"Hero Talents", "Apex Talents" - can we just not?

I’m sure you’ll come up with something new soon enough. :joy: :kissing_heart:

Yes hate it hate the ret changes they have made on the alpha i think it is terrible not a fan of the apex talent system either. I would prefer more simple talent trees like you said but with spells being more impactful and most of these passive abillities they have put in to talent nodes just being passives anyway ?

The changes of hammer of wrath and judgement are the most terrible i have seen keeping a close eye on that situation.

Absolutely right. Lets condence classes down to one ability across the board much more fun :clown_face:

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Exactly they have removed most of the choice aspect from the tree now the talents are not looking so good and not only that they are removing buttons from classes that dont suffer with button bloat.

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Just mathematically - the fewer talents you have ,the fewer choices you have. Neither system offers “meaningful” choices because everybody uses cookie-cutter builds which were a thing even with the MoP system.

Unless you’re minmaxxing, you have a PvE build and a PvP build, that’s it, and you simply swap between them depending on the content you want to do.

From my experience, I’d argue it’s the current system that gives me the option to tailor my talents all the way to a dungeon-specific build. I used to play with this a lot in S1, when I could ask myself if I needed:

  • Disease Dispel
  • Purge
  • Void Tendrils
  • Mass Dispel
  • Leap of Fatih
  • Dominate Mind
  • Shackle Undead

I picked what I needed for a particular dungeon and used remaining talens for nonmeta nodes.

Same with my Spec tree, there were times I didn’t find Divin Hymn useful, so I didn’t take it. I’ve also almost never found Symbol of Hope useful, so I’ve stopped picking it and used the point somewhere else.

Such flexibility would be impossible in the MoP system. Simply mathematically, the fewer points you have, the fewer chances you have to make a non-detrimental deviation from the meta build.

I like the trees a lot more as a system, but the talents are too cheap, resulting in people picking up a ton of stuff which then in turn breaks the game and forces Blizzard to hold back on giving us points.

In the retail tree you get 4-5 times as many talents as you do in the vanilla trees. There’s your problem.

MoP talents would be an insane overcorrection, just as they were then.

What do you think about a point buy system where each row has a different cost and you have maybe 15 points to spend however you choose?

You lose the device of it being a tree but it adds a lot of depth / opportunity for build signposting without needing an excessive total number of nodes.

The number of talents isn’t the problem either. It’s the extreme multipicative synergy between options. Talent X may contribute like 1% of performance when picked on its own, talent Y 2% and talent Z 5%, but if all of them are picked then the performance boost becomes 50%.

We just need back a lot of “boring” talents of the type “Ability X deals y% more damage/healing”.

I also dislike that many talents have 2 or even 3 effects. I want 1 talent to have 1 effect only.

There is no choice, never has been. Smart people figure out the best combination and we all just copy it from Wowhead, raider io and warcraftlogs.

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Why bother having them at all at that point?

It’s the illusion of improving one’s self by actively making a choice.

Compare the 2 situations: (a) You go from lvl1 to the cap without pickning anything because the game automatically scales you. (b) Every level you gain you do not power up until you actively select to.

The 2nd option makes the player feel good because they get a power-up they picked themselves, even if there is no other option.

Do I see see an imposter slapface ?

Personally i never changed them then and i never do now unless a Set bonus/Rework requires it.

Only the sheeple do that. :blush:

I didn’t know you were the judgemental type, Tah.

I feel morally superior to you now. As in, I’m a better person. Because, you know, I don’t judge other people. I never do.

I’m not. It’s a fact.
Most humans are sheeple. It’s a good thing for many aspects; helped us survive and thrive.

I always figured you already did.
Wrongly, of course. But yeah…

Unnecessarily complicated. I am perfectly happy with the idea that one click on the tree results in one point being spent. I am also perfectly happy with the idea that each level grants a talent point.

Here’s where I have a problem though: The more talents there are, the more interesting effects Blizzard wants them to have. Many of these effects are potentially complicated, causing them to show up visually as buffs and debuffs. If they do that, they should matter. You can also have boring effects, but I like a mix of both.

But when you get to have 60+ of these things, there is no chance that you could possibly, conceivably ever think about them all, and to compensate for that Blizzard makes you not have to worry about them in order to reduce cognitive load, which means it’s just noise that doesn’t do anything but fill our buff displays with endless seas of irrelevant garbage.

The only way to resolve that is to simply make some talents cost more by giving them far more ranks. 2-3 at minimum, and that’s probably low-balling it.

If it makes you feel better. I dont want to grief my team with the delusion of choice. I take the best performing build, not some feelycrafty BS.

You do you. That’s fine.

I don’t want to play a game the way someone else wants me to.
I play this game for ME. To have fun.

I don’t care what others think or do. :blush:

My comment was more meant like: Not everyone does that.

Would you be proud if you were one, then?

Why would you?