- our damage is garbage - and I don’t mean pad damage, we’ve always been excellent at that - our actual, direct hit, “I’m-going-to-make-a-play-and-kill-this-guy” damage is nonexistent, even more so than I anticipated and ten times worse than in S3 TWW (in which it was already behind other classes by 10 miles) - I feel like a victim/passenger inside every lobby/game I’m in
- casting feels worse than ever (removal of kick trackers + longer duration on kicks if/when they land + all the micro CC is still in the game, it just doesn’t DR thrice, it DRs twice - vs a demo lock alone I couldn’t play my character for 25+ seconds yesterday)
- removal of Psychic Horror and Void Shift basically killed the spec - it’s literally always the same for Shadow - we ALWAYS end up doing zero damage and we ALWAYS end up in this silly support role where we enable the guy we’re playing with to actually land the kill by being annoying CC bots that live forever and can save others - we lost half our toolkit for that purpose and we got NOTHING back (in fact I dare say our damage profile for PvP is even WORSE than it use to be) - it’s ABSURD that I am left to free cast a Void Torrent and get the guy from 100% to BARELY 85% while channeling my most important spell with all dots up
- dispelling our dots has never felt worse and people can do that with ZERO repercussions - it shuts down our nonexistent pressure even further
- Mindgames still hits for 20k on 500k health pools… if it was buffed to hit 70k and reverse 70k it’d make more sense for this spell to exist
- mobility is still awful - I don’t know why Priest designer (if there is such a person) doesn’t just put door of shadows from Shadowlands on a 2 or 3 minute cooldown at the bottom right of the Priest class tree (instead of forcing us to spend 4 talent points to get the Fade dmg redu that we had for 1 or 2 talents points in TWW) and fix the mobility issue for good - warlocks got double gate, rogues have 4 grappling hooks/2 shadowsteps, warriors have infinite charges, meanwhile we’re permastuck in place and when classes do insane damage (like ww monks and some others right now) we basically just die
- also about mobility - why doesn’t fade provide 2-3 sec freedom anytime its used when Phase Shift is selected?
- PvP talents got gutted (why was thoughtsteal removed? why was catharsis removed?) and all we got in return was Psychic Shroud which is quite literally just a holy priest talent as it’s extremely useful for the in-n-out chastise→ fears they do
Oh and let’s not even talk about Tentacle Slam bugs where people around me are not being dotted even though they’re infront of me, or a person who is sprinting will get Madness dot but won’t get VT(or SWP if talented into Misery) if they sprint out of the place where tentacle would land
Give us way more direct damage without nerfing the passive damage or return the tools we used to have to actually win games. And please give some mobility to this stupid spec for crying out loud (also why do ret paladins have perma aoe 70% snare that you can’t even walk out of even when you fade for the snare removal)