Blizzard ruined world pvp in retail by a lot of “carebear” tactics.
(0) corruptions: very obvious )
1) Scaling:
Your normal eyebeam does 60k damage, do it on a 50k health firemage and it does 3k damage. Fire mage can still remove 30% of your health with greater pyro. You literally cant win vs two 50k mages as a 480ilvl player if the mages are good. (trust me ive been ganking a lot naked in world)
2) Flying:
2.1) Mount mechanisms:
Stun a player who is slightly in the air = immune.
Start sheeping a player who is on the ground, at end of cast slight fly up = immune
2.2) Net-omatic is very slow:
Can literally cast it on a player who runs away from you, and he will mountup again before you reach him, as netomatic puts you in combat and you cant instantly mount up to reach him.
2.3) Players who engage in combat can simply leap away, feign death/shadow meld and mount up or turn into bird flying. Thus avoiding combat entirerly
3) Self-healing/endless mana:
After blizzard decided for every class to have a self heal it is pretty much impossible to kill many dps classes as a healer or tank. Tanks cannot kill healers simply because the healer never runs out of mana. The healer cannot kill the tank due to self-heal. (Now during corruption times its at worst it has ever been, you can have brewmaster monks proccing 120% versatility and having 95000/hps self-heal)
3.1) As Healer:
You cannot kill tanks or healers, nor most of dps classes, unless they have very little self heal like arms warriros - and you out-gear them. If you happen to be a high-burst dps holy paladin, most classes are able to run away during wings, because you have very little mobility outside one steed.
3.2) As tank:
You cannot kill tanks or healers, nor most of dps classes, but you wont be killed by many either (this is not good)
It is impossible to kill healers as tank as the dps output is just impossible
4) Combat delay/Spirit healers everywhere:
You kill a player, and for some reason you are not instantly out of combat so you cannot regenerate/eat. And the enemy player simply runs 5seconds from grave yard to kill you when you are low.
5) Low damage outside of cooldowns (many specs/classes).
-Kill one enemy and try to kill a second he was grouping with will be very hard because your damage is hitting like wet-noodles outside of cooldowns.
Personally my fireball is hitting 14k with 40% vers. That is not even 5% of an equal enemies health on a 1.9s cast. So you can see how bad the damage is outside of combustion if Im not allowed to cast gpyro (which will be on a 15s cooldown in shadowlands).
6) Introducing self-heal "friends"
Like those in Vale of Blossom dailies.
No chance killing another tank as a tank with this pet.
7) Sharding
7.1)Getting low health after failed gank? Just go to group finder and get teleported to a different realm world.
7.2) Need help? Get friends teleported to you from group finder LFM PVP
Tell me if I missed something