It is a good metric and it does mean that an account played by someone who earns more $/h in real life is worth more than one who played with lower income. Do you remember back in the day when people that wanted to stop playing or got into financial troubles they sold their account online?? Well imagine that exact same monetization of accounts, where if you have 2 similarly progressed accounts then the one that buys the boost will be more expensive because it has more realized potential in it, potential that was bought and not played through.
From the 2 different types of accounts (ones with already at least 1 leveled char and one that is completely fresh) if we assign the boosted-non boosted aspect to them we have 4 different types of results:
- Leveled who will buy the boost
- leveled who wont buy the boost
- New that will
- New that wont
The effects of the boost being a noticeable instant increase in any player’s potential for his account, will create in my estimation these forthcoming results in each of the sub-categories of the player-base.
Those who have leveled and can’t/won’t buy the boost (category 2) will notice the lowered in comparison potential and either ignore it since they still have enough resources (here is your 2% Sorzza argument) or they feel cheated out of their effort and time investment because that 2% was still 150-200h approximately nullified in value. Weather anyone finds merit in either of their decisions that is what will happen and the server will lose some players from category 2.
The new players that can’t/won’t buy the boost (category 4) will experience the same weeding out of the game cause of the leveling process whether there is a boost or not so i take it as a constant. So they get to start the game behind everyone and have to push through 150-200h to even reach the game content the rest of the player-base will get to experience on day 1, some will therefore be discouraged to continue . Again weather you find merit in either of their choices the fact remain that the server loses players from category 4 too.
Now the new players that will buy the boost (category 3) and reach outland on day 1 are gifted this progression without earning it in game. My argument is that like a rich kid that doesn’t value much the car his daddy bought him,some of them won’t appreciate their benefit of skipping 150-200h and abandon their progression. And since the game failed to retain their interest (cause their outcomes weren’t earned in game) the server loses some players from category 3 too.
Lastly the leveled players who will buy the boost (category 1) will take advantage of the fact the game offers new potential for money and will love the opportunity to maximize their gains and experience while playing. I see no one from this category leaving the game so the server won’t lose players from this category.
Taking all of this into consideration, the server outcome (lets call it outcome 1) with the boost is that out of the 4 categories the server will bleed out players from 3 of them. Of course all those claimed results in each of the corresponding categories are open to discussion, and of course the severity of these results are disputable as we can’t reasonably predict how big or small chunks of the player-base will leave the game but we can predict that some will and therefore the number isn’t 0.
On the other hand lets explore the results in server population if the boost doesn’t come to pass.
Category 2 of players don’t see any disparities based on IRL money in game outcomes and so the server won’t lose any players.
Category 4 of players don’t get discouraged by the further progression of everyone in the game , even those with the same playing time as them, so apart of the normal leveling weeding out the server won’t lose any players.
Category 3 of players has the biggest impact on them in this scenario cause they never intended to level, they wanted to experience the same content at the same time as the leveled players and will be discouraged to even get in the game. Now even when some choose to try it anyway again the leveling process will halt the progression of some and the server loses players from category 3.
Category 1 of people only lose the extra potential they were willing to buy, and although this will force them to either abandon those extra potential outcomes or again face the leveling process the won’t stop playing the game. Therefore the server won’t lose any players from category 1.
So the server without the boost loses players only from 1 of the 4 categories of players, lets call this server outcome 2.
Realizing now that categories 1 and 2 make up the current player base one can see that the future of server outcome 1 is erratic in deep fluctuation and pins all the hopes for filling the player gaps and server growth on the shoulders of players in category 3.
In contrast the server outcome 2 can only grow in size, and that is why i believe the boost will damage the servers population and should be removed.
One last argument (i know this was a long message testing one’s patience i tried to make it as small as i could while keeping my points intact) even if the players from category 3 are so many that they not only fill the gaps lost from other categories but also grow the servers significantly that will result in servers primarily populated by people who either like the boost or are indifferent to it.
But if that comes to pass, the new player base that will be formed is going to be much more accepting to further monetization methods released from blizzard designed to sell for instant gratification purposes. All the systems that most players don’t like about retail are designed around this instant gratification model and that’s why i called the 58lvl boost the progenitor of retail’s current grind-fest state.
If on the other hand we stop the boost we send a clear cut message that we won’t be accepting cash-grabs or instant gratification methods put in the game, we can relegate/demand this way blizzard to stick to game-balancing issues/difficulty tweaks and nothing more.
P.S. To anyone that read this i salute you