How to stop neighborhood desolation?!

Hey folks,

I see a big problem coming for housing, the neighborhood desolation.

I noticed how my neighborhood started to feel more and more empty because people bought a house, played for a bit, and then stopped. So my neighborhood is full of boring level 1 houses. At the same time new player start housing and new neighborhoods are spawned. Repeat this process for a few years and we will have hundreds of neighborhoods with only a hand full of active houses.

Did Blizzard implement something to stop this?

I think inactive houses (like 1 year+) should be removed until the owner comes back and neighborhoods should be somehow merged if possible.

This idea isnt very good, but i wanted to start somewhere so you get an idea. What do you think?

1 Like

That it’ll face the same issue as every and any system. High initial popularity, quick drop-off to the base-line of players who are really invested in it. And yes, many probably need to move neighbourhoods regularly to see the bar fill up properly.

I argued before that the endeavor bar should be faction-bound or something in that ballpark, so at least you’re not ā€œpunishedā€ for being abandoned by your neighbours.

According to Holly’s original intro to Housing post it was stated your home is yours forever even if you logged out for a very long period of time. However, when housing was launched in early access, there is Jay intro vid where he states that if you offline for an extended period of time (he never states what the time period is) your house will be packed up into storage. On your return you can repurchase a property and your house will be restored to its original state.

I do wish they would provide clarity on this time period contradiction. Is it forever or is it time limited.

2 Likes

We also have guilds wanting control over their neighbourhoods and at present the only way to move inactive players is to boot them from the guild. Some would rather be able to move the inactive to an inactive phase of the neighbourhood allowing active members to be on the same active phases.

1 Like

Or the system can automatically move you to any one of the public neighbourhood with the same available plot or closest. There are plenty empty and half full and I doubt there are so many kicks from guilds that it will impossible.

I think that just dooms public neighbourhoods, not a solution IMO.

doomed either way if you ask me.

4 Likes

I am a returning player, and I’ve done exactly that so far; put a house down and left it like that for now. That’s simply because I’m not spending time with it yet before Midnight comes out. It doesn’t mean that I’ve quit the game or won’t be working on it eventually. It’s just not where my focus is right now because of how overwhelming everything is in terms of new systems to discover from previous expansions. I didn’t know what delves were, how the crafting worked, what currencies are needed where and how the Reknown system worked.

That said, I understand what you are saying because not everyone is doing as I am and the desolation is inevitable in the long run. All I’m trying to say is, maybe leave it for a while and see what really happens. I would expect Blizzard to come up with a solution like you’ve proposed eventually, or at least the ability to move your house to another (active) neighbourhood at some point. If they’ve made it all work for dead/new/active server merging, I’m sure they can do it for housing too.

It’s a complicated topic.
On one hand I understand and agree that people abandoning neighborhood are a problem. But on the other I have some friends that are not playing right now (long business trip/waiting for DLC release/dealing with sicknes…) and they just took the plot next to me so we are neighbors but they are inactive.

I think the system needs better features for active players rather than dealing with inactive. Wouldn’t be fair to kick them as then I (and our active friends) would be forced to leave neighborhood too.
For example you should be able to see how active and how much online people are in every neighborhood so you can select more ā€œactiveā€ neighborhood. And you should have a possibility to ā€œmove in a groupā€. So you create a group with all your friends and you say you all want to move while keeping the plots you have selected => the game would filter only neighborhoods where the plots are free and show you the activity level I mentioned before.
That way you could yourself change neighborhood to one you prefer.

1 Like

Having to switch neighborhoods is inevitable anyway.

Endeavors in public neighborhoods should be fully soloable. I don’t want to be held back by slackers or desolation.

1 Like

I’m in two different guilds for my neighbourhoods to avoid that. They are both active but not huge.

But I can understand how it’s going to be an issue for larger guilds and I don’t think it’s unreasonable for GMs to be able to move inactive players homes.

Mhm, knowing how some guilds have been ran…gotta be careful with this. Any power granted to players can and will be used (and abused).

In the end we choose a plot, and even pay for it - afaik? Plenty of players choose a plot next to, or near, other players they interact with most. Giving some other player the power to just move me, inactive or not, is tricky and should not be something taken lightly.

Then you also have to define what ā€œinactiveā€ means. Inactive in the neighbourhood? Not logging in at all? For how long? Plenty of players take a break halfway into the season to just lean back till the next season hits. Let alone doing house-related activities. How fun is it to log back in to see your plot being moved to some place you didn’t want nor chose or paid for? Making this too short → will be abused. Making this too long → meaningless.

The players remain in the Guild, right. So the GM, or whoever may get these privileges, still want them there. Don’t want the player due to inactivity? /gkick exists. Want your guild free of inactive accounts? There it is.

They should figure out different ways to prevent desertion. And honestly, currently, it doesn’t look like it was so well thought-thru yet - while they know very well that the drop-off in activity is huge in every part of the game.

1 Like

I do agree it’s a difficult one, but if inactivity was the trigger before they could act it wouldn’t be so bad.

Only if the threshold is reasonable. And I’m not sure it’s an easy task to figure that one out.

1 Like

Or they just completely ignored the housing feature once they placed a house in a neighbourhood.

For some players this feature just isn’t interesting to them.

1 Like

I don’t think it’s such a big problem to be honest. If you don’t play the game (don’t have sub for 6-12 months), your plot will free up. This has been confirmed by Blizzard. If your neighbourhood is full of inactive houses, you are free to move to another neighbourhood. Even guild members can decide to create their own charter neighbourhood or move to a more active shard, if they are not happy with participation. You don’t have to leave your guild or kick people out.
In general the system is built around positive interactions. It’s really easy to move your house and there’s very little penalty. (Currently there’s zero penalty since the 1K gold cost is waived.) You can live with friends, guild or community or just randoms in a public one. It’s super easy and convenient to visit other people’s houses as well.

Endeavor Progress will require some tuning for inactive neighbourhoods but I don’t think it’s such a big issue as you think it is. The only thing you are missing out on is the 50 bonus currency for max progress since you can just buy all the decor in other neighbourhoods. Endeavors are meant to bring the people together and should not be completed by just one very active member.

That would kinda solve the problem. I couldnā€˜t find anything written, was this only mentioned in an interview?

Hmm when I actually tried to find the source, all I could find was a beta interview by Taliesin and Evitel called ā€œOrc Houses In An Alliance Neighborhood! Gamescom Housing Interview w/ Laura Sardinha & Toby Ragainiā€. They are very careful about not implying concrete action or times. So I might have mixed in forum discussions with actual dev statements. Apologies.

One thing that seems bugged is the House Finder.

I’ve been neighborhood hopping a lot because the spot wasn’t that important to me but I wanted a neighborhood that was cozy, with a lot of active people.

What I noticed that if you see a map with only a few spots, so well populated, you often get the message that the spot has been taken in red. That can happen of course but it’s not possible that you get the same message with ALL of the other spots on that map. That must be a bug and if they want neigborhoods to really be active and fill up the empty spots this absolutely needs fixing because now it contributes to the ā€˜empty neigborhood syndrome’.

I logged in, claimed a spot, messed around a bit and haven’t been back in weeks. I don’t like the feature that much to be honest. Thx for this post. I’ll remove my place and free it up for someone who will enjoy it more I hope :slightly_smiling_face: