If you think is true, then forget delves, and farm the +8s
Depends of the groups ( Majority of people are at 620 ilvl + ) It’s hard if you do with some undergeared
Gear =Nerf
I mean, they are worthless after a certain point, sure, not useless. If it wasn’t for delves, I wouldn’t have come back to WoW. Doing heroics and world quests becomes boring very fast. And LFR is once a week, for a chance at gear that is nothing to write home about. So delves have a place in WoW but need more work.
And they are gonna need to keep refining them if they want me to stay, right now feels like a proof of concept.
Like most content, it is as good as the ilvl it rewards
You got 2 months of content vs zero… I think they served their purpose.
as i said are good for gearing alts. im not goin further 8 cuz is boring. isnt challenging. you take just 3 hours to kill a single worm.
That is my major complaint… instead of real difficulty its just more HP more damage…
The core loop of WoW, basically. Let’s not kid ourselves. But unlike raiding and M+, once you get Hero gear and upgrade it to 619, there is no incentive to do them anymore. Technically you can get Guilded crests and exchange Runed (2 per run) for Guilded (90>15), but the grind is so bad, it reminds me of korean MMOs. I ain’t doing that, no thank you.
They should probably add a low chance mount or some Tmog in there. Cuz the tmog delve shop is horrendous, I’ve seen more interesting designs levelling in the classic world, I don’t know who would grind for those. Maybe if you want them all, collecting I mean, but not many are like that.
normally i have skill issue (im slow) but for the first time i can say i never go further 9 cause i could die of boredom doin 10 and 11.
The same is true for raiding… Once you beat the raid and get the gear you’re done and M+ how many are pushing keys vs farming easier ones while overgearing…
I totally agree—Delves is such a promising feature on paper, but it feels like it’s missing a bit of that replayability that keeps players engaged over time.
I think an idea like adding keys to Delves, similar to Mythic+ dungeons, could really make it a lot more fun and engaging. Having some kind of scaling difficulty or rotating modifiers could make each Delve feel different and challenging, even if we’re running the same locations. Plus, this could give players an incentive to push their limits, add competition, and work toward unique rewards.
There’s so much potential here; it just feels like Delves could have been even better with a bit more of that “keep you coming back” design. Anyone else think adding something like this would make a big difference?
They would be so much better if they dropped guaranteed mog loot each run with loads of different looks
It’s already stale.
I was shocked when I realised they weren’t . They have to become warbound soon, it makes no sense for them to be character-locked.
I stopped doing delves (recently) and M+ (long ago). Repetitive.
They promissed autogeneration in Thorgast, but unfortunately abandoned the idea.
Delves should reward better gear progression. No upgrades past level 8 sucks. Horrific Visions was better, and the rewards were better, as they were almost on par with mythic raid gear.
Been for a few weeks for me tbh.
Idea is cool but it lacks some actual surprises / extra stories / content imo
Wqs had their value in legion and bfa cos ap and azerite.
But people qqd and blizz gutted out wqs. /clap
Did you enjoy the infinite AP/Azerite grind? Honest question.
Not needed to farm infinite azerite/ap. Ever.
You could done the ones which gave tons of them and u were fine.
Just because some nolifer spammed island expedition 0-24 for 0.00001% dmg increase, thats their problem.
And yes i enjoyed it, it gave linear power progression. Not some weekly rng slotmachine upgrade (which can be duplicate) since sl.