws and docks.

We never go hangar tbh at least last 50 ioc we never went hangar.

We get glaves , and we put 28 players to defens glaves. Whenever horde or alliance attacks at glaves those 28 players strike against them. And glaves continue firing at enemy gate.

Hangar is waste of time on ioc. Because that damn ship doesnt stay on the keep. It returns back to its base every 59 seconds. Let the enemy get hangar always.

Since glaves can fire at gate every 3 seconds why would you go hangar? Keeping hangar in your team control will make less damage on enemy gate.

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Ok so when I said its all about Hangar I might have gone a little overboard, I believe there isnt really a meta in IoC, its probaly one of the most balanced bgs and all 3 bases are very viable.

That said, I believe the Hangar has a little edge if played correctly as in getting 4 capable people maning the guns and dont have noobs on the ship looking at the 4 people maning the guns wich happens way too often.

It frees up 36 people to ensure you take refinery + quarry, keep control of hangar and mount a defense against siege. There isnt any counterplay to Hangar other than retaking it and for that to happen against a solid defense the enemy has to commit and that can and should be capitalized on.

With Hangar + Refinery + Quarry the gate will melt extremely fast, seen it happen with 3 fly-bys (maybe with 2 or 3 bombers on the inside but those do so little damage I dont even know if it mattered) at worst you’ll get it with 4 assuming capable people maning the guns

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The non-Russian teams generally take workshop in order to hold hangar. Defending it with demos and siege because currently demos and siege just melt infront of the gate. Thats why I’m claiming WS is mandatory to win. The demolishers defend the hangar or in the case of most Russian teams, the demolishers are used to defend the Glaives :slight_smile:

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Nothing wrong with your post, but would say with the buffs gates recently recieved it is more likely 5 to 6 rounds on front gate.
3 glaives on gates melts em quick aswell, but can be easily countered if def on them is poor, and in range of rockets, esp the alliance side .
Good assault on hanger with demos and seige with capable escort and drivers should never fail to take hanger, and also big advantage in def.
Refinery and quarry importance can not be underestimated.

Av was alliance bg for years stop crying

@latexfear Like I said, AV isn’t much of a problem in comparison to IoC and WG. And fyi I play both horde and alliance equal amounts and the fact that IWB choke point exists even makes it boring to play as a horde

Ok sry bro. ioc is most boring thing ever so i dont know a hate this bg so much.

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