Everything I said in beta feedback regarding Shadow in PvP turned out to be true

  • our damage is garbage - and I don’t mean pad damage, we’ve always been excellent at that - our actual, direct hit, “I’m-going-to-make-a-play-and-kill-this-guy” damage is nonexistent, even more so than I anticipated and ten times worse than in S3 TWW (in which it was already behind other classes by 10 miles) - I feel like a victim/passenger inside every lobby/game I’m in
  • casting feels worse than ever (removal of kick trackers + longer duration on kicks if/when they land + all the micro CC is still in the game, it just doesn’t DR thrice, it DRs twice - vs a demo lock alone I couldn’t play my character for 25+ seconds yesterday)
  • removal of Psychic Horror and Void Shift basically killed the spec - it’s literally always the same for Shadow - we ALWAYS end up doing zero damage and we ALWAYS end up in this silly support role where we enable the guy we’re playing with to actually land the kill by being annoying CC bots that live forever and can save others - we lost half our toolkit for that purpose and we got NOTHING back (in fact I dare say our damage profile for PvP is even WORSE than it use to be) - it’s ABSURD that I am left to free cast a Void Torrent and get the guy from 100% to BARELY 85% while channeling my most important spell with all dots up
  • dispelling our dots has never felt worse and people can do that with ZERO repercussions - it shuts down our nonexistent pressure even further
  • Mindgames still hits for 20k on 500k health pools… if it was buffed to hit 70k and reverse 70k it’d make more sense for this spell to exist
  • mobility is still awful - I don’t know why Priest designer (if there is such a person) doesn’t just put door of shadows from Shadowlands on a 2 or 3 minute cooldown at the bottom right of the Priest class tree (instead of forcing us to spend 4 talent points to get the Fade dmg redu that we had for 1 or 2 talents points in TWW) and fix the mobility issue for good - warlocks got double gate, rogues have 4 grappling hooks/2 shadowsteps, warriors have infinite charges, meanwhile we’re permastuck in place and when classes do insane damage (like ww monks and some others right now) we basically just die
  • also about mobility - why doesn’t fade provide 2-3 sec freedom anytime its used when Phase Shift is selected?
  • PvP talents got gutted (why was thoughtsteal removed? why was catharsis removed?) and all we got in return was Psychic Shroud which is quite literally just a holy priest talent as it’s extremely useful for the in-n-out chastise→ fears they do

Oh and let’s not even talk about Tentacle Slam bugs where people around me are not being dotted even though they’re infront of me, or a person who is sprinting will get Madness dot but won’t get VT(or SWP if talented into Misery) if they sprint out of the place where tentacle would land

Give us way more direct damage without nerfing the passive damage or return the tools we used to have to actually win games. And please give some mobility to this stupid spec for crying out loud (also why do ret paladins have perma aoe 70% snare that you can’t even walk out of even when you fade for the snare removal)

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Why pick shadow when ret can climb elit in 2 days in pvp. meanwhile shadow still 1800 after 2 weeks

How, another CASTED SHADOW ability with 2-3 min cd, would solve our issue with mobility?

Particulary because of this.

And theres more.

They could reduce the CD and remove the cast time, if they re-implement it

This post pretty much sums up pvp for sp rn, iv been waiting for what is it 2 months now with no proper changes, depressing, needs a rebalance of tuning in pvp, less pad more actual meaningfull numbers, and fix the stupid tentacle slam issue already so it applies dots on every click, cant have void torrent doing 15% of someones health while ray of frost murders people as an example, remove swp talent rebalance vt/swp dmg buff torrent/void volley/mind blast remove PL make the class useful, and stun back would be nice.. mobility to but hey x) cant win em all.
Oh and ye VT dispel protection is garbage, always have been, yet UA dispel protection and flame shock keeps getting buffed every expansion as it should when its weak, but VT never touched upon, i died to dispelling UA of my DH with reverse other day, 150k UA hits, hits harder then my entire toolkit would do on sp xD

Know how depressing it was to see mm hunters and rogues get like buffed this patch and sp zero changes, while sp is already the worst class in pvp rn? and rogue and hunter amongst the best? slap in the face.

add back doors of shadow or w/e :confused:

Horror removed kill spriest beyond belief. Dead in pvp.

