Feedback on Classes in Dragonflight

The first Dragonflight Alpha test is upon us, and we’d like to take a moment to thank everyone who read and responded to the talent tree previews we posted in the WoW blog over the last few weeks.

Looking to the Alpha

In this first Alpha build, we’ll have Druids, Death Knights, Priests, Hunters, Rogues, and Evokers available and ready for feedback. We’re asking testers to initially keep several things in mind:

There are UI elements, such as specialization choice, which are works in progress.
Some talents do not function yet, and these are labeled with Not Yet Implemented (NYI).
There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

For the classes that are not listed above, we’re still developing their talent trees, and they will be brought online in the coming weeks. The responses to our blog previews were highly valuable, as they allowed us to make some early improvements while we didn’t yet have a public test environment. Going forward, we aren’t planning to publish any additional Dragonflight talent previews in blog form, since we’ll add the remaining classes to the Alpha as soon as they reach their ready-to-test state. Our next class coming to the Dragonflight test environment will be Shaman.

In this Alpha build, you’ll see that testers can only swap talents and loadouts when in a rested area. This is a temporary measure, and our intention for talent and loadout swapping long-term, and for Dragonflight launch, is to allow it to be done without the need of being in a rested area or the use of items such as Inscription Tomes. Other restrictions will still apply, such as being out of combat, and not being in an active M+ or PvP match, but we want players to have the freedom to change their talents and loadouts at almost any time. We’re also planning to add a few seconds’ cast time between moving from one loadout to another, or between adjusting and respeccing existing talent trees.

Working from Feedback

We got some great feedback from our talent blog posts, and we want to share some of those points of feedback, as well as our current thoughts.

When comparing the talent system currently in Shadowlands and our revamped talent trees in Dragonflight, we’ve heard feedback that these trees might potentially be too complex or unapproachable for some players. As a result, we’re planning to include starter builds, which are default talent selections that players can opt into as a guide for players that do not want to heavily interact with the system. We’re also discussing using them as a default talent selection given when players log into Dragonflight for the first time. We’d like to make it so that players who are leveling up and do not wish to stop and select talents can simply opt into a starter build to track which talents they should take as they level up.

We’ve heard feedback regarding certain talents only working if you’ve selected other talents on the tree, or a talent not doing anything if you haven’t talented into the ability it augments. Initially, when we built our first trees (such as Druid and Death Knight), we were comfortable with players having to talent into multiple talents or requiring specific talents for other talents to work. As we’ve progressed in development, however, we’ve decided to remove many of those dependencies. There will still be a few occasional exceptions to this, but they should not be as prevalent as they were before. We plan to update many talent trees over the course of the Alpha to address this.

We also heard feedback that placing interrupts on the talent trees can be frustrating, due to the impact that these abilities have. While we do not yet have any changes to share, this is a topic that we’ve discussed internally and something we’ll keep a close eye on during Alpha playtesting.

There were a few comments regarding the placement of niche abilities such as Hibernate or Shackle Undead into the talent trees. One of our goals for these new talents trees is to allow players a wide variety of choices among abilities that are useful for different types of content, and we feel that talents like Hibernate or Shackle Undead exemplify this. Nonetheless, for this and all of the above, we’re taking this feedback into account as we work on further iterations of the talent trees.

Thank you

We greatly appreciate all of your feedback on our prototype trees, and we’re very excited for you to see everything else we’re working on. Thank you!


Nice work! hopefully class will be tuned better in m+ this expansion. Don’t want the balance druid situation for any class happen again. Looking forward to see more of your great work so far.

Unholy DK initial feedback from the Alpha talents and spells

From what im reading so far it seems there were absolutely no changes to how Unholy DK’s feel and play, actually its gotten worse…

Some talents like Apoc have longer CD and runic corruption is nerfed. Every cooldown is on GCD, thats like 4 or 5 spells pressed in a roll… hows that even remotely fun to play with?

This was a major complain during Shadowland’s alpha and beta, what happened with that feedback? It was ignored until 1 month before release, then there was a slight effort to fix it but failed and kept everything as it for the whole duration of SL. Now in DF it seems the same but CDs are longer and on top of that we gain 1 more spell also on GCD (ERW) - amazing…

BFA and SL’s version of UH were already bad and not fun to play, seeing this changes makes me extremely sad and even less interested in this expansion. Like try comparing how Unholy plays and then try the new class.

1 Like

i would give you feedback if i had access :stuck_out_tongue:

Feral Druid Need to be looked into NOW!

How about you listen to Feral Druid feedback , i had alpha in BFA and Shadowlands and i provided all the feedback from Dreamgrove discord and other feral druid from the forums , right now i hold a thread that has 40k views on Official Druid Forums , Feral was bad for years cause of lack of communication between you devs and us the players , can we feral druids out there get some love and get our talent trees reworked and our feedback listened?

My main question is why do rogues get evasion , cloak of shadows and Priest getting Disburst early and feral have to go deep down the tree to get Survival instinct?

And also why do Dks ,Priests and Rogues get Cov ability in class tree and druid gets Cov talents into Feral tree , how is this fair , rogue can have Kyrian and Flag Venthyr ability

meanwhile you could swap our cov abilites into the Druid tree , Remove Furor and put convoke there or Adaptive Swarm.

Remove scent of blood and put Wild charge there , would make more impact than , using recycled dead talents we told you for 2 expansions to remove

Remove Sabertooth or Bake it Baseliine into ferocious bite as an execute like In MoP

Revert Blood talons to BFA so we can use it with regrowth cause i despise using 3 random globals just to go OOm and then wait milion years to get 50% energy and then Bite to get 100% damage out of it.

Shred dealing same damage as Swipe , can you please look into this , buff the shred damage by 30% and reduce its cost , its embarasing how you can just spam Swipe and its better than even pressing shred at this point.

Our bleeds doing mediocre dps , buff our bleeds overal by 25% ,

Prmal wrath impact damage buffed so it feels impactfull and on top of that it could be the only ability to apply old Legion trait “Bypass 5% armour” of the duration of rip on your target.

make it impactfull as rogue black power when Find weakness procs and then go ham.

Survival Instinct should be early on in the tree

Primal fury and Predatory swiftness not in early tree , rogue gets exact same stuff early if we look sub rogue tree , this is just unfair in my opinnion

also if you remove convoke and swarm from feral tree and put it in druid tree ,you can add new feral abilites or talents that would spice up the spec itself.

“Sudden ambush” early talent that nobody used as conduit in SL now , useless and it costs 3 points , this just shows how lost you are with Feral .

Can we remove that talent and make our trees look like Sub rogue tree when everything costs 1 but there are more choices? i would love that

The current design is horrid and horrible

Please look into our feedback and talent trees

So far all the feedback i provided for years has been ignored radio silence , can we break the silence and get some answers please?




Unholy Death Knight desperately needs to be looked at. The way it is now it will be massively unfun to play and the talent tree just seems extremely lackluster, especially when you compare it to frost. With no new changes announced today, if it stays the way it is, I’m going to pray that unholy won’t be as strong as frost, because man does frost have a lot of cool stuff while unholy has nothing.

I really hope you are considering a rework of the way wounds work, ideally by reworking the talent tree to make them more interesting or just by removing them outright. They are just straight up outdated and boring. Please do not leave us hanging with the same old boring stuff for another expansion.