I am here to fix tank shortage in M+. How to learn to tank M+?

I am not new to wow, but am new to tanking M+, haven’t played for a few years.

Please, help me out - how do you learn to tank M+? I’ve heard some feedback, most ppl say that M+ has become increasingly more toxic (idk if true or not). Having that in mind, i wouldn’t want to try to pug keys, as a new tank.
Are there any communities for chill/relaxed keys, or maybe you can give some general advice on how to start?

Thank you to everyone who will reply!

Go to wowhead. Copy paste the build they propose there. Or use the default blizz one. Anything works.

You change spec. Slap on a shield. And start doing dungeons. That is how you start. There is no magic to it. No special guides to read. Nothing.

If the words of strangers impact you so much, you should not play a multiplayer game to begin with. Remember that.

When it comes to tanks and healers. WE are in short supply. YOU have the upper hand.

Someone is a douche? No problem. Kick that player out. Mute that player. Leave the key. Whatever. You will find another group in 5 minutes. He will have to wait for 50.

There is no need to even argue anything with anyone (it takes two people to argue… :slight_smile: ).

However. A word of advice. Even the most badly mannered individuals might have a point. So, you should take that as feedback regardless. That is how you learn.

Someone calls you a noob because you did not kick XYZ cast and you are too slow… Yeah… kick that player out. But also… kick the XYZ cast and pull mobs faster next time you do the dungeon.

No presssure. That is where Mistjo plays and he always sais that people are awesome there.

Take the steps slow and in stride. Look up the nuances of your chosen tank class(es) and see how they work and then go into a low key or even M0 to practice. Failing that, delves work too for a feely, but highly recommend low keys so that you may see where your strengths and weaknesses are as a tank. (same principle as healers)

Do not fall for the ‘meta’ perceptions of many things. M+ actually has quite a flexible play route and the strictness doesn’t actually apply until extremely high levels (15+ or so).

Play what you like, learn it and then zoom!

Highly recommend No Pressure Discord Community. It is well moderated and intended to help out new players getting into M+ and makes organising it less pressuring (You can set notes that are visible and can be publically cited to avoid miscommunication issues). Toxicity is often rooted out once reported.

Good news is warrior tanks are very sturdy and pretty straight forward to play. You have the most passive armor of any tank, so even if you have a few seconds without Shield Block active, it’s very unlikely you will die. Delves are actually a good place to practice your rotation, and learning how to keep yourself alive and take as little damage as possible.

I would say the most important thing, outside of managing your basic rotation, is the route you pick and what mobs you pull together. There is a very handy addon called Mythic Dungeon Tools, which gives you an interactive map of all the dungeons, where you can see where all the mobs are placed. You can also inspect them to see their abilities, like spells to look out for. You can also import routes directly from other players.

I’m not saying you have to use this addon, but it helps if you want to do a bit of research before going into a dungeon. You don’t need to memorize a perfect route either. In the start, just focus on having roughly the percentage you need when you get to a specific boss.
With that being said, Blizzard has streamlined most of the dungeons over the years, so most of the time you can simply run to the next boss and kill whatever is in the way, and that will usually give you the correct trash mob % at the end.

Another reason the route is important, is knowing which group of mobs can be pulled together. Once you get the hang of your rotation, you’ll quickly discover that in most cases it’s not your survivability that limits what you can pull, but rather what the dpsers and healer can manage.
If there are too many casters in the same pack, people start dropping. If you pull 2 mobs which both have big, unavoidable AoE damage, the healer might not be able to keep the whole group up. It’s not uncommon for you to be sitting at full HP, while the group is struggling to live. A good example is the Shard of Halkias mini-bosses in Halls of Atonement. Don’t pull 3-4 packs on top of them. You might be able to live, but if some casts go off at the same time as Thrash is hitting the whole group, people are going to die.

I’m pretty sure if we have some healers in here, they can confirm that a huge frustration with inexperienced tanks is that they run in and pull 5-6 packs of mobs, like they are competing in the MDI, and group just starts dropping one by one. Then the tank proceeds to blame the healer. Don’t be that tank…

Most dungeon timers are pretty generous, and you don’t really need to do insane pulls to make it. You set the pace. Start slowly. Learn to chain pull, where you go into the next pack when the first one is low on hp, or you have killed the most dangerous mobs in it. This is generally much better than just yoloing into 5 packs with all your CDs, hoping the group can manage.

I quote myself, in another thread, to answer this:

“What, the meta route is paying your sub now?”

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Warrior is really easy. I started playing in s1 and felt like I got a grasp on it fairly quickly. Check raiderio for the pug routes, download MDT and MDTGuide. MDTGuide lets you make the window small and it will automatically center on the next pack of your route so you don’t have to go in with it memorized.

Make sure you keep Shield Block up always, don’t turn your back to mobs and don’t hesitate to pop Shield Wall when you are pulling several packs especially if there is a mob that has a dot/bleed like the Nightfall Commanders on Dawnbreaker. Ignore pain at 80 rage to avoid overcapping or spam it if you have things like ravager proc, avatar etc.

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