How to actually make a nerf interesting

How about nerfing the PvE items this way:

Apply the Engineering nerf philosophy to them, this would make them ACTUALLY interesting.

Make it so that every CoS/ future PvE item effect has a 50% chance to completely backfire its effect on the user.

Void stone? 50% chance of dealing 140k+ damage to the user.
Trident? 50% chance on ever proc that instead of the 40k shield, you eat 40k damage.

Apply this logic to every single problematic PvE item and there you go. Design the game around having to consider drawbacks, for once.

We don’t need #¤"! like this,

we need unprunning and player choices and skill play to matter

Not meta play

Not pve items.

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