That’s the whole point of the OP: You’re NOT ‘going to be a san’layn’. You’re just getting a few options that alter existing talents and they gave it a cool sounding name. And in a few (rare) cases you’re getting a unique spell effect. But that’s literally all. You’re not becoming ‘a different class’ in any way, shape or form.
I know. My issue is with the names. Call it anything you want in the world, but some of these class names have a very specific aesthetic related to them and if you’re not filling that then don’t call them that class.
And it doesn’t matter either way, cause when people ask what spec you are, you’re going to answer with your hero talent spec so people know what you’re gonna bring. So yes, I will be a san’layn DK.
I completely agree.
As I said earlier:
If they put a new row or two in the basic tree we would have the same discussion.
It doesnt mattter how many choices they give us in building our character, there will allways be a beta build and there will allways be people complaining they cant pick this or that because of meta. I mean isnt it the same with classes…? I play Warrior but now Rouge is meta so I have to change or something like that. I cant, for the love of God, dont understand why people dont just play what they think is fun and why others cant acept it as long as they dont completely suck, but thats a skill issue…
“just adjust things better bro”
damn, didn’t think it’s so easy.
Can you mention some examples of games alike wow that achieved balance by “following guidelines and adjusting stats properly”?
No, there mustn’t be homogenization in play like ffxiv, wow jumped off from this needle for better, precisely just adjusting stats and having design so good classes power wise are close to each other, while being unique and bringing something new on the table.
One of the primary reasons for blizzards issue in balancing is their insistence on straight up breaking what works every major patch. Leaving them having to fix things again before being able to even sit down with the balance.
This game is already homogenized. The very game-design for this game forces homogenization or there would be classes and specs that weren’t touched at all outside of meme.
And it’s clear that their guidelines are lacking due to frequent situations where some classes gets their full kit, cc, st and aoe with minimal investment. While others have to either sacrifice one or multiple of them to cover one.
And just looking the stats, the balance this expansion have been an absolute mess.
https://mythicstats.com/meta?expansion=df
I don’t really think this needed another topic.
I agree this isn’t the same as the Covenants. We can chop and change from a set of hero talents, like the rest of the talent tree. It’s just theme named talents IMO.
It’s an evergreen system, not a borrowed power system. We don’t have to do a two week quest to swap or wait for a fix that allows us to swap in a capital via an NPC.
Exactly this.
Contrary to how the Covenant system worked, this will work togeather with the talent tree. You can change it however and whenever you want and even save the builds for diferent occations.
I really dont get the buzz.
how you brought transmog into this? I was talking about abilities and specs. Honestly what’s wrong with you
Classes have different utilities, rotation flow, survivability, mobility, factually they aren’t homogenized, because they have
What a nonsensical sentence
So much assuming
I don’t see much difference between bfa, sl and df, all those expacs have highly prevailing compared to other specs
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