I honestly couldn’t agree more with your complaints about Shadow Priest in PvP right now.

Comparing Shadow Priest to Warlocks is exactly what I’ve been doing, because the difference is honestly ridiculous.

Look at what they have access to in a single build — double gate, port, pact, wall, spell lock (demo), multiple fears, Shadowfury, coil, howl. It’s layers on layers of control, mobility, and survivability.

Then look at Shadow. We’ve lost swap, lost our stun, and we’re left crawling through glue just trying to land a fear.

I even had to race-change just to get a charge fear, which says a lot about how bad mobility feels.

Getting 1900 in Solo Shuffle this season as Shadow was one of the hardest pushes I’ve ever done — and I’ve been Gladiator before. Normally, Elite is very achievable for me on SP, even accounting for lower MMR right now. But this feels completely different. It’s honestly ridiculous that I could pick up a class I barely know, like Frost Mage, play a few shuffles, and instantly sit at 2k+ MMR — while I’m struggling after 40+ rounds on my main that I’ve played for 8+ years.

That shouldn’t happen.

Shadow just doesn’t feel viable compared to other ranged specs. Why would anyone pick it over Mage, Demo, or BM? Those classes bring damage, control, and survivability without needing constant babysitting.

And the positioning argument doesn’t even hold up. Even if we try to reposition to make it awkward for the enemy healer — dragging DPS behind pillars, trying to force bad angles — it barely matters. The DPS just follows, keeps doing significantly more impactful damage, and there’s no real punishment. I’d need them to be out of line for a solid 10 seconds before a healer even considers moving, and that’s outside of PI windows.

Yes, we got some tankiness with Flash Heal and Fade, but that doesn’t matter when:

  • We do no meaningful damage until deep dampening

  • We have no real burst pressure

  • We’ve lost core identity tools like Psychic Horror

  • Psyfiend is locked behind PvP talents

  • Mindgames feels weak and unimpactful

The spec just isn’t fun. That’s the biggest issue.

On top of that, grinding things like Voidsliver in Shuffle feels awful because playing SP there is already a slog, and it feels like you’re risking rating every queue.

And good luck finding teammates for 3s at a high level. Why would anyone take a Shadow Priest when they could bring a Mage or Demo and not have to spend their entire mana bar keeping them alive after two minutes? Shadow has no real way to escape pressure — we just sit there and rot.

It really feels like whoever designed Shadow for PvP missed the mark completely. Also the dev team been really hard at it changing things up for classes so I thoroughly expected a blue post and look constantly for one. But, as usual, SP is one of the classes left wanting. It isn’t fun to play wow for me on alts like it is my main. I just sit on cs2 now to avoid the annoyance.

try playing Ele shammy lol.. they have 0 burst outside a 3 min cooldown
and all damage is LAvablast spread pressure PAD damage

at least for pvp

What Ismesh wrote is exactly how I feel.

And it’s crazy that all we got was 20-25% buff on Madness and Mind Blast in this last round of buffs, when Madness (YOUR MAIN SPENDER) is getting dispelled 24/7, especially because it is no longer disease, so every healer can now dispel it - you used to be a happy camper whenever you met something that wasn’t a paladin pre-midnight as most healers couldn’t deal with diseases (unless priests specced into it - which funnily enough removed another layer of outplay in shadowpriest vs shadowpriest mirrors as you could spec disease dispel and outplay other SP with that as well)

I dunno, this expansion has been a massive L and if I wasn’t invited to raid with a couple of IRLs I wouldn’t be paying for this.

PvP MMR is again completely f***ed by these unnecessary squeezes and people need to wait 15+ weeks to be able to get glad/to queue at ratings they usually play at (it’s hilarious, glad is lowered to 2300, yet it feels MMR has NEVER been MORE squished), Shadow is completely garbage, idk, this expansion is just… I heard Smexxin is designing priests, what a fall from grace for that dude.

buffing mindflay instead of dots also kills it since when can you cast mind flay on melee.

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