Firstly, thank you for the open communication. It is a relief to myself & other MWs that the 4-set was indeed supposed to capture all healing. I am hoping that this change means that MWs will not need to worry about chasing Chi Harmony targets quite as much, although that will still be …yet another mini-game.
One thing I am concerned about is the fact that Vivify beyond x targets now has a SQRT scaling. Due to the nature of Dancing Mists, we have varying amounts of ReM out on the raid at any given time - infact, we frequently have a high ReM count during times of low, but consistent, raid damage. My concern is that it is very common to have such a scenario which also has 3-5 prio targets requiring intensive healing. Even though our Vivify may be completely overhealing an additional 5 targets (for a total of, say, 10 ReMs), the player’s Vivify healing is weakened on the targets who actually need triage healing. This leads to the player feeling punished when it isn’t even in their control. In 10.1, more ReMs were always a good thing, but this is no longer necessarily the case. Yes, this may be a “RWF” or “0.1%” issue, but I believe it is an inherently poor design. This is not to flame the MW developer, of course. If the SQRT nerf is implemented, I ask that perhaps it only kicks in when x targets are being actively healed - even if it’s still not a perfect system, it would still alleviate this issue a touch.
It has been hard to give feedback with the current tier as it has, obviously, been bugged. Even with Invigorating Mist etc going into Chi Harmony, I am concerned that the tier-set is going to feel quite clunky. MWs will still be incentivized to actively chase Chi Harmony targets created by Rapid Diffusion during Yu’lon, and we are still going to be incentivized to massively, if not grotesquely, overheal. MW feels a few steps behind, constantly, because we are having to purposefully put ReM on, let’s say, 2x debuff targets (so, 2 GCDs), into SoOM (even buffed, it doesn’t take the role of a Vivify in terms of spot-healing), meaning we’re already 3 GCDs “behind” other healers who only have to use 1 button (looking at you, Glimmer). Not only that, but we’ve also essentially “wasted” a portion of the initial target’s Chi Harmony. Due to the fact CH lasts roughly the same duration as the CD of ReM & RSK, there’s this weird, conflicting priority system. The playstyle just kind of suffers, for example, in a world where there optimal rotation is RSK → MT → ReM on self → SoOM (if abusing things like Escape from Reality/Guardian Spirit/Blessing of Spring, etc). In this situation, RSK feels like a nuisance.
The general community consesus that I have been privy to thus far has similarly shared this opinion with me: MW is starting to become over-the-top & micro-manage-y. We may drop Misty Peaks and choose to run Sheilun’s & Focused Thunder, instead. At the highest level, this is already quite a lot of micro-management required - yes, I know, Blizzard should not tune around RWF players. However, I am tempted to ask: who exactly ARE Blizzard tuning MW for, then? Current MW has one of the highest barriers for entry that I have seen in a long-time: it plays completely differently to any other healer, including Disc (which it is the closest to). In 10.2 we will also have Lifecycles/Mana Tea to manage, as well as FT TFT, Sheilun’s (specifically Shaohao’s cycling), Chi Harmony target chasing & Chi Harmony initial application. All of these things need to be done whilst one is mindful of their upcoming Yu’lon timers, as it is very easy to …kind of mess up any aspect of the spec? Desyncing TFT from YL, for example, is very easily done. Not cycling through the objectively worse Shaohao’s Lessons also is quite impactful. On-top of all that, MW players are constantly trying to mitigate RNG by actively choosing to Renewing Mist targets which already have ReM on them, when the player recognizes that there is another injured target - meaning that the ReM will, in theory, bounce (and thus optimize their chances of a Dancing Mist proc). I don’t know, it just… seems like a lot.
Misty Peaks being nerfed inadvertedly nerfed Dancing Mist, Rising Mist & Rapid Diffusion, and I would have liked to see some sort of power being put into the ramp as compensation - but not just numbers. Some kind of actual reliability is something I think MW desperately craves. Frankly, if I had it my way, I would just have doubled down & made it melee Disc - but that is why I am not a dev. I am biased, because the RWF craves stable healing, but I would genuinely rather do about half of our output but be able to consistently and reliably heal more targets. Looping back to what I discussed earlier, a pain-point of MW the fact we are intrinsically unreliable and RNG-dependent. A Paladin can keep a prio target Glimmered, a Disc can keep them Atoned, a Druid can HoT DoT targets, etcetera. Fundamentally, Mistweaver is two-steps behind, because I cannot even control if my ReMs decide to bounce off of a prio target due to them randomly receiving a critical heal from someone else (AND it could potentially take multiple globals to set them up if Rapid Diffusion is not playing favorably), and that is not satisfying gameplay.
I enjoy the current ramp-based playstyle, but I feel as though MW is in this weird, hybrid state. I don’t know, perhaps I am shouting into the void a bit here, because I think these are more fundamental issues plaguing MW, and thus cannot really be addressed in the span of a few weeks or months.
In terms of survivability, MW does feel squishy at times, so I am interested to see how they approach Expel Harm. I hope it will indeed be quite punchy if it will not be oGCD. I understand why people may dislike the Healing Elixir change, as people find MW taxing for other reasons, & it seems a bit odd to try to address the button-bloat via HE. I used HE a lot in Season 1 and found it incredibly useful in M+. Hah, even in split raids on ratty characters or during this tier’s progression on certain bosses. I will hold off until I see the passive changes to it, though.
Sorry for the long-winded post, haha.