Slice and dice passive.
Was not a fan of the seal fate removal from class tree at all.
Unnerf energy regen for outlaw.
With the tier set i guess it’s fine to have 35% double slash baseline, but it won’t be fine when we lose it, bring back weaponmaster, sinster strike proc should be at least 40%, if not 45%.
dreadblades passive, works when you use adrenaline rush, makes you next 4/5 sinister strikes generate full combo point. The removal of dread was a bad idea period. Don’t @ me, you don’t know wtf you are talking about if you disagree on this.
For sub, the tier set should generate shadow tech stacks, not combo points, shadowcraft is awesome, but works badly with shadow blades, during shadow blades make it proc only when you have full combo points stored, so you can finish twice in a row. And waste no cp points.
For now, sub is fun, but, I am not a big fan of the direction that sub is going, it seems that everything is about shadow dance but with lower cdr, meaning that sub may start feeling like a spec where you do a lot of damage inside a small window that you get few times, but not only that, gameplay outside of that small window will be terrible.
If that happens it’s the death of gameplay.
Stiletto staccato was actually awesome with new shadow blades. So it’s removal was not nice at all.
I can already hear people saying, oh but that’s just what sub is!! Doing all of your damage in a small window that you get few times is awful.
I even saw some people say that they should remove the combo point refund from sub tier, in favor of basically even more damage %. Absolutely insane take.