NOPE.
If you think raids should have the best gear, then update the Raiding System from 2004 (where it is now) to 2024 where it should.
NOPE.
If you think raids should have the best gear, then update the Raiding System from 2004 (where it is now) to 2024 where it should.
Absolutely not.
They need to stop pushing raids so much.
Ainât nobody that wants to schedule their playtime. I did that from vanilla to cata and Iâm not doing that again.
You cant change perfection.
its the perfect balance between MMORPG Gameplay and mechanics,
Sometimes its a bit much, i agree.
but if you suck at raiding you dont deserve the best gear. You also dont NEED the best gear
i dont raid mythic anymore, so i wont get Mythic gear, but i dont NEED mythic gear since i dont raid mythic
its a mind game.
You dont need heroic gear if youâre not planning on doing heroic
Im sure âskillâ in my case is not an issue. And YES. I need the best gear.
My M+ rio sais otherwise.
Why does raiding need to be the epitome of skill ? Because some people still think its 2004 somehow?
Its not a perfect balance.
First the logistics of gathering 20 people. Then, the commitment of each of the 20 individuals. Then the drama of retaining 20 peopleâŚ
And THEN we can start talking about raid balance and skill if you want.
But hey. Many Mythic Raiders are OK with that. Great ! But I do high M+ content. And I absolutely do not want to, under any circumstances, be forced to raid in order to gear up.
Sorry but no.
If anything, mythic track gear should drop on keys 10+ and above. Literally. And I should not have to wait for the vault to roll the dice.
And if Blizz keeps insisting on putting OP raid items exclusive to raid, then im sorry but I want the Bullion trader permanently. Not just for S4.
Spending time getting the tokens needed to upgrade your gear is âhard workâ⌠or are you telling me oneâs time is more relevant than anotherâs?
Doing higher difficulties already yields better gear, upgrading is slower gradual process and it only goes so far into the next difficulty ilvl. An LFR item canât be upgraded to match a Mythic itemâs base ilvlâŚ
I think Blizz fixed that quite well TBH, by giving discounts on upgrade-cost if you already got an item upgraded.
Sure, itâs still busywork, but bringing the new item up to where the old one was isnât costly.
I quite liked the BfA gearing because it was interesting.
You had the necklace powers. Those were interesting.
You had the Azerite Armor powers. Those were interesting.
You had the Corruption powers. Those were interesting.
I generally like when gear is more than just passive stats. Those are boring.
The progression of having a plain character to having all kinds of effects and enhancements is cooler than just having more numbers.
And even with numbers itâs more interesting if itâs less linear in its progression, like getting a lucky Warforged or Titanforged item.
Now you get an item and go to the NPC and improve the stats a bit, and thatâs it.
The acquisition of said item is usually once a week as well.
Itâs so methodical and plain itâs boring.
But I guess the gameâs obsession with balance and fairness makes the design lean toward plainness and simplicity and predictability.
Not my cup of tea.
Why though? Heroic raid is alot easier then m+ in my opinion. Alot more players so its no big deal if a few mess up and die, while in m+ one death can break your key.
Hard pass from me.
I press 123123 and the number of digits makes little difference to me, except it gets hard to see, so the smaller (and fewer), the better.
One shotting creatures is boring to me.
90% of the zones being below me means there is no content variety. I prefer scaling over being constrained to one little daily quest island.
In my view there are two points of levelling: teach the class, and encourage a story route. There is no point in learning a class only to find out that there is no point, because Iâm now overpowered and donât need any skills.
Yeah , i missed especially those Mythic pirate Set.
https://www.youtube.com/watch?v=Z_dZw1iBWL0
Mythicâs are a lot harder and less forgiving and need more skill then heroic raids that is for sure.
So just color any gear below ilvl 500 blue? What does this really accomplish?
it make some people feel special wearing the color purple.
The only thing from BFA gearing that I liked was Benthic gear. A alt could ding max level and be decked out in reasonable gear in minutes.
I had an alt ding 70 yesterday. I checked my alt bank and found some Dreamsurge items for him (which I was surprised to find are now 454) and sent them over but it was only 4 or 5 pieces.
Iâm not grinding dream surges again for any more. So Iâll check out some WQs and see what I can pick up. Although weâre not far off pre-patch so I could just wait for that.
Of all the older max level catch up systems, Timeless, Baleful, Duantless and Benthic, I think BFAâs was the best. BoA for a currency that was very easy to farm.
