Turn Frost and DKs in general into a modern melee mid range caster class like they were originally envisioned.
These are the issues that I would like to see addressed.
Equalized ability Damage for both 2H and DW. If WW Monk can do it, so can we.
Change Might of the Frozen Waste to give Rune of Razorice instead of the buff to Obliterate damage.
Reliance on Crit for KM procs.
Make KM proc from a baseline auto attack chance rather than crit.
20% for 2H and 8% for DW should even it out since DW lands 2.5 hits for every 1 hit 2H gets.
This fixes the 2H vs DW differential so both specs can choose their preferred playstyle without being limited by their weapons.
It also addresses the out of controle Crit scaling issue where crit gear becomes too much and KM procs increase exponentially over the course on an expansion.
By making KM rarer, you can make other abilities stronger so that players would prioritize Rime or Frost Strike when KM isn’t available.
Have Killing Machine increase damage base on your curent Crit chance, like Chaos Bolt does for Warlocks. This change should only be applied in the event of removing Crit based procs, so as to maintain some crit scaling but to a lesser extent.
Mobility.
Make Death Charge baseline for the entire class. Allow us to use comestic glyphs to change the mount like paladins do.
Reduce the cooldown slightly for Rider of the Apocalypse Hero specs.
Howling Blast.
Allow Rime to accumulate 2 charges.
Have Rime launch a Artic Assault Glacial Advance.
Healing
Bring back Death Siphon. Have it replace Death Strike for those who chose it in the class talent tree.
Make it a choice node between “Improved Death Strike.”
Have it cost Runic Power just like Death Strike and allow it to benefit from Dark Succor.
This option would make Death Strike the clear favourite for PvE and melee fights, while giving Death Siphon a more well rounded healing for situations where the enemy is perpetually out of range.
Execute
Soul Reaper rework to upfront damage followed by a 5 sec dot. Give it a 30y range and 20s CD that resets if enemy dies within dot window.
These changes would actually make it a desired ability in PvP while the 20 sec CD would keep it from being spammable on raid bosses, therefore it wouldn’t have to be nerfed into the ground like the current version.
Also the CD getting reduced by haste would make haste more desirable for DK players since it’s currently the worst stat for both Frost and Unholy.
Less reliance on Pillar of Frost damage window, even out our damage.
That means less talents that force Pillar of Frost as the only game in town.
Just merge Pillar into Frostwyrms Fury as a dps CD.
Remove the talents that rely on Pillar of Frost, like Obliteration, and replace them with something consistent or interesting.
This would also keep KM less abundant and easier to balance.
Tune damage numbers to compensate for the loss of Pillar.
Remorseless Winter/DnD
Remorseless Winter clearly should have replaced Death and Decay, yet we still have so many talents that rely on DnD, this also causes button bloat.
Give all the old DnD function to Remorseless Winter, 2 charges and all.
Bring back Obliterate Cleave. Nerf the damage of cleave to 25% of damage on 2 enemies and roll more of the damage into Remorseless Winter instead.
This allows us to still do well in 3 target cleave scenarios without being OP while putting the bulk of our AoE damage into other abilities.
Frostscythe
Turn Frostscythe back into a cooldown ability, have it deal alot of damage.
Runic spenders
Buff Frost Scythe and more for Glacial Advance.
Tune the damage of Arctic Assault to compensate for the stronger baseline Glacial Advance.
Make Frostbane the ultimate payoff for AoE build.
Raid Buff!
Give us Death Aura. Make it an actual “Raid Buff” that gives either 3% Haste or 2% Haste and Leech.
Runeforging: make it possible to use anytime as in mop remix.
Switch the position of Death’s Reach with Enfeeble.
We need an overhaul in our Spec and Class Talent Trees with these issues in mind. Tune as needed afterwards.