Honestly, if you canât see how wildly different those two things are, I should probably give up at this point.
You obviously can disagree with their perception all you want, but considering his whole post is about his perception and the way his perception is making him quit the game, I donât see what exactly you want to accomplish here. Do you have any reasonable hopes for where your posts will lead to? Anything? Or just arguing that his perception is not agreeable just for the sake of arguing?
Yeah itâs crazy in a game that allows you to have up to 50 characters. Youâd think they would love people who play alts, as people would play more.
For me alting is my fave part of gaming in mmoâs. Love making diff transmogs, trying new races, then trying to get them geared.
We shouldnât feel punished for being a latecomer or wanting alts that we can switch to mains if we change our minds.
Donât give us that excuse that we will gear and get bored too fast⌠in Wrath you could raid both 10 and 25 man for loot and I never got bored of gearing alts and my main.
When paying a sub let people play the way they want.
The whole raid lockouts thing is fairly complicated as it keeps changing. Some raids you can do both, others you canât.
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.
To check your current raid lockouts press your âOâ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.
There are three types of raid lockouts used in the game.
Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.
You can kill a boss as many times per week as you like, but only loot it once per difficulty.
Anyone can join anyoneâs instance.
Bosses are never locked to you, and you can always go back and kill them later even if youâve skipped them by joining a group that had progressed further.
Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.
Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.
You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
You can move from group to group during a week as long as youâre joining instances that donât have bosses alive youâve already killed.
If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
You can move between 10 and 25 raid size, given these constraints.
Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.
Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).
Wrath was separate lockouts with separate loot tables. ICC was the addition of heroic mode, which shared with its respective size. You couldnât do normal gunship 10 and heroic gunship 10, but you could do gunship 10 and gunship 25.
Using gunship as an example because it was an incredibly easy boss, and often pugs would swap to heroic just for gunship (If they had someone with LK normal to change it) for the better loot.
Why do these lazy ppl still talk? And even have advocates that talk about their perception as if no-one that has done what they canât do canât see itâs pure and utter lazyness on their part?
New char 120 a few days ago, lvl 35 neck auto, lvl 50 just by playing stuff that gives gear to a low ilvl char, 50-56 with 3 expeditions, 2nd lvl of flame at 55 auto, m+4 for first m+ essence which is now in secondary slot, pugged my key to +6 at 403 ilvl, doing 30k on short boss fights and 20k overall.
All is doable, youâre just lazy af and prefer to whine at the sidelines.