Trash gives far too little count, feels like it should be reduced by 10%. You have to go well outside the path and pull many packs to get to the required count.
Most of the dungeon is fine, but trash count is far too excessive.
Trash gives far too little count, feels like it should be reduced by 10%. You have to go well outside the path and pull many packs to get to the required count.
Most of the dungeon is fine, but trash count is far too excessive.
I’d agree with this, seems about 2 or 3 packs too much, that aren’t really on what you would say is on a natural route.
they didnt even bother to test it .
this trash count is the saem as in SL only in SL you had venthy who was using big guys and you were getting ton of % from that
i think ara karas is more ever tuned than halls you should need to clear 2/3 paths form 2nd to last boss just to complete count, but need it but arakara more so than halls imo
I’d agree with this too, clearing either side by the stairs after the second boss feels kinda bad and a waste of time. That said, the last boss isn’t the disaster it used to be.
still its 2-3 mins that being forced to be wasted unnecessarily
I try this on 13 as a TANK my rating atm is 2951 and after doing this twice i overtime this be 3min
to much time on trash on top of that last min boss
I see people with 15 streets/gambit or 14 new eco dome but 12 halls
When ever old dungeons are back agine in rotation thay are worst than new dungeons for some reason old one should be easy becosue people already did this many time in the past
This whole dungeon is overtuned compared to the other dungeons
It was fixed on this reset with a bunch of nerfs. Less trash mobs with the Shard of Halkias mini-bosses, Gargoyles and some other mobs give more %. It’s the same trash packs as before, but the bigger ones has 1-2 mobs removed, mostly casters. It indirectly gives you 3-4 minutes extra on the timer. It’s one of the easier dungeons now.
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