I donât like the current system for :
1: I do not like these âUpgradesâ .
The idea to constantly grind some resource and poor it in gear feels annoying . An item should come strong and ready to use , not some constant power creep like in Diablo .
2: I donât like these RNG leech , avoidance , sockets ets . We already have RNG getting the item in the first place , we donât need more . Remove that crap .
3: Standardized item level and stats . All items are the same and the only thing you care about is the item level check . The only fun items are the once with unique procs or on use skills . This is especially valid for PvP where the stats are literally the same for everything .
4: Seasonal mess , where all your items get reset to 0 at the start of the next season .
5: Capped sparks and other Caps that limit gearing speed and direction .
What I do like about the current system :
1: The catalyst . Being able to get tier set and add PvP item level to items is great . Best addition in years .
2: PvP gearing speed is good with the Trophyâs of strife and conquest . You can even upgrade it to PvE and take it with you . I like being able to use the same items in both places . I just donât understand why the PvP set you get for Trophies is not the best in PvP . Worse it is not even enabled in Arena , while the PvE sets are .
Honestly the best gearing was in Vanilla .
I liked how items had weird stats that let you experiment with your build .
I Liked how you could get an item at lvl 40 and use it all the way to level 60.
I like having a trinket from Neferian be good all the way to Naxx .
I liked killing a boss and getting the item from it , rather than some RNG box at the end of the run .
I Liked equipping the item mid raid and enchanting it with my own Enchanting skill, to use it right away .
I liked being able to use my PvE items in PvP and vice versa .
Vanilla gearing was the best . After that , the push to standardize and normalize items killed the magic . Blizzard even realized that the items became too boring like that , so they added RNG sockets , RNG bonus stats and even RNG bonus abilities in BFA , to try and spice it up ⌠But RNG sucks and it is not fun .
Oh hell to the no. it was the worst gearign system ever!
I donât think they were. They were very boring and uninteresting to me.
Especially compared to what artifact weapons did in the expansion prior.
Less boring than the neck was, but I basically only liked 2 of the powers or so, so I always went for the same ones; boring.
This is where I disagree the most. I absolutely hated corruptions. In fact it might well be my most hated feature in WoW history. Who came up with the idea that they should put punishments on rewards?! Utterly and completely the biggest L WoW has ever received as far as Iâm concerned. I never, ever, ever want to see something like that again.
Sure, but titanforging was only part of BfA gearing at the start; it was removed during the expansion.
I get where youâre coming from and I agree to a certain degree. Itâs just that I enjoy working towards something in a game like WoW and this current system allows me to do that.
Sure I miss the âoh wow I canât believe I just got thisâ moments, but at least I know I can work on getting stuff and keep advancing my power level; which is something I like. Being âdoneâ and having only a 1% chance to hopefully, some day get an upgrade is discouraging in its own right.
Legion drop-rates were fine.
Return the 3x bonus coins.
Keep the vault as it is.
And DF Season 3 difficulty/loot curve for mythic+
I feel like if youâre going to have a game with a character power progression system derived through items, then those items need to be differentiated from each other and have an impact on your characterâs gameplay.
Thatâs a pretty straight-forward design trope in RPGs thatâs used everywhere. Because it works.
If on the other hand you donât want differentiated items because it makes performance rely on lucky acquisitions, and you donât want impact on your characterâs gameplay because it makes balance across characters troublesome, then donât have that kind of item design in the first place!
If what people really want is just a linear character power progression system that corresponds to the time and effort they put into the content in the game, then the model used for Mists of Pandaria Remix is far superior.
The items act only as instruments to attach gems onto, and the power comes not from lucky drops or unique item designs, but rather from a currency that is acquired anywhere and provides a very linear path of power progression.
In that design the items are really only cosmetic and for transmogrification.
And to some degree we are almost there anyway, because most items in Dragonflight are almost identical to the point where itâs only the item level that differentiates them - and you can adjust that with currency.
I think that kind of design is extremely boring in an RPG. I want uniqueness and flair and personality and power in my items. Diablo II is perhaps the crown jewel of that design, and WoW Dragonflight is the teemu version of it. Not a fan. But I understand that people and preferences are different.
Why ilvl 500?
The point I was trying to make is that we toss gear out constantly each season.
Let us get tokens and upgrade the item to the next set, instead of having us recollect gear every single time.